Commit Graph

21 Commits

Author SHA1 Message Date
997aecf9f8 Prefix all getters with "get"
Rename bare-noun value accessors to start with "get", per the coding
guideline that a getter's name should begin with "get". Covers simple
nullary accessors across the simulation, balancing, and UI layers
(e.g. currentTick -> getCurrentTick, config -> getConfig,
buildings/belts/ships/scraps/admin, threatLevel, artifactCount,
tilePx, viewportRect, Hasher::value -> getValue, Formula::source ->
getSource).

Left untouched by design: boolean predicates (is*/has*/can*),
verb-named lookups/computations (find*/compute*/peek*/create*),
coordinate transforms, and existing set*-prefixed setters. Test-only
helpers and std/toml++ accessors (optional::value, parse_error::source)
were deliberately not renamed.

Builds clean; all 406 test cases (3222 assertions) pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-19 16:19:28 +02:00
486296feee Allow direct output-to-input port coupling between adjacent buildings 2026-07-14 20:23:24 +02:00
c9f14970a1 Animate items entering building input ports 2026-07-14 20:21:25 +02:00
6a8c456aa1 Animate items emerging from building output ports 2026-07-14 20:18:47 +02:00
af8a2224c0 fix issue where items were accepted by a belt from opposite travel direction 2026-07-14 20:15:39 +02:00
dd7c997816 Auto-process smelter and reprocessing plant (no recipe selection) 2026-07-12 21:35:23 +02:00
d271d65678 allow to set the recipe already for construction sites 2026-06-22 22:15:56 +02:00
e5017ab3c5 fix issue where construction sites could be placed outside of game world and add tests 2026-06-22 21:13:01 +02:00
1ea1cc59fb show threat rate in debug output 2026-06-14 13:39:10 +02:00
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
807ccc2ddf implement belts are now added to the build queue 2026-04-22 21:54:07 +02:00
d92ccbfae2 fix tests 2026-04-22 21:21:53 +02:00
f29dc9862a dont require output belts to be aligned with output ports 2026-04-22 21:15:39 +02:00
393c49e1bb fix issue where shipyard did not produce anything 2026-04-21 22:17:48 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00