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a8a6a04f1e
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Highlight tunnel connections in green when selected
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2026-07-21 21:16:21 +02:00 |
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a75222f111
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Never rotate tunnels in place
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2026-07-21 21:14:27 +02:00 |
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9b63af6ccb
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Unify tunnel build mode into a single Tunnel button
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2026-07-21 21:12:06 +02:00 |
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4ca5b332cd
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Snap belt-drag end tile to a building's input edge
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2026-07-21 21:09:07 +02:00 |
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0c4eb480be
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Update belt drag L-path immediately on rotate
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2026-07-21 21:06:54 +02:00 |
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b2c1ea34fd
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Implement deferred L-shaped belt drag placement
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2026-07-21 21:05:31 +02:00 |
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1cbc695bc5
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Add building status light
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2026-07-20 22:19:58 +02:00 |
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c7ecce6ac4
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make empty layout cells pulse while module is selected
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2026-07-20 22:15:26 +02:00 |
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be475e2836
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allow multi-select for ships/stations, mixable with scrap
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2026-07-20 21:03:11 +02:00 |
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1cdafb7bcd
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draw glyph for output port at the target tile during build mode
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2026-07-19 22:30:03 +02:00 |
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f205136e21
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show tooltip for artifacts in the header bar
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2026-07-19 22:16:04 +02:00 |
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b708e1b29d
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Add demolish-mode vignette
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2026-07-19 21:51:12 +02:00 |
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c76ba07bc7
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Correct top game speed step to 10x in requirements
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2026-07-19 21:37:47 +02:00 |
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b2e7e4897a
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Add paused-state vignette border to game world view
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2026-07-19 21:34:56 +02:00 |
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c21af63e84
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deselect build tool when it becomes unaffordable and fix stale enabled button
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2026-07-19 21:20:59 +02:00 |
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9c1e948ab4
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show selected ship's current behavior in sidebar panel
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2026-07-14 21:19:14 +02:00 |
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486296feee
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Allow direct output-to-input port coupling between adjacent buildings
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2026-07-14 20:23:24 +02:00 |
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c9f14970a1
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Animate items entering building input ports
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2026-07-14 20:21:25 +02:00 |
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6a8c456aa1
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Animate items emerging from building output ports
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2026-07-14 20:18:47 +02:00 |
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af8a2224c0
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fix issue where items were accepted by a belt from opposite travel direction
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2026-07-14 20:15:39 +02:00 |
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4b149d97a7
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dim the game behind dialogs and escape menu
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2026-07-13 22:11:21 +02:00 |
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535d4f8f24
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allow to (multi) select scrap
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2026-07-13 21:09:01 +02:00 |
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8c4fb78fc9
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Allow creating blueprints from construction sites
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2026-07-13 20:50:13 +02:00 |
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698dd4d13d
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auto-open layout dialog on manual schematic change
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2026-07-13 20:47:37 +02:00 |
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9d28175b17
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Always show shipyard layout preview and Configure button, disabled until schematic selected
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2026-07-13 20:45:03 +02:00 |
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69fe607157
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Show total building block cost in multi-selection panel (relevant for temporary blueprint)
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2026-07-13 20:31:40 +02:00 |
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ad3e73fdd8
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Add tooltip for building blocks in header bar
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2026-07-12 21:24:11 +02:00 |
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177809fe1a
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Add tooltips for building buttons and module selection buttons
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2026-07-12 21:21:14 +02:00 |
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4986c1bac8
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implement copy building settings with shift + click gesture
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2026-07-09 20:29:20 +02:00 |
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e110e7e413
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Add T hotkey for temporary blueprint from selection
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2026-07-09 20:25:15 +02:00 |
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6274b5ce60
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List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
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2026-07-09 20:22:17 +02:00 |
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16ed6a5695
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Show schematic id for all three types of drops in choice dialog
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2026-07-09 20:18:38 +02:00 |
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13dacab274
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remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
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2026-07-09 20:15:30 +02:00 |
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2ddf13238c
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Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
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2026-07-09 20:11:12 +02:00 |
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de1ebb8a5f
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increase scroll speed across contest zone
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2026-07-08 22:25:12 +02:00 |
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f11db0c072
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Add demolish box-drag interaction
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2026-07-08 21:04:59 +02:00 |
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cdf89ce0dd
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Restructure balancing docs into docs/balancing/
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2026-07-08 20:33:51 +02:00 |
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e8786c3922
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implement cost formula for asteroid expansion
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2026-07-08 20:33:19 +02:00 |
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fc622670d2
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continue first full balancing round
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2026-07-08 20:33:11 +02:00 |
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24e0999d8a
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show total time in balancing target arenas
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2026-07-08 20:31:14 +02:00 |
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fcaee000fa
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continue first full balancing round
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2026-07-08 20:30:45 +02:00 |
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751ef27a7b
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show team EHP in balancing target
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2026-07-08 20:29:41 +02:00 |
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3c1376828c
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implement logging of arena states
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2026-07-08 20:29:33 +02:00 |
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bd0675db66
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continue first full balancing round
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2026-07-08 20:29:23 +02:00 |
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5b86b15c71
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Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
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2026-07-08 20:28:31 +02:00 |
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c6db4bf24a
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first full balancing round
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2026-07-08 20:27:25 +02:00 |
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6ea0655eaf
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implement unlock dependencies
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2026-07-03 08:35:45 +02:00 |
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58d4586d00
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update concept.md
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2026-07-02 21:36:42 +02:00 |
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18e732ae99
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Remove schematic upgrades and module and ship levels
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2026-07-02 21:32:36 +02:00 |
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81b1c7a66b
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Derive ship scrap drop from threat
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2026-07-02 21:30:38 +02:00 |
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