Commit Graph

52 Commits

Author SHA1 Message Date
f255224ccd show recipes visually instead of describing them in text 2026-08-11 21:47:35 +02:00
3274df91d4 open selection panel modals on the panel 2026-08-11 21:21:12 +02:00
d1da4b2937 color item icon backgrounds in the UI from visuals.toml 2026-08-11 21:18:52 +02:00
c0b009c548 place the selection panel beside what it describes 2026-08-09 20:36:58 +02:00
40415e663b put the controls panel in the corner and let it step around the build bar 2026-08-07 20:42:41 +02:00
980fad272f show the available controls in a panel over the world 2026-08-07 18:48:01 +02:00
1f754de431 resolve keyboard shortcuts through one action table instead of a switch 2026-08-07 18:47:29 +02:00
2289277e12 split the selection panel into one card per kind of selection 2026-08-07 18:38:55 +02:00
603f8063e9 float the selection panel over the game world instead of a side column 2026-08-06 22:06:42 +02:00
18cfe238f6 move blueprints out of the sidebar into Ctrl+C / Ctrl+V dialogs 2026-08-06 19:03:59 +02:00
c1af58d80c float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons 2026-08-06 08:28:40 +02:00
58b94223f7 migrate every factory query off BuildingSystem onto the free functions 2026-08-05 06:46:13 +02:00
7017f8b4dc route the win-path restart through ResetCommand 2026-08-03 21:13:43 +02:00
d5ba72d554 add ModalPauseScope for the pause-around-modal idiom 2026-08-03 21:11:52 +02:00
83177729e9 extract MainWindow::reloadConfig 2026-08-03 21:11:02 +02:00
e02e323cb2 share a single ItemIconCache across the UI 2026-08-03 21:08:19 +02:00
594c3b93c5 make HeaderBar read block stock and expansion cost from the simulation 2026-08-03 21:04:43 +02:00
79b79ab7c3 Show building_block icon in header stock, expand button and build costs 2026-07-23 21:13:37 +02:00
f766ae4a86 Allow to draw produced-item icons in recipe dialog and game world 2026-07-23 20:54:04 +02:00
7c1455b8a0 add icons for build buttons 2026-07-22 21:44:20 +02:00
c21af63e84 deselect build tool when it becomes unaffordable and fix stale enabled button 2026-07-19 21:20:59 +02:00
d412c69f82 Prefix all getters with "get" 2026-07-19 21:17:38 +02:00
4b149d97a7 dim the game behind dialogs and escape menu 2026-07-13 22:11:21 +02:00
698dd4d13d auto-open layout dialog on manual schematic change 2026-07-13 20:47:37 +02:00
ac4d56764c Draw a thin border around each right-sidebar panel 2026-07-13 20:44:47 +02:00
ad3e73fdd8 Add tooltip for building blocks in header bar 2026-07-12 21:24:11 +02:00
6274b5ce60 List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names 2026-07-09 20:22:17 +02:00
18e732ae99 Remove schematic upgrades and module and ship levels 2026-07-02 21:32:36 +02:00
0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00
d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00
d271d65678 allow to set the recipe already for construction sites 2026-06-22 22:15:56 +02:00
c7218c7c1e Replace recipe/schematic dropdowns with button and selection dialog 2026-06-22 21:07:36 +02:00
123c544423 move ui panels to the right 2026-06-14 13:07:25 +02:00
10c5ad678f derive threat cost dynamically 2026-06-13 22:47:46 +02:00
5317f35198 switch to using own event system 2026-06-13 17:52:22 +02:00
ed17664ef1 fix bug where game simulation continues while dialog is shown 2026-06-13 14:31:03 +02:00
49f7129bd5 schematic selection dialog 2026-06-13 14:19:51 +02:00
af96b95f61 allow to unlock modules when destroying defence stations 2026-06-10 22:37:38 +02:00
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
17e9913c98 wrap UI strings with tr() 2026-06-05 16:31:54 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
d397b9969a ship layout blueprints 2026-05-19 21:41:19 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
71677b806a implement blueprints 2026-04-26 21:57:09 +02:00
b21fc352b4 use new signals slots syntax 2026-04-24 22:29:13 +02:00
78f746d352 implement load config on game restart 2026-04-22 22:53:56 +02:00
6321e13a00 fix keyboard shortcuts don't work after pressing in some button in the lower view 2026-04-21 21:24:51 +02:00
4c7b2fdcee implement demolish button 2026-04-21 21:12:17 +02:00
31b3abf0c1 implement escape menu 2026-04-21 20:58:57 +02:00
b7f2005504 add restart button to game over screen 2026-04-21 20:38:18 +02:00