Prefix all getters with "get"
Rename bare-noun value accessors to start with "get", per the coding guideline that a getter's name should begin with "get". Covers simple nullary accessors across the simulation, balancing, and UI layers (e.g. currentTick -> getCurrentTick, config -> getConfig, buildings/belts/ships/scraps/admin, threatLevel, artifactCount, tilePx, viewportRect, Hasher::value -> getValue, Formula::source -> getSource). Left untouched by design: boolean predicates (is*/has*/can*), verb-named lookups/computations (find*/compute*/peek*/create*), coordinate transforms, and existing set*-prefixed setters. Test-only helpers and std/toml++ accessors (optional::value, parse_error::source) were deliberately not renamed. Builds clean; all 406 test cases (3222 assertions) pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
This commit is contained in:
@@ -95,7 +95,7 @@ ArenaSimulation::ArenaSimulation(const GameConfig& gameConfig,
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updateStatus();
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}
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std::string ArenaStatus::TeamStatus::ehpPercentText() const
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std::string ArenaStatus::TeamStatus::getEhpPercentText() const
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{
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if (maxEhp <= 0.0)
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{
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@@ -312,7 +312,7 @@ void ArenaSimulation::requestStop()
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m_stopRequested.store(true, std::memory_order_relaxed);
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}
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ArenaStatus ArenaSimulation::status() const
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ArenaStatus ArenaSimulation::getStatus() const
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{
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std::lock_guard<std::mutex> lock(m_statusMutex);
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return m_status;
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@@ -473,42 +473,42 @@ bool ArenaSimulation::isFinished() const
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return m_finished;
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}
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int ArenaSimulation::winnerTeam() const
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int ArenaSimulation::getWinnerTeam() const
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{
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return m_winnerTeam;
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}
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Tick ArenaSimulation::currentTick() const
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Tick ArenaSimulation::getCurrentTick() const
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{
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return m_currentTick;
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}
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const ArenaConfig& ArenaSimulation::arenaConfig() const
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const ArenaConfig& ArenaSimulation::getArenaConfig() const
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{
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return m_arenaConfig;
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}
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const BuildingSystem& ArenaSimulation::buildings() const
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const BuildingSystem& ArenaSimulation::getBuildings() const
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{
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return *m_buildingSystem;
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}
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const ShipSystem& ArenaSimulation::ships() const
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const ShipSystem& ArenaSimulation::getShips() const
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{
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return *m_shipSystem;
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}
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const ScrapSystem& ArenaSimulation::scraps() const
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const ScrapSystem& ArenaSimulation::getScraps() const
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{
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return *m_scrapSystem;
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}
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EntityAdmin& ArenaSimulation::admin()
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EntityAdmin& ArenaSimulation::getAdmin()
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{
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return m_admin;
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}
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const EntityAdmin& ArenaSimulation::admin() const
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const EntityAdmin& ArenaSimulation::getAdmin() const
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{
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return m_admin;
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}
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@@ -46,14 +46,14 @@ struct ArenaStatus
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double threatLevel = 0.0; // accumulated threat of the team's configured ships
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// Remaining durability of the team's ships and defence stations (HQ
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// excluded). currentEhp is summed live; maxEhp is the fixed full-HP
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// baseline. See ehpPercentText() for the displayed value.
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// baseline. See getEhpPercentText() for the displayed value.
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double currentEhp = 0.0;
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double maxEhp = 0.0;
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std::vector<Entry> entries; // HQ first, then ships, then stations
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// Remaining EHP as a whole-number percentage ("NN%"), or "n/a" when the
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// team has no ships or stations (maxEhp == 0).
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std::string ehpPercentText() const;
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std::string getEhpPercentText() const;
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};
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TeamStatus teams[2];
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@@ -78,17 +78,17 @@ public:
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void tickOnce();
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std::vector<BeamFiredEvent> drainBeamFiredEvents();
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ArenaStatus status() const;
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ArenaStatus getStatus() const;
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bool isFinished() const;
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int winnerTeam() const;
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Tick currentTick() const;
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int getWinnerTeam() const;
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Tick getCurrentTick() const;
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const ArenaConfig& arenaConfig() const;
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const BuildingSystem& buildings() const;
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const ShipSystem& ships() const;
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const ScrapSystem& scraps() const;
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EntityAdmin& admin();
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const EntityAdmin& admin() const;
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const ArenaConfig& getArenaConfig() const;
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const BuildingSystem& getBuildings() const;
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const ShipSystem& getShips() const;
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const ScrapSystem& getScraps() const;
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EntityAdmin& getAdmin();
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const EntityAdmin& getAdmin() const;
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private:
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BuildingId allocateBuildingId();
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@@ -73,7 +73,7 @@ void ArenaView::setGameSpeed(double multiplier)
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std::make_shared<GameSpeedChangedEvent>(multiplier));
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}
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double ArenaView::gameSpeed() const
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double ArenaView::getGameSpeed() const
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{
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return m_gameSpeedMultiplier;
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}
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@@ -121,7 +121,7 @@ void ArenaView::onFrame()
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// Expire old beams. Lifetime is measured in game ticks so beams stay
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// visible while the simulation is paused or slowed (REQ-SHP-FIRING-BEAM).
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{
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const Tick now = m_sim->currentTick();
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const Tick now = m_sim->getCurrentTick();
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std::vector<ActiveBeam> live;
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for (const ActiveBeam& b : m_activeBeams)
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{
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@@ -144,16 +144,16 @@ void ArenaView::onFrame()
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void ArenaView::handleEvent(std::shared_ptr<const BeamFiredEvent> event)
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{
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float maxRadius = 0.125f;
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if (m_sim->admin().isValid(event->target)
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&& m_sim->admin().hasAll<StationBodyComponent>(event->target))
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if (m_sim->getAdmin().isValid(event->target)
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&& m_sim->getAdmin().hasAll<StationBodyComponent>(event->target))
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{
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const StationBodyComponent& sb = m_sim->admin().get<StationBodyComponent>(event->target);
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const StationBodyComponent& sb = m_sim->getAdmin().get<StationBodyComponent>(event->target);
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const int shorter = std::min(sb.footprint.width(),
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sb.footprint.height());
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maxRadius = shorter / 2.0f;
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}
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else if (m_sim->admin().isValid(event->target)
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&& m_sim->admin().hasAll<ScrapDataComponent>(event->target))
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else if (m_sim->getAdmin().isValid(event->target)
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&& m_sim->getAdmin().hasAll<ScrapDataComponent>(event->target))
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{
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maxRadius = 0.1f;
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}
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@@ -192,9 +192,9 @@ void ArenaView::paintGL()
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// Coordinate helpers
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// ---------------------------------------------------------------------------
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float ArenaView::tilePx() const
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float ArenaView::getTilePx() const
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{
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const ArenaConfig& ac = m_sim->arenaConfig();
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const ArenaConfig& ac = m_sim->getArenaConfig();
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const int totalWidth = ac.playerBufferWidth_tiles
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+ ac.contestZoneWidth_tiles
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+ ac.enemyBufferWidth_tiles;
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@@ -209,8 +209,8 @@ float ArenaView::tilePx() const
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QPointF ArenaView::worldToWidget(QVector2D worldPos) const
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{
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return QPointF(
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static_cast<qreal>(worldPos.x() * tilePx()),
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static_cast<qreal>(worldPos.y() * tilePx()));
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static_cast<qreal>(worldPos.x() * getTilePx()),
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static_cast<qreal>(worldPos.y() * getTilePx()));
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}
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QPointF ArenaView::tileToWidget(QPoint tile) const
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@@ -223,21 +223,21 @@ QRectF ArenaView::tileRect(QPoint tile) const
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{
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const QPointF tl = tileToWidget(tile);
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return QRectF(tl.x(), tl.y(),
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static_cast<qreal>(tilePx()), static_cast<qreal>(tilePx()));
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static_cast<qreal>(getTilePx()), static_cast<qreal>(getTilePx()));
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}
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std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
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{
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if (!m_sim->admin().isValid(entity) || !m_sim->admin().hasAll<PositionComponent>(entity))
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if (!m_sim->getAdmin().isValid(entity) || !m_sim->getAdmin().hasAll<PositionComponent>(entity))
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{
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return std::nullopt;
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}
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return m_sim->admin().get<PositionComponent>(entity).value;
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return m_sim->getAdmin().get<PositionComponent>(entity).value;
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}
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QVector2D ArenaView::widgetToWorld(QPoint widgetPt) const
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{
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const float px = tilePx();
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const float px = getTilePx();
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if (px < 0.001f) { return QVector2D(0.0f, 0.0f); }
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return QVector2D(static_cast<float>(widgetPt.x()) / px,
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static_cast<float>(widgetPt.y()) / px);
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@@ -248,7 +248,7 @@ void ArenaView::mousePressEvent(QMouseEvent* event)
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if (event->button() == Qt::LeftButton)
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{
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const QVector2D worldPos = widgetToWorld(event->pos());
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entt::entity hit = entityAtWorldPos(m_sim->admin(), worldPos);
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entt::entity hit = entityAtWorldPos(m_sim->getAdmin(), worldPos);
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if (hit != entt::null)
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{
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@@ -282,7 +282,7 @@ void ArenaView::keyPressEvent(QKeyEvent* event)
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void ArenaView::drawTiles(QPainter& painter)
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{
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const ArenaConfig& ac = m_sim->arenaConfig();
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const ArenaConfig& ac = m_sim->getArenaConfig();
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const int totalWidth = ac.playerBufferWidth_tiles
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+ ac.contestZoneWidth_tiles
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+ ac.enemyBufferWidth_tiles;
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@@ -300,7 +300,7 @@ void ArenaView::drawTiles(QPainter& painter)
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void ArenaView::drawBuildings(QPainter& painter)
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{
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for (const Building& b : m_sim->buildings().allBuildings())
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for (const Building& b : m_sim->getBuildings().getAllBuildings())
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{
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const std::map<BuildingType, BuildingVisuals>::const_iterator it =
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m_visuals->buildings.find(b.type);
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@@ -315,8 +315,8 @@ void ArenaView::drawBuildings(QPainter& painter)
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const QPointF tl = tileToWidget(b.anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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b.footprint.width() * static_cast<qreal>(tilePx()),
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b.footprint.height() * static_cast<qreal>(tilePx()));
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b.footprint.width() * static_cast<qreal>(getTilePx()),
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b.footprint.height() * static_cast<qreal>(getTilePx()));
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painter.setPen(QPen(bv.outline, 1));
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painter.setBrush(Qt::NoBrush);
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@@ -332,8 +332,8 @@ void ArenaView::drawBuildings(QPainter& painter)
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void ArenaView::drawScrap(QPainter& painter)
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{
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const float r = tilePx() * 0.2f;
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for (const ScrapInfo& scrap : m_sim->scraps().allScrapInfo())
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const float r = getTilePx() * 0.2f;
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for (const ScrapInfo& scrap : m_sim->getScraps().getAllScrapInfo())
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{
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const QPointF center = worldToWidget(scrap.position);
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painter.setBrush(QColor(128, 110, 90));
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@@ -345,7 +345,7 @@ void ArenaView::drawScrap(QPainter& painter)
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void ArenaView::drawStations(QPainter& painter)
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{
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m_sim->admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
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m_sim->getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
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[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f, const HealthComponent& h)
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{
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const BuildingType visType = f.isEnemy
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@@ -364,8 +364,8 @@ void ArenaView::drawStations(QPainter& painter)
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const QPointF tl = tileToWidget(sb.anchor);
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const QRectF bboxRect(tl.x(), tl.y(),
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sb.footprint.width() * static_cast<qreal>(tilePx()),
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sb.footprint.height() * static_cast<qreal>(tilePx()));
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sb.footprint.width() * static_cast<qreal>(getTilePx()),
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sb.footprint.height() * static_cast<qreal>(getTilePx()));
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painter.setPen(QPen(bv.outline, 1));
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painter.setBrush(Qt::NoBrush);
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@@ -374,7 +374,7 @@ void ArenaView::drawStations(QPainter& painter)
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if (h.maxHp > 0.0f)
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{
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const float fraction = std::max(0.0f, h.hp / h.maxHp);
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const qreal barH = static_cast<qreal>(tilePx()) * 0.12;
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const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
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const qreal barY = bboxRect.bottom() + 1.0;
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const qreal barW = bboxRect.width();
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painter.fillRect(QRectF(bboxRect.left(), barY, barW, barH),
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@@ -394,7 +394,7 @@ void ArenaView::drawStations(QPainter& painter)
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void ArenaView::drawShips(QPainter& painter)
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{
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m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
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FactionComponent, HealthComponent>(
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[&](entt::entity e, const ShipIdentityComponent& si,
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const PositionComponent& pos, const FacingComponent& facing,
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@@ -408,8 +408,8 @@ void ArenaView::drawShips(QPainter& painter)
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const QVector2D dir(std::cos(facing.radians), std::sin(facing.radians));
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const QVector2D perp(-dir.y(), dir.x());
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const float fwd = tilePx() * 0.45f;
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const float side = tilePx() * 0.25f;
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const float fwd = getTilePx() * 0.45f;
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const float side = getTilePx() * 0.25f;
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QPolygonF tri;
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tri << QPointF(center.x() + static_cast<qreal>(dir.x() * fwd),
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@@ -427,7 +427,7 @@ void ArenaView::drawShips(QPainter& painter)
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{
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const float fraction = std::max(0.0f, h.hp / h.maxHp);
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const qreal barW = static_cast<qreal>(fwd) * 2.0;
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const qreal barH = static_cast<qreal>(tilePx()) * 0.12;
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const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
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const qreal barX = center.x() - static_cast<qreal>(fwd);
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const qreal barY = center.y() + static_cast<qreal>(fwd) + 1.0;
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painter.fillRect(QRectF(barX, barY, barW, barH), QColor(60, 60, 60));
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@@ -437,7 +437,7 @@ void ArenaView::drawShips(QPainter& painter)
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if (m_selectedEntity.has_value() && *m_selectedEntity == e)
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{
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const qreal radius = static_cast<qreal>(tilePx()) * 0.55;
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const qreal radius = static_cast<qreal>(getTilePx()) * 0.55;
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painter.setPen(QPen(QColor(255, 255, 0), 2));
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painter.setBrush(Qt::NoBrush);
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painter.drawEllipse(center, radius, radius);
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@@ -448,7 +448,7 @@ void ArenaView::drawShips(QPainter& painter)
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void ArenaView::drawDebugSensorRanges(QPainter& painter)
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{
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painter.setBrush(Qt::NoBrush);
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m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, SensorRangeComponent>(
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, SensorRangeComponent>(
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[&](entt::entity /*e*/, const ShipIdentityComponent& si,
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const PositionComponent& pos, const SensorRangeComponent& sensor)
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{
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@@ -458,7 +458,7 @@ void ArenaView::drawDebugSensorRanges(QPainter& painter)
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const QPointF center = worldToWidget(pos.value);
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const qreal radiusPx = static_cast<qreal>(sensor.value_tiles)
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* static_cast<qreal>(tilePx());
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* static_cast<qreal>(getTilePx());
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QColor circleColor = it->second.outline;
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circleColor.setAlpha(77);
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painter.setPen(QPen(circleColor, 1));
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@@ -487,7 +487,7 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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painter.drawLine(worldToWidget(from), worldToWidget(to));
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};
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m_sim->admin().forEach<ShipIdentityComponent, PositionComponent,
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent,
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FactionComponent, AttackBehavior>(
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[&](entt::entity /*e*/, const ShipIdentityComponent& /*si*/,
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const PositionComponent& pos, const FactionComponent& fac,
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@@ -502,7 +502,7 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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drawTargetLine(fac.isEnemy, pos.value, *targetPos);
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});
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m_sim->admin().forEach<ShipIdentityComponent, PositionComponent,
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent,
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FactionComponent, RepairBehavior>(
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[&](entt::entity /*e*/, const ShipIdentityComponent& /*si*/,
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const PositionComponent& pos, const FactionComponent& fac,
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@@ -517,7 +517,7 @@ void ArenaView::drawDebugTargetLines(QPainter& painter)
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drawTargetLine(fac.isEnemy, pos.value, *targetPos);
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});
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m_sim->admin().forEach<ShipIdentityComponent, PositionComponent,
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m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent,
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FactionComponent, SalvageScrapBehavior>(
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[&](entt::entity /*e*/, const ShipIdentityComponent& /*si*/,
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const PositionComponent& pos, const FactionComponent& fac,
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@@ -32,7 +32,7 @@ public:
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~ArenaView() override;
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void setGameSpeed(double multiplier);
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double gameSpeed() const;
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double getGameSpeed() const;
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void togglePause();
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void stopRendering();
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@@ -56,7 +56,7 @@ private:
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void drawDebugTargetLines(QPainter& painter);
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void drawBeams(QPainter& painter);
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float tilePx() const;
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float getTilePx() const;
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QPointF worldToWidget(QVector2D worldPos) const;
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QPointF tileToWidget(QPoint tile) const;
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QRectF tileRect(QPoint tile) const;
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@@ -141,7 +141,7 @@ void ArenaWidget::updateStatus(const ArenaStatus& status)
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}
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threat->setText(tr("Threat: %1").arg(QString::number(team.threatLevel, 'f', 0)));
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ehp->setText(tr("EHP: %1").arg(QString::fromStdString(team.ehpPercentText())));
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ehp->setText(tr("EHP: %1").arg(QString::fromStdString(team.getEhpPercentText())));
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QString lines;
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for (const ArenaStatus::Entry& entry : team.entries)
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@@ -46,7 +46,7 @@ namespace
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header = QStringLiteral("[WON] ") + header;
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}
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header += QStringLiteral(" - threat %1").arg(QString::number(team.threatLevel, 'f', 0));
|
||||
header += QStringLiteral(" - EHP %1").arg(QString::fromStdString(team.ehpPercentText()));
|
||||
header += QStringLiteral(" - EHP %1").arg(QString::fromStdString(team.getEhpPercentText()));
|
||||
return escapeCell(header);
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ void BalancingWindow::populateArenas(const BalancingConfig& balancingConfig)
|
||||
entry.widget = new ArenaWidget(index, arenaConfig.name, scrollContent);
|
||||
contentLayout->addWidget(entry.widget);
|
||||
|
||||
entry.widget->updateStatus(entry.simulation->status());
|
||||
entry.widget->updateStatus(entry.simulation->getStatus());
|
||||
|
||||
m_arenas.push_back(std::move(entry));
|
||||
}
|
||||
@@ -179,14 +179,14 @@ void BalancingWindow::pollStatuses()
|
||||
{
|
||||
if (entry.worker.joinable())
|
||||
{
|
||||
const ArenaStatus status = entry.simulation->status();
|
||||
const ArenaStatus status = entry.simulation->getStatus();
|
||||
entry.widget->updateStatus(status);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_inspectedSim && m_inspectedArenaIndex >= 0)
|
||||
{
|
||||
const ArenaStatus status = m_inspectedSim->status();
|
||||
const ArenaStatus status = m_inspectedSim->getStatus();
|
||||
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->updateStatus(status);
|
||||
}
|
||||
|
||||
@@ -242,7 +242,7 @@ void BalancingWindow::startArena(int index)
|
||||
entry.simulation = std::make_unique<ArenaSimulation>(
|
||||
m_gameConfig, entry.config, m_nextSeed++);
|
||||
entry.widget->startSimulation();
|
||||
entry.widget->updateStatus(entry.simulation->status());
|
||||
entry.widget->updateStatus(entry.simulation->getStatus());
|
||||
ArenaSimulation* sim = entry.simulation.get();
|
||||
entry.worker = std::thread([sim]() { sim->run(); });
|
||||
updateButtons();
|
||||
@@ -278,7 +278,7 @@ void BalancingWindow::inspectArena(int index)
|
||||
|
||||
entry.widget->resetToGrey();
|
||||
entry.widget->startSimulation();
|
||||
entry.widget->updateStatus(m_inspectedSim->status());
|
||||
entry.widget->updateStatus(m_inspectedSim->getStatus());
|
||||
|
||||
m_inspectWindow = new InspectWindow(
|
||||
m_inspectedSim.get(), &m_gameConfig, &m_visuals, entry.config.name, nullptr);
|
||||
@@ -336,7 +336,7 @@ void BalancingWindow::updateButtons()
|
||||
bool allRunning = true;
|
||||
for (ArenaEntry& entry : m_arenas)
|
||||
{
|
||||
if (entry.worker.joinable() && !entry.simulation->status().finished)
|
||||
if (entry.worker.joinable() && !entry.simulation->getStatus().finished)
|
||||
{
|
||||
anyRunning = true;
|
||||
}
|
||||
|
||||
@@ -199,7 +199,7 @@ void InspectWindow::handleEvent(std::shared_ptr<const GameSpeedChangedEvent> eve
|
||||
|
||||
void InspectWindow::pollStatus()
|
||||
{
|
||||
const ArenaStatus status = m_sim->status();
|
||||
const ArenaStatus status = m_sim->getStatus();
|
||||
updateInfoPanel(status);
|
||||
refreshEntityStats();
|
||||
}
|
||||
@@ -228,7 +228,7 @@ void InspectWindow::updateInfoPanel(const ArenaStatus& status)
|
||||
}
|
||||
|
||||
threat->setText(tr("Threat: %1").arg(QString::number(team.threatLevel, 'f', 0)));
|
||||
ehp->setText(tr("EHP: %1").arg(QString::fromStdString(team.ehpPercentText())));
|
||||
ehp->setText(tr("EHP: %1").arg(QString::fromStdString(team.getEhpPercentText())));
|
||||
|
||||
QString lines;
|
||||
for (const ArenaStatus::Entry& entry : team.entries)
|
||||
@@ -256,7 +256,7 @@ void InspectWindow::handleEvent(std::shared_ptr<const EntitySelectedEvent> event
|
||||
{
|
||||
m_selectedEntity = event->entity;
|
||||
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
EntityAdmin& admin = m_sim->getAdmin();
|
||||
entt::entity entity = *m_selectedEntity;
|
||||
|
||||
if (!admin.isValid(entity))
|
||||
@@ -332,7 +332,7 @@ void InspectWindow::refreshEntityStats()
|
||||
{
|
||||
if (!m_selectedEntity.has_value()) { return; }
|
||||
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
EntityAdmin& admin = m_sim->getAdmin();
|
||||
entt::entity entity = *m_selectedEntity;
|
||||
|
||||
if (!admin.isValid(entity))
|
||||
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
// Evaluates the expression at the given x. Requires a compiled formula.
|
||||
double evaluate(double x) const;
|
||||
|
||||
const std::string& source() const { return m_source; }
|
||||
const std::string& getSource() const { return m_source; }
|
||||
bool isValid() const { return m_expr != nullptr; }
|
||||
|
||||
private:
|
||||
|
||||
@@ -30,7 +30,7 @@ void SalvagerSystem::tick(Tick currentTick, ScrapSystem& scraps, BuildingSystem&
|
||||
// Apply collections whose mid-beam delay has elapsed (cycles started earlier).
|
||||
applyPendingCollections(currentTick, scraps);
|
||||
|
||||
const std::vector<ScrapInfo> allScrap = scraps.allScrapInfo();
|
||||
const std::vector<ScrapInfo> allScrap = scraps.getAllScrapInfo();
|
||||
|
||||
// Tick down per-module collection cooldowns.
|
||||
m_admin.forEach<SalvagerComponent>(
|
||||
|
||||
@@ -65,7 +65,7 @@ bool ScrapSystem::collectOne(entt::entity entity)
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<ScrapInfo> ScrapSystem::allScrapInfo() const
|
||||
std::vector<ScrapInfo> ScrapSystem::getAllScrapInfo() const
|
||||
{
|
||||
std::vector<ScrapInfo> result;
|
||||
m_admin.forEach<ScrapDataComponent>(
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
bool collectOne(entt::entity entity);
|
||||
|
||||
// Lightweight snapshot for callers that need to iterate all scrap.
|
||||
std::vector<ScrapInfo> allScrapInfo() const;
|
||||
std::vector<ScrapInfo> getAllScrapInfo() const;
|
||||
|
||||
private:
|
||||
EntityAdmin& m_admin;
|
||||
|
||||
@@ -19,7 +19,7 @@ void SalvageScrapEvaluator::evaluate(EntityAdmin& admin, const ScrapSystem& scra
|
||||
{
|
||||
TRACE();
|
||||
const std::unordered_map<entt::entity, CargoState> cargoByShip = buildCargoByShip(admin);
|
||||
const std::vector<ScrapInfo> allScrap = scraps.allScrapInfo();
|
||||
const std::vector<ScrapInfo> allScrap = scraps.getAllScrapInfo();
|
||||
|
||||
admin.forEach<SalvageScrapBehavior, PositionComponent, SensorRangeComponent>(
|
||||
[&](entt::entity e, SalvageScrapBehavior& salvage, const PositionComponent& pos,
|
||||
|
||||
@@ -86,7 +86,7 @@ struct Building
|
||||
// Total items held on the output side: buffered plus still-emerging. The
|
||||
// output-buffer capacity rule (REQ-MAT-OUTPUT-BUFFER) counts emerging items,
|
||||
// since they have not yet left the building.
|
||||
int outputItemCount() const
|
||||
int getOutputItemCount() const
|
||||
{
|
||||
int count = static_cast<int>(outputBuffer.items.size());
|
||||
for (const std::vector<BeltItemSlot>& lane : emergingItems)
|
||||
|
||||
@@ -26,15 +26,15 @@ struct SelectedBuilding
|
||||
// (the HQ and defence stations, per REQ-UI-BLUEPRINT-CREATE).
|
||||
std::optional<SelectedBuilding> resolvePlaceable(const Simulation& sim, BuildingId id)
|
||||
{
|
||||
const Building* building = sim.buildings().findBuilding(id);
|
||||
const ConstructionSite* site = building ? nullptr : sim.buildings().findSite(id);
|
||||
const Building* building = sim.getBuildings().findBuilding(id);
|
||||
const ConstructionSite* site = building ? nullptr : sim.getBuildings().findSite(id);
|
||||
if (!building && !site)
|
||||
{
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const BuildingType type = building ? building->type : site->type;
|
||||
const BuildingDef* def = sim.config().buildings.findBuildingDef(type);
|
||||
const BuildingDef* def = sim.getConfig().buildings.findBuildingDef(type);
|
||||
if (!def || !def->playerPlaceable)
|
||||
{
|
||||
return std::nullopt;
|
||||
@@ -52,8 +52,8 @@ std::optional<SelectedBuilding> resolvePlaceable(const Simulation& sim, Building
|
||||
|
||||
std::optional<BuildingConfig> readBuildingConfig(const Simulation& sim, BuildingId id)
|
||||
{
|
||||
const Building* building = sim.buildings().findBuilding(id);
|
||||
const ConstructionSite* site = building ? nullptr : sim.buildings().findSite(id);
|
||||
const Building* building = sim.getBuildings().findBuilding(id);
|
||||
const ConstructionSite* site = building ? nullptr : sim.getBuildings().findSite(id);
|
||||
if (!building && !site)
|
||||
{
|
||||
return std::nullopt;
|
||||
@@ -77,7 +77,7 @@ std::optional<BuildingConfig> readBuildingConfig(const Simulation& sim, Building
|
||||
{
|
||||
// Operational splitter filters live in the BeltSystem, keyed by tile.
|
||||
const std::optional<BeltSystem::SplitterInfo> info =
|
||||
sim.belts().getSplitterInfo(building->anchor);
|
||||
sim.getBelts().getSplitterInfo(building->anchor);
|
||||
if (info.has_value())
|
||||
{
|
||||
config.splitterFilterA = info->filterA;
|
||||
|
||||
@@ -1014,7 +1014,7 @@ void BuildingSystem::tickProduction(Tick currentTick)
|
||||
|
||||
// 3. Output buffer has space for chosen outputs? Emerging items still
|
||||
// count against the buffer (REQ-MAT-OUTPUT-EMERGE).
|
||||
const int newSize = building.outputItemCount()
|
||||
const int newSize = building.getOutputItemCount()
|
||||
+ static_cast<int>(chosen.size());
|
||||
if (newSize > building.outputBuffer.capacity)
|
||||
{
|
||||
@@ -1279,12 +1279,12 @@ const ConstructionSite* BuildingSystem::findSite(BuildingId id) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<Building> BuildingSystem::allBuildings() const
|
||||
std::vector<Building> BuildingSystem::getAllBuildings() const
|
||||
{
|
||||
return m_buildings;
|
||||
}
|
||||
|
||||
std::vector<ConstructionSite> BuildingSystem::allSites() const
|
||||
std::vector<ConstructionSite> BuildingSystem::getAllSites() const
|
||||
{
|
||||
return std::vector<ConstructionSite>(m_constructionQueue.begin(),
|
||||
m_constructionQueue.end());
|
||||
@@ -1308,7 +1308,7 @@ bool isProductionBuildingType(BuildingType type)
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int BuildingSystem::productionBuildingCount() const
|
||||
int BuildingSystem::getProductionBuildingCount() const
|
||||
{
|
||||
int count = 0;
|
||||
for (const Building& b : m_buildings)
|
||||
@@ -1318,7 +1318,7 @@ int BuildingSystem::productionBuildingCount() const
|
||||
return count;
|
||||
}
|
||||
|
||||
int BuildingSystem::activeProductionBuildingCount() const
|
||||
int BuildingSystem::getActiveProductionBuildingCount() const
|
||||
{
|
||||
int count = 0;
|
||||
for (const Building& b : m_buildings)
|
||||
@@ -1328,7 +1328,7 @@ int BuildingSystem::activeProductionBuildingCount() const
|
||||
return count;
|
||||
}
|
||||
|
||||
std::vector<BuildingSystem::BeltTileInfo> BuildingSystem::allBeltTiles() const
|
||||
std::vector<BuildingSystem::BeltTileInfo> BuildingSystem::getAllBeltTiles() const
|
||||
{
|
||||
std::vector<BeltTileInfo> result;
|
||||
for (const Building& b : m_buildings)
|
||||
@@ -1518,7 +1518,7 @@ bool BuildingSystem::deliverScrapToSalvageBay(BuildingId bayId)
|
||||
}
|
||||
// Emerging scrap still counts against the bay's holding capacity
|
||||
// (REQ-MAT-OUTPUT-EMERGE).
|
||||
if (bay->outputItemCount() >= bay->outputBuffer.capacity)
|
||||
if (bay->getOutputItemCount() >= bay->outputBuffer.capacity)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -112,17 +112,17 @@ public:
|
||||
|
||||
const Building* findBuilding(BuildingId id) const;
|
||||
const ConstructionSite* findSite(BuildingId id) const;
|
||||
std::vector<Building> allBuildings() const;
|
||||
std::vector<ConstructionSite> allSites() const;
|
||||
std::vector<Building> getAllBuildings() const;
|
||||
std::vector<ConstructionSite> getAllSites() const;
|
||||
|
||||
// REQ-UI-DEBUG-OVERLAY "Max Factory Production": count of completed
|
||||
// (operational) Miner/Smelter/Assembler/ReprocessingPlant/Shipyard buildings.
|
||||
int productionBuildingCount() const;
|
||||
int getProductionBuildingCount() const;
|
||||
|
||||
// REQ-UI-DEBUG-OVERLAY "Current Factory Production": subset of the above
|
||||
// that currently has an active production cycle.
|
||||
int activeProductionBuildingCount() const;
|
||||
std::vector<BeltTileInfo> allBeltTiles() const;
|
||||
int getActiveProductionBuildingCount() const;
|
||||
std::vector<BeltTileInfo> getAllBeltTiles() const;
|
||||
bool isTileOccupied(QPoint tile) const;
|
||||
|
||||
// Visits every item currently emerging from a building output port on its
|
||||
|
||||
@@ -46,18 +46,18 @@ void CommandManager::drain()
|
||||
{
|
||||
// Restart is a file boundary: a fresh file with the new seed.
|
||||
m_recorder->startNewRun(m_simulation.getSeed(),
|
||||
m_simulation.rngFingerprint());
|
||||
m_simulation.getRngFingerprint());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Commands drain before the tick batch, so currentTick is the count of
|
||||
// completed ticks the command is pinned to.
|
||||
const Tick tick = m_simulation.currentTick();
|
||||
const Tick tick = m_simulation.getCurrentTick();
|
||||
m_simulation.apply(*command);
|
||||
if (m_recorder)
|
||||
{
|
||||
m_recorder->recordCommand(tick, *command, m_simulation.rngFingerprint());
|
||||
m_recorder->recordCommand(tick, *command, m_simulation.getRngFingerprint());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -74,7 +74,7 @@ void CommandManager::setRecorder(std::unique_ptr<ReplayRecorder> recorder)
|
||||
m_recorder = std::move(recorder);
|
||||
if (m_recorder)
|
||||
{
|
||||
m_recorder->startNewRun(m_simulation.getSeed(), m_simulation.rngFingerprint());
|
||||
m_recorder->startNewRun(m_simulation.getSeed(), m_simulation.getRngFingerprint());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,8 +85,8 @@ void CommandManager::setReplayMode(bool replayMode)
|
||||
|
||||
void CommandManager::recordTickCheckpoint()
|
||||
{
|
||||
if (m_recorder && (m_simulation.currentTick() % kChecksumIntervalTicks == 0))
|
||||
if (m_recorder && (m_simulation.getCurrentTick() % kChecksumIntervalTicks == 0))
|
||||
{
|
||||
m_recorder->recordChecksum(m_simulation.currentTick(), m_simulation.rngFingerprint());
|
||||
m_recorder->recordChecksum(m_simulation.getCurrentTick(), m_simulation.getRngFingerprint());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ void ReplayPlayer::processEntriesAt(Tick tick)
|
||||
{
|
||||
m_simulation.apply(*entry.command);
|
||||
}
|
||||
else if (m_simulation.rngFingerprint() != entry.fingerprint)
|
||||
else if (m_simulation.getRngFingerprint() != entry.fingerprint)
|
||||
{
|
||||
m_desyncTick = tick;
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ class Simulation;
|
||||
// each frame, for each tick to run:
|
||||
// if (player.isFinished()) break;
|
||||
// sim.tick();
|
||||
// player.advanceTo(sim.currentTick());
|
||||
// player.advanceTo(sim.getCurrentTick());
|
||||
class ReplayPlayer
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -58,7 +58,7 @@ std::string computeReplayConfigHash(const std::string& configDir)
|
||||
hasher.appendBytes(bytes.constData(), static_cast<std::size_t>(bytes.size()));
|
||||
}
|
||||
}
|
||||
return toHex(hasher.value());
|
||||
return toHex(hasher.getValue());
|
||||
}
|
||||
|
||||
void ReplayRecorder::startNewRun(unsigned int seed, std::uint64_t initialRngFingerprint)
|
||||
@@ -124,7 +124,7 @@ bool ReplayRecorder::isOpen() const
|
||||
return m_stream.is_open();
|
||||
}
|
||||
|
||||
const std::string& ReplayRecorder::currentFilePath() const
|
||||
const std::string& ReplayRecorder::getCurrentFilePath() const
|
||||
{
|
||||
return m_filePath;
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ public:
|
||||
|
||||
void close();
|
||||
bool isOpen() const;
|
||||
const std::string& currentFilePath() const;
|
||||
const std::string& getCurrentFilePath() const;
|
||||
|
||||
private:
|
||||
std::string m_configDir;
|
||||
|
||||
@@ -113,7 +113,7 @@ Simulation::~Simulation()
|
||||
unregisterForEvents();
|
||||
}
|
||||
|
||||
const GameConfig& Simulation::config() const
|
||||
const GameConfig& Simulation::getConfig() const
|
||||
{
|
||||
return m_config;
|
||||
}
|
||||
@@ -579,7 +579,7 @@ void Simulation::tickDeathsAndLoot()
|
||||
}
|
||||
else
|
||||
{
|
||||
const double genD = static_cast<double>(m_waveSystem->generation());
|
||||
const double genD = static_cast<double>(m_waveSystem->getGeneration());
|
||||
scrap = static_cast<int>(
|
||||
m_config.stations.enemyStation.scrapDropFormula.evaluate(genD));
|
||||
}
|
||||
@@ -619,9 +619,9 @@ void Simulation::tickDeathsAndLoot()
|
||||
if (es0Gone && es1Gone &&
|
||||
m_currentEnemyStationEntities[0] != entt::null)
|
||||
{
|
||||
const int destroyedLevel = m_waveSystem->generation();
|
||||
const int destroyedLevel = m_waveSystem->getGeneration();
|
||||
m_waveSystem->onEnemyStationsDestroyed();
|
||||
placeEnemyStationSet(m_waveSystem->generation());
|
||||
placeEnemyStationSet(m_waveSystem->getGeneration());
|
||||
generateSchematicChoices(destroyedLevel);
|
||||
}
|
||||
}
|
||||
@@ -968,7 +968,7 @@ void Simulation::appendStringSet(Hasher& hasher, const std::set<std::string>& id
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long long Simulation::rngFingerprint() const
|
||||
unsigned long long Simulation::getRngFingerprint() const
|
||||
{
|
||||
return fingerprintRng(m_rng);
|
||||
}
|
||||
@@ -991,11 +991,11 @@ unsigned long long Simulation::computeStateChecksum() const
|
||||
hasher.append(m_expansionsPurchased);
|
||||
|
||||
// WaveSystem scalar state, reached through existing accessors.
|
||||
hasher.append(threatLevel());
|
||||
hasher.append(threatAccumulationRate());
|
||||
hasher.append(bossWaveCounter());
|
||||
hasher.append(bossCountdownTicks());
|
||||
hasher.append(normalGapRemainingTicks());
|
||||
hasher.append(getThreatLevel());
|
||||
hasher.append(getThreatAccumulationRate());
|
||||
hasher.append(getBossWaveCounter());
|
||||
hasher.append(getBossCountdownTicks());
|
||||
hasher.append(getNormalGapRemainingTicks());
|
||||
|
||||
// Schematic / unlock state (std::map and std::set iterate in sorted order).
|
||||
appendSchematicMap(hasher, m_schematicLevels);
|
||||
@@ -1052,7 +1052,7 @@ unsigned long long Simulation::computeStateChecksum() const
|
||||
hasher.append(c.schematicId);
|
||||
});
|
||||
|
||||
return hasher.value();
|
||||
return hasher.getValue();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -1081,7 +1081,7 @@ bool Simulation::hasSchematicChoicesPending() const
|
||||
// Accessors
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
Tick Simulation::currentTick() const
|
||||
Tick Simulation::getCurrentTick() const
|
||||
{
|
||||
return m_currentTick;
|
||||
}
|
||||
@@ -1091,18 +1091,18 @@ unsigned int Simulation::getSeed() const
|
||||
return m_seed;
|
||||
}
|
||||
|
||||
int Simulation::buildingBlocksStock() const
|
||||
int Simulation::getBuildingBlocksStock() const
|
||||
{
|
||||
return m_buildingBlocksStock;
|
||||
}
|
||||
|
||||
int Simulation::currentAsteroidWidth_tiles() const
|
||||
int Simulation::getCurrentAsteroidWidth_tiles() const
|
||||
{
|
||||
return m_config.world.regions.asteroidWidth_tiles
|
||||
+ m_expansionsPurchased * m_config.world.expansion.columnsPerExpansion_tiles;
|
||||
}
|
||||
|
||||
int Simulation::currentExpansionCost() const
|
||||
int Simulation::getCurrentExpansionCost() const
|
||||
{
|
||||
const double cost = m_config.world.expansion.costBuildingBlocksFormula.evaluate(
|
||||
static_cast<double>(m_expansionsPurchased));
|
||||
@@ -1111,14 +1111,14 @@ int Simulation::currentExpansionCost() const
|
||||
|
||||
void Simulation::tryExpandAsteroid()
|
||||
{
|
||||
const int cost = currentExpansionCost();
|
||||
const int cost = getCurrentExpansionCost();
|
||||
if (m_buildingBlocksStock < cost)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_buildingBlocksStock -= cost;
|
||||
++m_expansionsPurchased;
|
||||
m_buildingSystem->setAsteroidWidth_tiles(currentAsteroidWidth_tiles());
|
||||
m_buildingSystem->setAsteroidWidth_tiles(getCurrentAsteroidWidth_tiles());
|
||||
}
|
||||
|
||||
bool Simulation::isGameOver() const
|
||||
@@ -1131,44 +1131,44 @@ bool Simulation::isWon() const
|
||||
return m_isWon;
|
||||
}
|
||||
|
||||
int Simulation::artifactCount() const
|
||||
int Simulation::getArtifactCount() const
|
||||
{
|
||||
return m_artifactCount;
|
||||
}
|
||||
|
||||
double Simulation::threatLevel() const
|
||||
double Simulation::getThreatLevel() const
|
||||
{
|
||||
return m_waveSystem->threatLevel();
|
||||
return m_waveSystem->getThreatLevel();
|
||||
}
|
||||
|
||||
double Simulation::threatAccumulationRate() const
|
||||
double Simulation::getThreatAccumulationRate() const
|
||||
{
|
||||
return m_waveSystem->threatAccumulationRate();
|
||||
return m_waveSystem->getThreatAccumulationRate();
|
||||
}
|
||||
|
||||
double Simulation::maxFactoryProductionThreatRate() const
|
||||
double Simulation::getMaxFactoryProductionThreatRate() const
|
||||
{
|
||||
return static_cast<double>(m_buildingSystem->productionBuildingCount());
|
||||
return static_cast<double>(m_buildingSystem->getProductionBuildingCount());
|
||||
}
|
||||
|
||||
double Simulation::currentFactoryProductionThreatRate() const
|
||||
double Simulation::getCurrentFactoryProductionThreatRate() const
|
||||
{
|
||||
return static_cast<double>(m_buildingSystem->activeProductionBuildingCount());
|
||||
return static_cast<double>(m_buildingSystem->getActiveProductionBuildingCount());
|
||||
}
|
||||
|
||||
int Simulation::bossWaveCounter() const
|
||||
int Simulation::getBossWaveCounter() const
|
||||
{
|
||||
return m_waveSystem->bossWaveCounter();
|
||||
return m_waveSystem->getBossWaveCounter();
|
||||
}
|
||||
|
||||
Tick Simulation::bossCountdownTicks() const
|
||||
Tick Simulation::getBossCountdownTicks() const
|
||||
{
|
||||
return m_waveSystem->bossCountdownTicks();
|
||||
return m_waveSystem->getBossCountdownTicks();
|
||||
}
|
||||
|
||||
Tick Simulation::normalGapRemainingTicks() const
|
||||
Tick Simulation::getNormalGapRemainingTicks() const
|
||||
{
|
||||
return m_waveSystem->normalGapRemainingTicks();
|
||||
return m_waveSystem->getNormalGapRemainingTicks();
|
||||
}
|
||||
|
||||
bool Simulation::isSchematicUnlocked(const std::string& shipId) const
|
||||
@@ -1222,52 +1222,52 @@ void Simulation::demolish(BuildingId id)
|
||||
m_buildingBlocksStock += m_buildingSystem->demolish(id);
|
||||
}
|
||||
|
||||
BuildingSystem& Simulation::buildingsMutable()
|
||||
BuildingSystem& Simulation::getBuildingsMutable()
|
||||
{
|
||||
return *m_buildingSystem;
|
||||
}
|
||||
|
||||
const BuildingSystem& Simulation::buildings() const
|
||||
const BuildingSystem& Simulation::getBuildings() const
|
||||
{
|
||||
return *m_buildingSystem;
|
||||
}
|
||||
|
||||
BeltSystem& Simulation::beltsMutable()
|
||||
BeltSystem& Simulation::getBeltsMutable()
|
||||
{
|
||||
return m_beltSystem;
|
||||
}
|
||||
|
||||
const BeltSystem& Simulation::belts() const
|
||||
const BeltSystem& Simulation::getBelts() const
|
||||
{
|
||||
return m_beltSystem;
|
||||
}
|
||||
|
||||
ShipSystem& Simulation::ships()
|
||||
ShipSystem& Simulation::getShips()
|
||||
{
|
||||
return *m_shipSystem;
|
||||
}
|
||||
|
||||
const ShipSystem& Simulation::ships() const
|
||||
const ShipSystem& Simulation::getShips() const
|
||||
{
|
||||
return *m_shipSystem;
|
||||
}
|
||||
|
||||
ScrapSystem& Simulation::scraps()
|
||||
ScrapSystem& Simulation::getScraps()
|
||||
{
|
||||
return *m_scrapSystem;
|
||||
}
|
||||
|
||||
const ScrapSystem& Simulation::scraps() const
|
||||
const ScrapSystem& Simulation::getScraps() const
|
||||
{
|
||||
return *m_scrapSystem;
|
||||
}
|
||||
|
||||
EntityAdmin& Simulation::admin()
|
||||
EntityAdmin& Simulation::getAdmin()
|
||||
{
|
||||
return m_admin;
|
||||
}
|
||||
|
||||
const EntityAdmin& Simulation::admin() const
|
||||
const EntityAdmin& Simulation::getAdmin() const
|
||||
{
|
||||
return m_admin;
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ public:
|
||||
explicit Simulation(GameConfig config, unsigned int seed = 0);
|
||||
~Simulation();
|
||||
|
||||
const GameConfig& config() const;
|
||||
const GameConfig& getConfig() const;
|
||||
|
||||
// Reinitializes all simulation state as if constructed fresh.
|
||||
void reset(unsigned int seed = 0);
|
||||
@@ -68,26 +68,26 @@ public:
|
||||
// Returns true if there are pending schematic choices waiting for player input.
|
||||
bool hasSchematicChoicesPending() const;
|
||||
|
||||
Tick currentTick() const;
|
||||
Tick getCurrentTick() const;
|
||||
// The seed this run was (re)initialized with; written to the replay header.
|
||||
unsigned int getSeed() const;
|
||||
int buildingBlocksStock() const;
|
||||
int getBuildingBlocksStock() const;
|
||||
// Current asteroid width in tiles = base width + purchased expansions
|
||||
// (REQ-EXP-UNLOCK, REQ-GW-ASTEROID-EXPAND).
|
||||
int currentAsteroidWidth_tiles() const;
|
||||
int getCurrentAsteroidWidth_tiles() const;
|
||||
// Building block cost of the next expansion, floored to an integer
|
||||
// (REQ-EXP-COST); x = number of expansions already purchased.
|
||||
int currentExpansionCost() const;
|
||||
int getCurrentExpansionCost() const;
|
||||
bool isGameOver() const;
|
||||
bool isWon() const;
|
||||
int artifactCount() const;
|
||||
double threatLevel() const;
|
||||
double threatAccumulationRate() const;
|
||||
double maxFactoryProductionThreatRate() const;
|
||||
double currentFactoryProductionThreatRate() const;
|
||||
int bossWaveCounter() const;
|
||||
Tick bossCountdownTicks() const;
|
||||
Tick normalGapRemainingTicks() const;
|
||||
int getArtifactCount() const;
|
||||
double getThreatLevel() const;
|
||||
double getThreatAccumulationRate() const;
|
||||
double getMaxFactoryProductionThreatRate() const;
|
||||
double getCurrentFactoryProductionThreatRate() const;
|
||||
int getBossWaveCounter() const;
|
||||
Tick getBossCountdownTicks() const;
|
||||
Tick getNormalGapRemainingTicks() const;
|
||||
|
||||
// Ship schematic state query.
|
||||
bool isSchematicUnlocked(const std::string& shipId) const;
|
||||
@@ -102,25 +102,25 @@ public:
|
||||
// -- Determinism (see docs/replay_design.md) -----------------------------
|
||||
// 64-bit fingerprint of the RNG stream state. Cheap; written to the replay
|
||||
// file periodically + after each command for desync detection.
|
||||
unsigned long long rngFingerprint() const;
|
||||
unsigned long long getRngFingerprint() const;
|
||||
|
||||
// 64-bit fingerprint of the full simulation state (RNG, scalars, buildings,
|
||||
// belts, and ECS component state). Used by the double-run determinism test;
|
||||
// a superset of rngFingerprint().
|
||||
// a superset of getRngFingerprint().
|
||||
unsigned long long computeStateChecksum() const;
|
||||
|
||||
// Const subsystem accessors (queries only). The mutable counterparts are
|
||||
// private and reachable only through Simulation::apply (the command
|
||||
// chokepoint) or, in tests, SimulationTestAccess — so production code cannot
|
||||
// mutate the factory outside the recorded command path (docs/replay_design.md).
|
||||
const BuildingSystem& buildings() const;
|
||||
const BeltSystem& belts() const;
|
||||
ShipSystem& ships();
|
||||
const ShipSystem& ships() const;
|
||||
ScrapSystem& scraps();
|
||||
const ScrapSystem& scraps() const;
|
||||
EntityAdmin& admin();
|
||||
const EntityAdmin& admin() const;
|
||||
const BuildingSystem& getBuildings() const;
|
||||
const BeltSystem& getBelts() const;
|
||||
ShipSystem& getShips();
|
||||
const ShipSystem& getShips() const;
|
||||
ScrapSystem& getScraps();
|
||||
const ScrapSystem& getScraps() const;
|
||||
EntityAdmin& getAdmin();
|
||||
const EntityAdmin& getAdmin() const;
|
||||
|
||||
private:
|
||||
// Grants tests access to the private player-action mutators below without
|
||||
@@ -148,8 +148,8 @@ private:
|
||||
void tryExpandAsteroid();
|
||||
|
||||
// Mutable subsystem accessors; same chokepoint rule as the mutators above.
|
||||
BuildingSystem& buildingsMutable();
|
||||
BeltSystem& beltsMutable();
|
||||
BuildingSystem& getBuildingsMutable();
|
||||
BeltSystem& getBeltsMutable();
|
||||
|
||||
void handleEvent(std::shared_ptr<const TracePrintRequestedEvent> event) override;
|
||||
|
||||
|
||||
@@ -57,5 +57,5 @@ std::uint64_t fingerprintRng(const std::mt19937& rng)
|
||||
stream << rng; // full internal state as space-separated integers
|
||||
Hasher hasher;
|
||||
hasher.append(stream.str());
|
||||
return hasher.value();
|
||||
return hasher.getValue();
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
void append(const QVector2D& vector);
|
||||
void append(const std::string& text);
|
||||
|
||||
std::uint64_t value() const { return m_state; }
|
||||
std::uint64_t getValue() const { return m_state; }
|
||||
|
||||
private:
|
||||
std::uint64_t m_state = 14695981039346656037ull; // FNV-1a 64-bit offset basis
|
||||
|
||||
@@ -98,12 +98,12 @@ void WaveSystem::onEnemyStationsDestroyed()
|
||||
++m_generation;
|
||||
}
|
||||
|
||||
double WaveSystem::threatLevel() const
|
||||
double WaveSystem::getThreatLevel() const
|
||||
{
|
||||
return m_threatLevel;
|
||||
}
|
||||
|
||||
double WaveSystem::threatAccumulationRate() const
|
||||
double WaveSystem::getThreatAccumulationRate() const
|
||||
{
|
||||
if (isInQuietWindow())
|
||||
{
|
||||
@@ -113,22 +113,22 @@ double WaveSystem::threatAccumulationRate() const
|
||||
return std::max(0.0, m_config.world.waves.threatRateFormula.evaluate(x));
|
||||
}
|
||||
|
||||
int WaveSystem::generation() const
|
||||
int WaveSystem::getGeneration() const
|
||||
{
|
||||
return m_generation;
|
||||
}
|
||||
|
||||
int WaveSystem::bossWaveCounter() const
|
||||
int WaveSystem::getBossWaveCounter() const
|
||||
{
|
||||
return m_bossWaveCounter;
|
||||
}
|
||||
|
||||
Tick WaveSystem::bossCountdownTicks() const
|
||||
Tick WaveSystem::getBossCountdownTicks() const
|
||||
{
|
||||
return m_bossCountdownTicks;
|
||||
}
|
||||
|
||||
Tick WaveSystem::normalGapRemainingTicks() const
|
||||
Tick WaveSystem::getNormalGapRemainingTicks() const
|
||||
{
|
||||
return m_normalGapRemainingTicks;
|
||||
}
|
||||
|
||||
@@ -34,26 +34,26 @@ public:
|
||||
// (REQ-WAV-BOSS-ADVANCE, REQ-PSH-STATION-STATS).
|
||||
void onEnemyStationsDestroyed();
|
||||
|
||||
double threatLevel() const;
|
||||
double getThreatLevel() const;
|
||||
|
||||
// Current rate at which threatLevel() is increasing, in threat/second
|
||||
// Current rate at which getThreatLevel() is increasing, in threat/second
|
||||
// (REQ-WAV-THREAT-RATE). 0 during a quiet window (REQ-WAV-QUIET) or when
|
||||
// the rate formula evaluates to a negative value.
|
||||
double threatAccumulationRate() const;
|
||||
double getThreatAccumulationRate() const;
|
||||
|
||||
// Current enemy-station generation level (0 for initial set,
|
||||
// incremented by 1 after each push — REQ-PSH-STATION-STATS).
|
||||
int generation() const;
|
||||
int getGeneration() const;
|
||||
|
||||
// Boss wave counter (REQ-WAV-BOSS-COUNTER): current cycle number, starts at 1.
|
||||
int bossWaveCounter() const;
|
||||
int getBossWaveCounter() const;
|
||||
|
||||
// Ticks remaining until the next boss wave fires (REQ-WAV-BOSS-COUNTDOWN).
|
||||
Tick bossCountdownTicks() const;
|
||||
Tick getBossCountdownTicks() const;
|
||||
|
||||
// Ticks remaining on the current normal-wave gap timer (REQ-WAV-GAP).
|
||||
// Frozen during quiet windows.
|
||||
Tick normalGapRemainingTicks() const;
|
||||
Tick getNormalGapRemainingTicks() const;
|
||||
|
||||
private:
|
||||
struct SpawnEntry
|
||||
|
||||
@@ -19,7 +19,7 @@ static GameConfig loadConfig()
|
||||
|
||||
static void killEnemyStations(Simulation& sim)
|
||||
{
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity, StationBodyComponent&, FactionComponent& faction, HealthComponent& health)
|
||||
{
|
||||
if (faction.isEnemy)
|
||||
@@ -65,7 +65,7 @@ TEST_CASE("ArtifactWinCondition: artifact count is 0 and isWon is false at game
|
||||
"[artifact_win]")
|
||||
{
|
||||
const Simulation sim(loadConfig());
|
||||
CHECK(sim.artifactCount() == 0);
|
||||
CHECK(sim.getArtifactCount() == 0);
|
||||
CHECK_FALSE(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -145,7 +145,7 @@ TEST_CASE("ArtifactWinCondition: selecting artifact increments artifact count",
|
||||
|
||||
SimulationTestAccess::applySchematicChoice(sim,index);
|
||||
|
||||
CHECK(sim.artifactCount() == 1);
|
||||
CHECK(sim.getArtifactCount() == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("ArtifactWinCondition: selecting a non-artifact option does not increment artifact count",
|
||||
@@ -166,7 +166,7 @@ TEST_CASE("ArtifactWinCondition: selecting a non-artifact option does not increm
|
||||
|
||||
SimulationTestAccess::applySchematicChoice(sim,static_cast<int>(it - choices.begin()));
|
||||
|
||||
CHECK(sim.artifactCount() == 0);
|
||||
CHECK(sim.getArtifactCount() == 0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -205,7 +205,7 @@ TEST_CASE("ArtifactWinCondition: isWon stays false when artifact count is below
|
||||
REQUIRE(sim.hasSchematicChoicesPending());
|
||||
SimulationTestAccess::applySchematicChoice(sim,findArtifactChoiceIndex(sim));
|
||||
|
||||
CHECK(sim.artifactCount() == 1);
|
||||
CHECK(sim.getArtifactCount() == 1);
|
||||
CHECK_FALSE(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -226,7 +226,7 @@ TEST_CASE("ArtifactWinCondition: isWon becomes true after collecting required nu
|
||||
SimulationTestAccess::applySchematicChoice(sim,index);
|
||||
}
|
||||
|
||||
CHECK(sim.artifactCount() == 2);
|
||||
CHECK(sim.getArtifactCount() == 2);
|
||||
CHECK(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -249,6 +249,6 @@ TEST_CASE("ArtifactWinCondition: reset clears artifact count and win state",
|
||||
|
||||
sim.reset();
|
||||
|
||||
CHECK(sim.artifactCount() == 0);
|
||||
CHECK(sim.getArtifactCount() == 0);
|
||||
CHECK_FALSE(sim.isWon());
|
||||
}
|
||||
|
||||
@@ -533,9 +533,9 @@ TEST_CASE("Blueprint placement: buildings land at anchor + offset from cursor",
|
||||
|
||||
REQUIRE(idA != kInvalidBuildingId);
|
||||
REQUIRE(idB != kInvalidBuildingId);
|
||||
REQUIRE(sim.buildings().isTileOccupied(cursor + offsetA)); // (-6, 0)
|
||||
REQUIRE(sim.buildings().isTileOccupied(cursor + offsetB)); // (-4, 0)
|
||||
REQUIRE_FALSE(sim.buildings().isTileOccupied(cursor)); // center not occupied
|
||||
REQUIRE(sim.getBuildings().isTileOccupied(cursor + offsetA)); // (-6, 0)
|
||||
REQUIRE(sim.getBuildings().isTileOccupied(cursor + offsetB)); // (-4, 0)
|
||||
REQUIRE_FALSE(sim.getBuildings().isTileOccupied(cursor)); // center not occupied
|
||||
}
|
||||
|
||||
TEST_CASE("Blueprint placement: cost is deducted for each building in sequence", "[blueprint]")
|
||||
@@ -544,20 +544,20 @@ TEST_CASE("Blueprint placement: cost is deducted for each building in sequence",
|
||||
|
||||
// Find belt cost from config (belt cost = 2 in test config).
|
||||
int beltCost = 0;
|
||||
for (const BuildingDef& def : sim.config().buildings.buildings)
|
||||
for (const BuildingDef& def : sim.getConfig().buildings.buildings)
|
||||
{
|
||||
if (def.type == BuildingType::Belt) { beltCost = def.cost; break; }
|
||||
}
|
||||
REQUIRE(beltCost > 0);
|
||||
|
||||
const int startBlocks = sim.buildingBlocksStock();
|
||||
const int startBlocks = sim.getBuildingBlocksStock();
|
||||
REQUIRE(startBlocks >= 2 * beltCost); // test config has enough starting blocks
|
||||
|
||||
SimulationTestAccess::place(sim,BuildingType::Belt, QPoint(-6, 0), Rotation::East);
|
||||
REQUIRE(sim.buildingBlocksStock() == startBlocks - beltCost);
|
||||
REQUIRE(sim.getBuildingBlocksStock() == startBlocks - beltCost);
|
||||
|
||||
SimulationTestAccess::place(sim,BuildingType::Belt, QPoint(-4, 0), Rotation::East);
|
||||
REQUIRE(sim.buildingBlocksStock() == startBlocks - 2 * beltCost);
|
||||
REQUIRE(sim.getBuildingBlocksStock() == startBlocks - 2 * beltCost);
|
||||
}
|
||||
|
||||
TEST_CASE("Blueprint placement: insufficient blocks returns kInvalidBuildingId and deducts nothing",
|
||||
@@ -567,7 +567,7 @@ TEST_CASE("Blueprint placement: insufficient blocks returns kInvalidBuildingId a
|
||||
|
||||
// Find miner cost (15 in test config) — expensive enough to exhaust a small stock.
|
||||
int minerCost = 0;
|
||||
for (const BuildingDef& def : sim.config().buildings.buildings)
|
||||
for (const BuildingDef& def : sim.getConfig().buildings.buildings)
|
||||
{
|
||||
if (def.type == BuildingType::Miner) { minerCost = def.cost; break; }
|
||||
}
|
||||
@@ -576,26 +576,26 @@ TEST_CASE("Blueprint placement: insufficient blocks returns kInvalidBuildingId a
|
||||
// Drain the stock by placing miners until we no longer have enough.
|
||||
// Non-overlapping columns: miner body is 2 wide, so step by 2.
|
||||
int col = -2;
|
||||
while (sim.buildingBlocksStock() >= minerCost)
|
||||
while (sim.getBuildingBlocksStock() >= minerCost)
|
||||
{
|
||||
SimulationTestAccess::place(sim,BuildingType::Miner, QPoint(col, 0), Rotation::East);
|
||||
col -= 2;
|
||||
}
|
||||
|
||||
const int blocksBeforeAttempt = sim.buildingBlocksStock();
|
||||
const int blocksBeforeAttempt = sim.getBuildingBlocksStock();
|
||||
const BuildingId id = SimulationTestAccess::place(sim,
|
||||
BuildingType::Miner, QPoint(col - 2, 0), Rotation::East);
|
||||
|
||||
// Placement must fail and leave the stock unchanged.
|
||||
REQUIRE(id == kInvalidBuildingId);
|
||||
REQUIRE(sim.buildingBlocksStock() == blocksBeforeAttempt);
|
||||
REQUIRE(sim.getBuildingBlocksStock() == blocksBeforeAttempt);
|
||||
}
|
||||
|
||||
TEST_CASE("Simulation: tryPlaceBuilding rejects terrain-invalid placement and charges nothing",
|
||||
"[blueprint]")
|
||||
{
|
||||
Simulation sim(loadConfig());
|
||||
const int startBlocks = sim.buildingBlocksStock();
|
||||
const int startBlocks = sim.getBuildingBlocksStock();
|
||||
|
||||
// A miner is all-asteroid; placing it in space (x >= 0) violates the terrain
|
||||
// rule, so it must be rejected without consuming building blocks.
|
||||
@@ -603,8 +603,8 @@ TEST_CASE("Simulation: tryPlaceBuilding rejects terrain-invalid placement and ch
|
||||
SimulationTestAccess::place(sim,BuildingType::Miner, QPoint(0, 0), Rotation::East);
|
||||
|
||||
REQUIRE(id == kInvalidBuildingId);
|
||||
REQUIRE(sim.buildingBlocksStock() == startBlocks);
|
||||
REQUIRE(sim.buildings().allSites().empty());
|
||||
REQUIRE(sim.getBuildingBlocksStock() == startBlocks);
|
||||
REQUIRE(sim.getBuildings().getAllSites().empty());
|
||||
}
|
||||
|
||||
TEST_CASE("Simulation: tryPlaceBuilding accepts a valid asteroid spot, occupies tiles, charges cost",
|
||||
@@ -613,12 +613,12 @@ TEST_CASE("Simulation: tryPlaceBuilding accepts a valid asteroid spot, occupies
|
||||
Simulation sim(loadConfig());
|
||||
|
||||
int minerCost = 0;
|
||||
for (const BuildingDef& def : sim.config().buildings.buildings)
|
||||
for (const BuildingDef& def : sim.getConfig().buildings.buildings)
|
||||
{
|
||||
if (def.type == BuildingType::Miner) { minerCost = def.cost; break; }
|
||||
}
|
||||
REQUIRE(minerCost > 0);
|
||||
const int startBlocks = sim.buildingBlocksStock();
|
||||
const int startBlocks = sim.getBuildingBlocksStock();
|
||||
|
||||
// Miner mask ["AA","A>"] East at (-3,0) → all-asteroid body at
|
||||
// (-3,0),(-2,0),(-3,1); a valid spot.
|
||||
@@ -626,12 +626,12 @@ TEST_CASE("Simulation: tryPlaceBuilding accepts a valid asteroid spot, occupies
|
||||
SimulationTestAccess::place(sim,BuildingType::Miner, QPoint(-3, 0), Rotation::East);
|
||||
|
||||
REQUIRE(id != kInvalidBuildingId);
|
||||
REQUIRE(sim.buildingBlocksStock() == startBlocks - minerCost);
|
||||
REQUIRE(sim.buildings().isTileOccupied(QPoint(-3, 0)));
|
||||
REQUIRE(sim.buildings().isTileOccupied(QPoint(-2, 0)));
|
||||
REQUIRE(sim.buildings().isTileOccupied(QPoint(-3, 1)));
|
||||
REQUIRE(sim.getBuildingBlocksStock() == startBlocks - minerCost);
|
||||
REQUIRE(sim.getBuildings().isTileOccupied(QPoint(-3, 0)));
|
||||
REQUIRE(sim.getBuildings().isTileOccupied(QPoint(-2, 0)));
|
||||
REQUIRE(sim.getBuildings().isTileOccupied(QPoint(-3, 1)));
|
||||
// The output-port tile (1,1)+anchor = (-2,1) is not a body cell.
|
||||
REQUIRE_FALSE(sim.buildings().isTileOccupied(QPoint(-2, 1)));
|
||||
REQUIRE_FALSE(sim.getBuildings().isTileOccupied(QPoint(-2, 1)));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -671,7 +671,7 @@ TEST_CASE("Blueprint placement: setRecipe on construction site stores recipe", "
|
||||
|
||||
SimulationTestAccess::buildings(sim).setRecipe(id, "mine_iron_ore");
|
||||
|
||||
const ConstructionSite* site = sim.buildings().findSite(id);
|
||||
const ConstructionSite* site = sim.getBuildings().findSite(id);
|
||||
REQUIRE(site != nullptr);
|
||||
REQUIRE(site->recipeId == "mine_iron_ore");
|
||||
}
|
||||
@@ -692,7 +692,7 @@ TEST_CASE("Blueprint placement: recipe transfers to building after construction
|
||||
sim.tick();
|
||||
}
|
||||
|
||||
const Building* b = sim.buildings().findBuilding(id);
|
||||
const Building* b = sim.getBuildings().findBuilding(id);
|
||||
REQUIRE(b != nullptr);
|
||||
REQUIRE(b->recipeId == "mine_copper_ore");
|
||||
}
|
||||
@@ -712,8 +712,8 @@ TEST_CASE("Blueprint creation: a construction site is captured", "[blueprint]")
|
||||
const BuildingId id =
|
||||
SimulationTestAccess::place(sim, BuildingType::Belt, QPoint(-2, 0), Rotation::East);
|
||||
REQUIRE(id != kInvalidBuildingId);
|
||||
REQUIRE(sim.buildings().findSite(id) != nullptr);
|
||||
REQUIRE(sim.buildings().findBuilding(id) == nullptr);
|
||||
REQUIRE(sim.getBuildings().findSite(id) != nullptr);
|
||||
REQUIRE(sim.getBuildings().findBuilding(id) == nullptr);
|
||||
|
||||
const Blueprint bp = captureBlueprintFromSelection(sim, { id });
|
||||
|
||||
@@ -748,14 +748,14 @@ TEST_CASE("Blueprint creation: mixed operational building and construction site
|
||||
REQUIRE(idA != kInvalidBuildingId);
|
||||
SimulationTestAccess::buildings(sim).setRecipe(idA, "mine_iron_ore");
|
||||
for (int i = 0; i <= static_cast<int>(secondsToTicks(10.0)); ++i) { sim.tick(); }
|
||||
REQUIRE(sim.buildings().findBuilding(idA) != nullptr);
|
||||
REQUIRE(sim.getBuildings().findBuilding(idA) != nullptr);
|
||||
|
||||
// Building B: place and configure, but leave as a construction site.
|
||||
const BuildingId idB =
|
||||
SimulationTestAccess::place(sim, BuildingType::Miner, QPoint(-6, 0), Rotation::East);
|
||||
REQUIRE(idB != kInvalidBuildingId);
|
||||
SimulationTestAccess::buildings(sim).setRecipe(idB, "mine_copper_ore");
|
||||
REQUIRE(sim.buildings().findSite(idB) != nullptr);
|
||||
REQUIRE(sim.getBuildings().findSite(idB) != nullptr);
|
||||
|
||||
const Blueprint bp = captureBlueprintFromSelection(sim, { idA, idB });
|
||||
|
||||
@@ -779,7 +779,7 @@ TEST_CASE("Blueprint creation: selectionHasPlaceableBuilding sees a construction
|
||||
const BuildingId id =
|
||||
SimulationTestAccess::place(sim, BuildingType::Miner, QPoint(-2, 0), Rotation::East);
|
||||
REQUIRE(id != kInvalidBuildingId);
|
||||
REQUIRE(sim.buildings().findSite(id) != nullptr);
|
||||
REQUIRE(sim.getBuildings().findSite(id) != nullptr);
|
||||
REQUIRE(selectionHasPlaceableBuilding(sim, { id }));
|
||||
}
|
||||
|
||||
@@ -859,7 +859,7 @@ TEST_CASE("Blueprint placement: setShipLayout on construction site stores layout
|
||||
|
||||
SimulationTestAccess::buildings(sim).setShipLayout(id, layout);
|
||||
|
||||
const ConstructionSite* site = sim.buildings().findSite(id);
|
||||
const ConstructionSite* site = sim.getBuildings().findSite(id);
|
||||
REQUIRE(site != nullptr);
|
||||
REQUIRE(site->shipLayout.has_value());
|
||||
REQUIRE(site->shipLayout->placedModules.size() == 1);
|
||||
@@ -885,7 +885,7 @@ TEST_CASE("Blueprint placement: ship layout transfers to building after construc
|
||||
|
||||
// Shipyard construction_time_seconds = 30 in the test config.
|
||||
double constructionTime = 0.0;
|
||||
for (const BuildingDef& def : sim.config().buildings.buildings)
|
||||
for (const BuildingDef& def : sim.getConfig().buildings.buildings)
|
||||
{
|
||||
if (def.type == BuildingType::Shipyard) { constructionTime = def.constructionTimeSeconds; break; }
|
||||
}
|
||||
@@ -896,7 +896,7 @@ TEST_CASE("Blueprint placement: ship layout transfers to building after construc
|
||||
sim.tick();
|
||||
}
|
||||
|
||||
const Building* b = sim.buildings().findBuilding(id);
|
||||
const Building* b = sim.getBuildings().findBuilding(id);
|
||||
REQUIRE(b != nullptr);
|
||||
REQUIRE(b->shipLayout.has_value());
|
||||
REQUIRE(b->shipLayout->placedModules.size() == 1);
|
||||
|
||||
@@ -114,8 +114,8 @@ TEST_CASE("readBuildingConfig reads a queued construction site", "[copyconfig]")
|
||||
const BuildingId id =
|
||||
SimulationTestAccess::place(sim, BuildingType::Miner, QPoint(-2, 0), Rotation::East);
|
||||
REQUIRE(id != kInvalidBuildingId);
|
||||
REQUIRE(sim.buildings().findBuilding(id) == nullptr);
|
||||
REQUIRE(sim.buildings().findSite(id) != nullptr);
|
||||
REQUIRE(sim.getBuildings().findBuilding(id) == nullptr);
|
||||
REQUIRE(sim.getBuildings().findSite(id) != nullptr);
|
||||
|
||||
SimulationTestAccess::buildings(sim).setRecipe(id, "mine_iron_ore");
|
||||
|
||||
|
||||
@@ -140,7 +140,7 @@ TEST_CASE("BuildingSystem: place rejects a building above the world (y < 0)", "[
|
||||
// row sits above the world.
|
||||
const BuildingId id = f.bs.place(BuildingType::Miner, QPoint(0, -1), Rotation::East, 0);
|
||||
REQUIRE(id == kInvalidBuildingId);
|
||||
REQUIRE(f.bs.allSites().empty());
|
||||
REQUIRE(f.bs.getAllSites().empty());
|
||||
REQUIRE_FALSE(f.bs.isTileOccupied(QPoint(0, 0)));
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ TEST_CASE("BuildingSystem: place rejects a building below the world (y >= height
|
||||
const BuildingId id = f.bs.place(BuildingType::Miner,
|
||||
QPoint(0, heightTiles - 1), Rotation::East, 0);
|
||||
REQUIRE(id == kInvalidBuildingId);
|
||||
REQUIRE(f.bs.allSites().empty());
|
||||
REQUIRE(f.bs.getAllSites().empty());
|
||||
}
|
||||
|
||||
TEST_CASE("BuildingSystem: place rejects a building left of the asteroid edge", "[building]")
|
||||
@@ -165,7 +165,7 @@ TEST_CASE("BuildingSystem: place rejects a building left of the asteroid edge",
|
||||
const BuildingId id = f.bs.place(BuildingType::Miner,
|
||||
QPoint(leftEdgeX - 1, 0), Rotation::East, 0);
|
||||
REQUIRE(id == kInvalidBuildingId);
|
||||
REQUIRE(f.bs.allSites().empty());
|
||||
REQUIRE(f.bs.getAllSites().empty());
|
||||
}
|
||||
|
||||
TEST_CASE("BuildingSystem: place accepts a building flush against the world's left edge",
|
||||
@@ -237,9 +237,9 @@ TEST_CASE("BuildingSystem: placing a belt registers it with BeltSystem after con
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
|
||||
|
||||
REQUIRE(belts.tryPutItem(QPoint(5, 5), makeItem("iron_ore"), Rotation::East));
|
||||
REQUIRE(bs.allBuildings().size() == 1);
|
||||
REQUIRE(bs.allBuildings()[0].type == BuildingType::Belt);
|
||||
REQUIRE(bs.allBuildings()[0].anchor == QPoint(5, 5));
|
||||
REQUIRE(bs.getAllBuildings().size() == 1);
|
||||
REQUIRE(bs.getAllBuildings()[0].type == BuildingType::Belt);
|
||||
REQUIRE(bs.getAllBuildings()[0].anchor == QPoint(5, 5));
|
||||
}
|
||||
|
||||
TEST_CASE("BuildingSystem: placed building enters construction queue", "[building]")
|
||||
@@ -258,8 +258,8 @@ TEST_CASE("BuildingSystem: placed building enters construction queue", "[buildin
|
||||
|
||||
const BuildingId id = bs.place(BuildingType::Miner, QPoint(0, 0), Rotation::East, 0);
|
||||
|
||||
REQUIRE(bs.allSites().size() == 1);
|
||||
REQUIRE(bs.allBuildings().empty());
|
||||
REQUIRE(bs.getAllSites().size() == 1);
|
||||
REQUIRE(bs.getAllBuildings().empty());
|
||||
REQUIRE(bs.findSite(id) != nullptr);
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ TEST_CASE("BuildingSystem: demolish frees tiles and returns refund", "[building]
|
||||
// Miner cost = 15, refund = floor(15 * 75 / 100) = 11.
|
||||
REQUIRE(refund == 15 * cfg.world.refundPercentage / 100);
|
||||
REQUIRE_FALSE(bs.isTileOccupied(QPoint(0, 0)));
|
||||
REQUIRE(bs.allSites().empty());
|
||||
REQUIRE(bs.getAllSites().empty());
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -312,7 +312,7 @@ TEST_CASE("BuildingSystem: first queued building starts construction immediately
|
||||
rng);
|
||||
|
||||
bs.place(BuildingType::Miner, QPoint(0, 0), Rotation::East, 0);
|
||||
REQUIRE(bs.allSites().front().completesAt > 0);
|
||||
REQUIRE(bs.getAllSites().front().completesAt > 0);
|
||||
}
|
||||
|
||||
TEST_CASE("BuildingSystem: second queued building waits (completesAt == 0)", "[building]")
|
||||
@@ -332,9 +332,9 @@ TEST_CASE("BuildingSystem: second queued building waits (completesAt == 0)", "[b
|
||||
bs.place(BuildingType::Miner, QPoint(0, 0), Rotation::East, 0);
|
||||
bs.place(BuildingType::Miner, QPoint(5, 5), Rotation::East, 0);
|
||||
|
||||
REQUIRE(bs.allSites().size() == 2);
|
||||
REQUIRE(bs.allSites()[0].completesAt > 0);
|
||||
REQUIRE(bs.allSites()[1].completesAt == 0);
|
||||
REQUIRE(bs.getAllSites().size() == 2);
|
||||
REQUIRE(bs.getAllSites()[0].completesAt > 0);
|
||||
REQUIRE(bs.getAllSites()[1].completesAt == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("BuildingSystem: construction completes after configured duration", "[building]")
|
||||
@@ -358,7 +358,7 @@ TEST_CASE("BuildingSystem: construction completes after configured duration", "[
|
||||
Tick tick = 0;
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
|
||||
|
||||
REQUIRE(bs.allSites().empty());
|
||||
REQUIRE(bs.getAllSites().empty());
|
||||
REQUIRE(bs.findBuilding(id) != nullptr);
|
||||
}
|
||||
|
||||
@@ -383,9 +383,9 @@ TEST_CASE("BuildingSystem: second building starts after first completes", "[buil
|
||||
Tick tick = 0;
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
|
||||
|
||||
REQUIRE(bs.allSites().size() == 1);
|
||||
REQUIRE(bs.allSites().front().id == id2);
|
||||
REQUIRE(bs.allSites().front().completesAt > 0);
|
||||
REQUIRE(bs.getAllSites().size() == 1);
|
||||
REQUIRE(bs.getAllSites().front().id == id2);
|
||||
REQUIRE(bs.getAllSites().front().completesAt > 0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -457,7 +457,7 @@ TEST_CASE("BuildingSystem: miner output buffer stalls when full", "[building]")
|
||||
REQUIRE(b != nullptr);
|
||||
// Both produced items are held on the output side (buffer + emerging lane),
|
||||
// which is what the capacity rule counts (REQ-MAT-OUTPUT-EMERGE).
|
||||
REQUIRE(b->outputItemCount() == 2);
|
||||
REQUIRE(b->getOutputItemCount() == 2);
|
||||
REQUIRE_FALSE(b->production.has_value());
|
||||
}
|
||||
|
||||
@@ -485,23 +485,23 @@ TEST_CASE("BuildingSystem: productionBuildingCount excludes construction sites",
|
||||
|
||||
Tick tick = 0;
|
||||
// Both still under construction.
|
||||
REQUIRE(bs.productionBuildingCount() == 0);
|
||||
REQUIRE(bs.getProductionBuildingCount() == 0);
|
||||
|
||||
// The queue builds one at a time: miner (10s) completes at tick 300, then
|
||||
// the smelter (15s) starts and completes at tick 300 + 450 = 750.
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
|
||||
REQUIRE(bs.productionBuildingCount() == 1);
|
||||
REQUIRE(bs.getProductionBuildingCount() == 1);
|
||||
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(15.0)), tick);
|
||||
REQUIRE(bs.productionBuildingCount() == 2);
|
||||
REQUIRE(bs.getProductionBuildingCount() == 2);
|
||||
|
||||
// Neither is producing yet: the miner has no recipe selected, and the
|
||||
// smelter (auto-recipe, REQ-BLD-SMELTER) has no input feeding it.
|
||||
REQUIRE(bs.activeProductionBuildingCount() == 0);
|
||||
REQUIRE(bs.getActiveProductionBuildingCount() == 0);
|
||||
|
||||
bs.setRecipe(minerId, "mine_iron_ore");
|
||||
runTicks(bs, belts, 1, tick);
|
||||
REQUIRE(bs.activeProductionBuildingCount() == 1);
|
||||
REQUIRE(bs.getActiveProductionBuildingCount() == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("BuildingSystem: activeProductionBuildingCount tracks production cycle state",
|
||||
@@ -524,11 +524,11 @@ TEST_CASE("BuildingSystem: activeProductionBuildingCount tracks production cycle
|
||||
|
||||
Tick tick = 0;
|
||||
// Not yet operational while under construction.
|
||||
REQUIRE(bs.activeProductionBuildingCount() == 0);
|
||||
REQUIRE(bs.getActiveProductionBuildingCount() == 0);
|
||||
|
||||
// Construction completes at tick 300; cycle 1 starts the same tick (completesAt=330).
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(10.0)) + 1, tick);
|
||||
REQUIRE(bs.activeProductionBuildingCount() == 1);
|
||||
REQUIRE(bs.getActiveProductionBuildingCount() == 1);
|
||||
|
||||
// Run cycles 1 and 2 to completion (1s each); cycle 3 stalls once the
|
||||
// output buffer (capacity 2) is full (REQ-MAT-OUTPUT-BUFFER).
|
||||
@@ -536,9 +536,9 @@ TEST_CASE("BuildingSystem: activeProductionBuildingCount tracks production cycle
|
||||
|
||||
const Building* b = bs.findBuilding(id);
|
||||
REQUIRE(b != nullptr);
|
||||
REQUIRE(b->outputItemCount() == 2);
|
||||
REQUIRE(b->getOutputItemCount() == 2);
|
||||
REQUIRE_FALSE(b->production.has_value());
|
||||
REQUIRE(bs.activeProductionBuildingCount() == 0);
|
||||
REQUIRE(bs.getActiveProductionBuildingCount() == 0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -882,7 +882,7 @@ TEST_CASE("BuildingSystem: direct coupling to a non-consumer leaves the item stu
|
||||
REQUIRE(sink != nullptr);
|
||||
// Nothing was delivered, and the producer's output side has backed up to its cap.
|
||||
REQUIRE(sink->pendingInputCount(ItemType{"iron_ore"}) == 0);
|
||||
REQUIRE(miner->outputItemCount() == miner->outputBuffer.capacity);
|
||||
REQUIRE(miner->getOutputItemCount() == miner->outputBuffer.capacity);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -916,7 +916,7 @@ TEST_CASE("BuildingSystem: setRecipe clears output buffer and active production"
|
||||
{
|
||||
const Building* b = bs.findBuilding(id);
|
||||
REQUIRE(b != nullptr);
|
||||
REQUIRE(b->outputItemCount() > 0);
|
||||
REQUIRE(b->getOutputItemCount() > 0);
|
||||
}
|
||||
|
||||
bs.setRecipe(id, "mine_copper_ore");
|
||||
@@ -924,7 +924,7 @@ TEST_CASE("BuildingSystem: setRecipe clears output buffer and active production"
|
||||
const Building* b = bs.findBuilding(id);
|
||||
// Clearing the output buffer on a recipe change also discards emerging items
|
||||
// (REQ-MAT-OUTPUT-EMERGE).
|
||||
REQUIRE(b->outputItemCount() == 0);
|
||||
REQUIRE(b->getOutputItemCount() == 0);
|
||||
REQUIRE_FALSE(b->production.has_value());
|
||||
}
|
||||
|
||||
@@ -1083,7 +1083,7 @@ TEST_CASE("BuildingSystem: findRotateInPlaceTarget returns the building id for a
|
||||
|
||||
Tick tick = 0;
|
||||
runTicks(bs, belts, static_cast<int>(secondsToTicks(1.0)) + 1, tick);
|
||||
REQUIRE(bs.allSites().empty());
|
||||
REQUIRE(bs.getAllSites().empty());
|
||||
|
||||
const std::optional<BuildingId> result =
|
||||
bs.findRotateInPlaceTarget(BuildingType::Belt, QPoint(0, 0), Rotation::South);
|
||||
@@ -1295,12 +1295,12 @@ TEST_CASE("BuildingSystem: splitter filters configured on a construction site ca
|
||||
|
||||
// Run until construction completes.
|
||||
Tick tick = 0;
|
||||
while (f.bs.allBuildings().empty() && tick < 100000)
|
||||
while (f.bs.getAllBuildings().empty() && tick < 100000)
|
||||
{
|
||||
runTicks(f.bs, f.belts, 1, tick);
|
||||
}
|
||||
REQUIRE(f.bs.allBuildings().size() == 1);
|
||||
REQUIRE(f.bs.allBuildings()[0].type == BuildingType::Splitter);
|
||||
REQUIRE(f.bs.getAllBuildings().size() == 1);
|
||||
REQUIRE(f.bs.getAllBuildings()[0].type == BuildingType::Splitter);
|
||||
|
||||
// The built splitter is registered with BeltSystem carrying the filters.
|
||||
const std::optional<BeltSystem::SplitterInfo> builtInfo = f.belts.getSplitterInfo(tile);
|
||||
|
||||
@@ -183,7 +183,7 @@ TEST_CASE("CombatSystem: player station fires at enemy ship in range", "[combat]
|
||||
// Find the player station entity via ECS.
|
||||
entt::entity stationEntity = entt::null;
|
||||
QVector2D stationCenter;
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f)
|
||||
{
|
||||
if (!f.isEnemy && stationEntity == entt::null)
|
||||
@@ -194,12 +194,12 @@ TEST_CASE("CombatSystem: player station fires at enemy ship in range", "[combat]
|
||||
sb.anchor.y() + sb.footprint.height() / 2.0f);
|
||||
}
|
||||
});
|
||||
REQUIRE(sim.admin().isValid(stationEntity));
|
||||
REQUIRE(sim.getAdmin().isValid(stationEntity));
|
||||
|
||||
const ShipDef* combatDef = findCombatShip(sim.config());
|
||||
const ShipDef* combatDef = findCombatShip(sim.getConfig());
|
||||
REQUIRE(combatDef != nullptr);
|
||||
|
||||
const entt::entity enemyShip = sim.ships().spawn(
|
||||
const entt::entity enemyShip = sim.getShips().spawn(
|
||||
combatDef->id,
|
||||
QVector2D(stationCenter.x() + 1.0f, stationCenter.y()),
|
||||
/*isEnemy=*/true);
|
||||
@@ -221,7 +221,7 @@ TEST_CASE("CombatSystem: enemy station fires at player ship in range", "[combat]
|
||||
|
||||
entt::entity stationEntity = entt::null;
|
||||
QVector2D stationCenter;
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f)
|
||||
{
|
||||
if (f.isEnemy && stationEntity == entt::null)
|
||||
@@ -232,12 +232,12 @@ TEST_CASE("CombatSystem: enemy station fires at player ship in range", "[combat]
|
||||
sb.anchor.y() + sb.footprint.height() / 2.0f);
|
||||
}
|
||||
});
|
||||
REQUIRE(sim.admin().isValid(stationEntity));
|
||||
REQUIRE(sim.getAdmin().isValid(stationEntity));
|
||||
|
||||
const ShipDef* combatDef = findCombatShip(sim.config());
|
||||
const ShipDef* combatDef = findCombatShip(sim.getConfig());
|
||||
REQUIRE(combatDef != nullptr);
|
||||
|
||||
sim.ships().spawn(
|
||||
sim.getShips().spawn(
|
||||
combatDef->id,
|
||||
QVector2D(stationCenter.x() - 1.0f, stationCenter.y()),
|
||||
/*isEnemy=*/false);
|
||||
@@ -259,7 +259,7 @@ TEST_CASE("CombatSystem: player ship fires at enemy station in range", "[combat]
|
||||
|
||||
entt::entity stationEntity = entt::null;
|
||||
QVector2D stationCenter;
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f)
|
||||
{
|
||||
if (f.isEnemy && stationEntity == entt::null)
|
||||
@@ -270,12 +270,12 @@ TEST_CASE("CombatSystem: player ship fires at enemy station in range", "[combat]
|
||||
sb.anchor.y() + sb.footprint.height() / 2.0f);
|
||||
}
|
||||
});
|
||||
REQUIRE(sim.admin().isValid(stationEntity));
|
||||
REQUIRE(sim.getAdmin().isValid(stationEntity));
|
||||
|
||||
const ShipDef* combatDef = findCombatShip(sim.config());
|
||||
const ShipDef* combatDef = findCombatShip(sim.getConfig());
|
||||
REQUIRE(combatDef != nullptr);
|
||||
|
||||
const entt::entity playerShip = sim.ships().spawn(
|
||||
const entt::entity playerShip = sim.getShips().spawn(
|
||||
combatDef->id,
|
||||
QVector2D(stationCenter.x() - 1.0f, stationCenter.y()),
|
||||
/*isEnemy=*/false);
|
||||
@@ -390,17 +390,17 @@ TEST_CASE("CombatSystem: dead ship is removed after tick step 9", "[combat]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
const ShipDef* combatDef = findCombatShip(sim.config());
|
||||
const ShipDef* combatDef = findCombatShip(sim.getConfig());
|
||||
REQUIRE(combatDef != nullptr);
|
||||
|
||||
const entt::entity ship = sim.ships().spawn(combatDef->id,
|
||||
const entt::entity ship = sim.getShips().spawn(combatDef->id,
|
||||
QVector2D(10.0f, 10.0f));
|
||||
|
||||
sim.admin().get<HealthComponent>(ship).hp = -1.0f;
|
||||
sim.getAdmin().get<HealthComponent>(ship).hp = -1.0f;
|
||||
|
||||
sim.tick();
|
||||
|
||||
REQUIRE_FALSE(sim.admin().isValid(ship));
|
||||
REQUIRE_FALSE(sim.getAdmin().isValid(ship));
|
||||
}
|
||||
|
||||
TEST_CASE("CombatSystem: scrap is spawned on ship death", "[combat]")
|
||||
@@ -411,15 +411,15 @@ TEST_CASE("CombatSystem: scrap is spawned on ship death", "[combat]")
|
||||
// (REQ-RES-SCRAP-DROP): round(threat * scrap_per_threat). The interceptor's
|
||||
// threat is 59.0 and the test config sets scrap_per_threat = 1.0, so it drops
|
||||
// round(59.0 * 1.0) = 59 scrap.
|
||||
const entt::entity ship = sim.ships().spawn("interceptor",
|
||||
const entt::entity ship = sim.getShips().spawn("interceptor",
|
||||
QVector2D(10.0f, 10.0f));
|
||||
sim.admin().get<HealthComponent>(ship).hp = -1.0f;
|
||||
sim.getAdmin().get<HealthComponent>(ship).hp = -1.0f;
|
||||
|
||||
sim.tick();
|
||||
|
||||
const std::vector<ScrapInfo> scraps = sim.scraps().allScrapInfo();
|
||||
const std::vector<ScrapInfo> scraps = sim.getScraps().getAllScrapInfo();
|
||||
REQUIRE(scraps.size() == 1);
|
||||
CHECK(sim.admin().get<ScrapDataComponent>(scraps[0].entity).amount == 59);
|
||||
CHECK(sim.getAdmin().get<ScrapDataComponent>(scraps[0].entity).amount == 59);
|
||||
}
|
||||
|
||||
TEST_CASE("CombatSystem: HQ death sets game over", "[combat]")
|
||||
@@ -427,7 +427,7 @@ TEST_CASE("CombatSystem: HQ death sets game over", "[combat]")
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
// Damage the HQ proxy entity (has HqProxy + Health).
|
||||
sim.admin().forEach<HqProxyComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<HqProxyComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const HqProxyComponent& /*hq*/, HealthComponent& h)
|
||||
{
|
||||
h.hp = -1.0f;
|
||||
|
||||
@@ -67,7 +67,7 @@ TEST_CASE("Hasher: identical inputs produce identical values", "[determinism]")
|
||||
b.append(3.5f);
|
||||
b.append(std::string("ore"));
|
||||
|
||||
REQUIRE(a.value() == b.value());
|
||||
REQUIRE(a.getValue() == b.getValue());
|
||||
}
|
||||
|
||||
TEST_CASE("Hasher: differing inputs produce differing values", "[determinism]")
|
||||
@@ -77,7 +77,7 @@ TEST_CASE("Hasher: differing inputs produce differing values", "[determinism]")
|
||||
a.append(42);
|
||||
b.append(43);
|
||||
|
||||
REQUIRE(a.value() != b.value());
|
||||
REQUIRE(a.getValue() != b.getValue());
|
||||
}
|
||||
|
||||
TEST_CASE("Hasher: string concatenation does not collide", "[determinism]")
|
||||
@@ -89,7 +89,7 @@ TEST_CASE("Hasher: string concatenation does not collide", "[determinism]")
|
||||
b.append(std::string("a"));
|
||||
b.append(std::string("bc"));
|
||||
|
||||
REQUIRE(a.value() != b.value());
|
||||
REQUIRE(a.getValue() != b.getValue());
|
||||
}
|
||||
|
||||
TEST_CASE("Hasher: negative and positive zero hash equally", "[determinism]")
|
||||
@@ -99,7 +99,7 @@ TEST_CASE("Hasher: negative and positive zero hash equally", "[determinism]")
|
||||
a.append(-0.0f);
|
||||
b.append(0.0f);
|
||||
|
||||
REQUIRE(a.value() == b.value());
|
||||
REQUIRE(a.getValue() == b.getValue());
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -124,7 +124,7 @@ TEST_CASE("Simulation::rngFingerprint is stable for equal seeds", "[determinism]
|
||||
const Simulation a(loadConfig(), 777);
|
||||
const Simulation b(loadConfig(), 777);
|
||||
|
||||
REQUIRE(a.rngFingerprint() == b.rngFingerprint());
|
||||
REQUIRE(a.getRngFingerprint() == b.getRngFingerprint());
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -37,7 +37,7 @@ TEST_CASE("Formula retains its source string", "[formula]")
|
||||
const std::string source = "10 + x / 5";
|
||||
const Formula f = Formula::compile(source);
|
||||
|
||||
REQUIRE(f.source() == source);
|
||||
REQUIRE(f.getSource() == source);
|
||||
}
|
||||
|
||||
TEST_CASE("Formula throws on malformed source", "[formula]")
|
||||
|
||||
@@ -22,7 +22,7 @@ static GameConfig loadConfig()
|
||||
// tickDeathsAndLoot fires, triggering the push and schematic choices.
|
||||
static void killEnemyStations(Simulation& sim)
|
||||
{
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity, StationBodyComponent&, FactionComponent& faction, HealthComponent& health)
|
||||
{
|
||||
if (faction.isEnemy)
|
||||
|
||||
@@ -166,7 +166,7 @@ TEST_CASE("a recorded run replays to byte-identical state with no desync", "[rep
|
||||
manager.drain();
|
||||
for (int i = 0; i < 60; ++i) { rec.tick(); manager.recordTickCheckpoint(); }
|
||||
|
||||
replayPath = recorderPtr->currentFilePath();
|
||||
replayPath = recorderPtr->getCurrentFilePath();
|
||||
recordedFinalChecksum = rec.computeStateChecksum();
|
||||
manager.setRecorder(nullptr); // close the file
|
||||
}
|
||||
@@ -185,11 +185,11 @@ TEST_CASE("a recorded run replays to byte-identical state with no desync", "[rep
|
||||
while (!player.isFinished())
|
||||
{
|
||||
play.tick();
|
||||
player.advanceTo(play.currentTick());
|
||||
player.advanceTo(play.getCurrentTick());
|
||||
}
|
||||
|
||||
REQUIRE_FALSE(player.getDesyncTick().has_value());
|
||||
REQUIRE(play.currentTick() == 150);
|
||||
REQUIRE(play.getCurrentTick() == 150);
|
||||
REQUIRE(play.computeStateChecksum() == recordedFinalChecksum);
|
||||
|
||||
QFile::remove(QString::fromStdString(replayPath));
|
||||
@@ -208,7 +208,7 @@ TEST_CASE("ReplayPlayer reports a desync when a checksum is corrupted", "[replay
|
||||
ReplayRecorder* recorderPtr = recorder.get();
|
||||
manager.setRecorder(std::move(recorder));
|
||||
for (int i = 0; i < 60; ++i) { rec.tick(); manager.recordTickCheckpoint(); }
|
||||
replayPath = recorderPtr->currentFilePath();
|
||||
replayPath = recorderPtr->getCurrentFilePath();
|
||||
manager.setRecorder(nullptr);
|
||||
}
|
||||
|
||||
@@ -234,7 +234,7 @@ TEST_CASE("ReplayPlayer reports a desync when a checksum is corrupted", "[replay
|
||||
while (!player.isFinished())
|
||||
{
|
||||
play.tick();
|
||||
player.advanceTo(play.currentTick());
|
||||
player.advanceTo(play.getCurrentTick());
|
||||
}
|
||||
|
||||
REQUIRE(player.getDesyncTick().has_value());
|
||||
@@ -267,7 +267,7 @@ TEST_CASE("a long recorded run (through waves and combat) replays with no desync
|
||||
manager.drain();
|
||||
for (int i = 0; i < 900; ++i) { rec.tick(); manager.recordTickCheckpoint(); }
|
||||
|
||||
replayPath = recorderPtr->currentFilePath();
|
||||
replayPath = recorderPtr->getCurrentFilePath();
|
||||
recordedFinalChecksum = rec.computeStateChecksum();
|
||||
manager.setRecorder(nullptr);
|
||||
}
|
||||
@@ -281,11 +281,11 @@ TEST_CASE("a long recorded run (through waves and combat) replays with no desync
|
||||
while (!player.isFinished())
|
||||
{
|
||||
play.tick();
|
||||
player.advanceTo(play.currentTick());
|
||||
player.advanceTo(play.getCurrentTick());
|
||||
}
|
||||
|
||||
REQUIRE_FALSE(player.getDesyncTick().has_value());
|
||||
REQUIRE(play.currentTick() == 2400);
|
||||
REQUIRE(play.getCurrentTick() == 2400);
|
||||
REQUIRE(play.computeStateChecksum() == recordedFinalChecksum);
|
||||
|
||||
QFile::remove(QString::fromStdString(replayPath));
|
||||
|
||||
@@ -120,7 +120,7 @@ TEST_CASE("ReplayRecorder writes a well-formed file", "[replay]")
|
||||
|
||||
recorder.recordChecksum(30, 0x0ffffffffffffff0ull);
|
||||
|
||||
const std::string path = recorder.currentFilePath();
|
||||
const std::string path = recorder.getCurrentFilePath();
|
||||
REQUIRE_FALSE(path.empty());
|
||||
recorder.close();
|
||||
|
||||
@@ -152,7 +152,7 @@ TEST_CASE("CommandManager records commands and an initial checksum on drain", "[
|
||||
ReplayRecorder* recorderPtr = recorder.get();
|
||||
// setRecorder opens the file and writes the header + the tick-0 checksum.
|
||||
manager.setRecorder(std::move(recorder));
|
||||
const std::string path = recorderPtr->currentFilePath();
|
||||
const std::string path = recorderPtr->getCurrentFilePath();
|
||||
REQUIRE_FALSE(path.empty());
|
||||
|
||||
std::shared_ptr<PlaceBuildingCommand> place = std::make_shared<PlaceBuildingCommand>();
|
||||
@@ -175,10 +175,10 @@ TEST_CASE("ReplayRecorder startNewRun rolls to a new file", "[replay]")
|
||||
ReplayRecorder recorder(CONFIG_DIR, tempOutputDir());
|
||||
|
||||
recorder.startNewRun(1u, 0ull);
|
||||
const std::string first = recorder.currentFilePath();
|
||||
const std::string first = recorder.getCurrentFilePath();
|
||||
|
||||
recorder.startNewRun(2u, 0ull);
|
||||
const std::string second = recorder.currentFilePath();
|
||||
const std::string second = recorder.getCurrentFilePath();
|
||||
|
||||
REQUIRE(first != second);
|
||||
REQUIRE(second.find("_2.replay") != std::string::npos);
|
||||
@@ -194,7 +194,7 @@ TEST_CASE("CommandManager rolls the replay file on a Reset command", "[replay]")
|
||||
std::make_unique<ReplayRecorder>(CONFIG_DIR, tempOutputDir());
|
||||
ReplayRecorder* recorderPtr = recorder.get();
|
||||
manager.setRecorder(std::move(recorder));
|
||||
const std::string firstPath = recorderPtr->currentFilePath();
|
||||
const std::string firstPath = recorderPtr->getCurrentFilePath();
|
||||
|
||||
std::shared_ptr<ResetCommand> reset = std::make_shared<ResetCommand>();
|
||||
reset->config = std::make_shared<GameConfig>(ConfigLoader::loadFromDirectory(CONFIG_DIR));
|
||||
@@ -202,7 +202,7 @@ TEST_CASE("CommandManager rolls the replay file on a Reset command", "[replay]")
|
||||
manager.enqueue(reset);
|
||||
manager.drain();
|
||||
|
||||
const std::string secondPath = recorderPtr->currentFilePath();
|
||||
const std::string secondPath = recorderPtr->getCurrentFilePath();
|
||||
REQUIRE(firstPath != secondPath);
|
||||
REQUIRE(secondPath.find("_999.replay") != std::string::npos);
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@ TEST_CASE("ScrapSystem: allScrapInfo returns all spawned scrap", "[scrap]")
|
||||
ss.spawn(QVector2D(1.0f, 2.0f), 3, 100);
|
||||
ss.spawn(QVector2D(4.0f, 5.0f), 6, 200);
|
||||
|
||||
const std::vector<ScrapInfo> info = ss.allScrapInfo();
|
||||
const std::vector<ScrapInfo> info = ss.getAllScrapInfo();
|
||||
REQUIRE(info.size() == 2);
|
||||
}
|
||||
|
||||
@@ -160,7 +160,7 @@ TEST_CASE("ScrapSystem: allScrapInfo reports each pile's remaining amount", "[sc
|
||||
const entt::entity a = ss.spawn(QVector2D(1.0f, 2.0f), 3, 100);
|
||||
const entt::entity b = ss.spawn(QVector2D(4.0f, 5.0f), 6, 200);
|
||||
|
||||
const std::vector<ScrapInfo> info = ss.allScrapInfo();
|
||||
const std::vector<ScrapInfo> info = ss.getAllScrapInfo();
|
||||
REQUIRE(info.size() == 2);
|
||||
for (const ScrapInfo& i : info)
|
||||
{
|
||||
|
||||
@@ -87,7 +87,7 @@ static void fillMaterials(Simulation& sim, BuildingId yardId,
|
||||
}
|
||||
for (const PlacedModule& pm : layout.placedModules)
|
||||
{
|
||||
for (const ModuleDef& modDef : sim.config().modules.modules)
|
||||
for (const ModuleDef& modDef : sim.getConfig().modules.modules)
|
||||
{
|
||||
if (modDef.id == pm.moduleId)
|
||||
{
|
||||
@@ -109,22 +109,22 @@ static void fillMaterials(Simulation& sim, BuildingId yardId,
|
||||
TEST_CASE("Ship spawn: no modules leaves base stats unchanged", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float expectedHp = static_cast<float>(def->health.hp);
|
||||
|
||||
const entt::entity e = sim.ships().spawn("interceptor",
|
||||
const entt::entity e = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, std::nullopt);
|
||||
|
||||
REQUIRE(sim.admin().isValid(e));
|
||||
CHECK(sim.admin().get<HealthComponent>(e).maxHp == Approx(expectedHp));
|
||||
REQUIRE(sim.getAdmin().isValid(e));
|
||||
CHECK(sim.getAdmin().get<HealthComponent>(e).maxHp == Approx(expectedHp));
|
||||
}
|
||||
|
||||
TEST_CASE("Ship spawn: multiplicative HP module applies correctly", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float baseHp = static_cast<float>(def->health.hp);
|
||||
@@ -136,23 +136,23 @@ TEST_CASE("Ship spawn: multiplicative HP module applies correctly", "[modules]")
|
||||
pm.rotation = Rotation::East;
|
||||
layout.placedModules.push_back(pm);
|
||||
|
||||
const entt::entity e = sim.ships().spawn("interceptor",
|
||||
const entt::entity e = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
REQUIRE(sim.admin().isValid(e));
|
||||
REQUIRE(sim.getAdmin().isValid(e));
|
||||
// armor_plate has multiplied_hp_formula = "1.5"
|
||||
// final = base * (1 + (1.5 - 1)) + 0 = base * 1.5
|
||||
CHECK(sim.admin().get<HealthComponent>(e).maxHp == Approx(baseHp * 1.5f));
|
||||
CHECK(sim.admin().get<HealthComponent>(e).hp == sim.admin().get<HealthComponent>(e).maxHp);
|
||||
CHECK(sim.getAdmin().get<HealthComponent>(e).maxHp == Approx(baseHp * 1.5f));
|
||||
CHECK(sim.getAdmin().get<HealthComponent>(e).hp == sim.getAdmin().get<HealthComponent>(e).maxHp);
|
||||
}
|
||||
|
||||
TEST_CASE("Ship spawn: additive sensor module applies correctly", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
|
||||
const float tileSize = static_cast<float>(sim.getConfig().world.tileSize_m);
|
||||
const float baseRange_tiles = static_cast<float>(def->sensor.sensorRange_m) / tileSize;
|
||||
|
||||
ShipLayoutConfig layout;
|
||||
@@ -162,19 +162,19 @@ TEST_CASE("Ship spawn: additive sensor module applies correctly", "[modules]")
|
||||
pm.rotation = Rotation::East;
|
||||
layout.placedModules.push_back(pm);
|
||||
|
||||
const entt::entity e = sim.ships().spawn("interceptor",
|
||||
const entt::entity e = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
REQUIRE(sim.admin().isValid(e));
|
||||
REQUIRE(sim.getAdmin().isValid(e));
|
||||
// sensor_booster has added_sensor_range_m_formula = "100" m → 100/10 = 10 tiles
|
||||
// final = baseRange_tiles * 1.0 + 10 = baseRange_tiles + 10
|
||||
CHECK(sim.admin().get<SensorRangeComponent>(e).value_tiles == Approx(baseRange_tiles + 10.0f));
|
||||
CHECK(sim.getAdmin().get<SensorRangeComponent>(e).value_tiles == Approx(baseRange_tiles + 10.0f));
|
||||
}
|
||||
|
||||
TEST_CASE("Ship spawn: multiple modules stack correctly", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float baseHp = static_cast<float>(def->health.hp);
|
||||
@@ -189,14 +189,14 @@ TEST_CASE("Ship spawn: multiple modules stack correctly", "[modules]")
|
||||
layout.placedModules.push_back(pm);
|
||||
}
|
||||
|
||||
const entt::entity e = sim.ships().spawn("interceptor",
|
||||
const entt::entity e = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
REQUIRE(sim.admin().isValid(e));
|
||||
REQUIRE(sim.getAdmin().isValid(e));
|
||||
// Two armor_plates: each 1.5 multiplier
|
||||
// total_mult = 1 + (1.5 - 1) + (1.5 - 1) = 2.0
|
||||
// final = base * 2.0
|
||||
CHECK(sim.admin().get<HealthComponent>(e).maxHp == Approx(baseHp * 2.0f));
|
||||
CHECK(sim.getAdmin().get<HealthComponent>(e).maxHp == Approx(baseHp * 2.0f));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -207,7 +207,7 @@ TEST_CASE("Shipyard: setShipLayout reinitializes buffers with module materials",
|
||||
"[modules][shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const BuildingId yardId = placeShipyard(sim, *yardDef);
|
||||
@@ -222,7 +222,7 @@ TEST_CASE("Shipyard: setShipLayout reinitializes buffers with module materials",
|
||||
|
||||
SimulationTestAccess::buildings(sim).setShipLayout(yardId, layout);
|
||||
|
||||
const Building* b = sim.buildings().findBuilding(yardId);
|
||||
const Building* b = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b != nullptr);
|
||||
// armor_plate needs 2 iron_ingot; interceptor needs 3 iron_ingot + 1 circuit_board
|
||||
// Total iron_ingot = 5, buffer cap = 2 * 5 = 10
|
||||
@@ -234,9 +234,9 @@ TEST_CASE("Shipyard: setShipLayout cancels in-progress production",
|
||||
"[modules][shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const BuildingId yardId = placeShipyard(sim, *yardDef);
|
||||
@@ -247,7 +247,7 @@ TEST_CASE("Shipyard: setShipLayout cancels in-progress production",
|
||||
fillMaterials(sim, yardId, *def, emptyLayout);
|
||||
sim.tick();
|
||||
|
||||
const Building* b1 = sim.buildings().findBuilding(yardId);
|
||||
const Building* b1 = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b1 != nullptr);
|
||||
REQUIRE(b1->production.has_value());
|
||||
|
||||
@@ -261,7 +261,7 @@ TEST_CASE("Shipyard: setShipLayout cancels in-progress production",
|
||||
|
||||
SimulationTestAccess::buildings(sim).setShipLayout(yardId, layout);
|
||||
|
||||
const Building* b2 = sim.buildings().findBuilding(yardId);
|
||||
const Building* b2 = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b2 != nullptr);
|
||||
CHECK_FALSE(b2->production.has_value());
|
||||
}
|
||||
@@ -270,7 +270,7 @@ TEST_CASE("Shipyard: builds a bare hull when no layout is configured",
|
||||
"[modules][shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
// The schematic carries a weapon in its (wave-only) default loadout. This
|
||||
// test pins that a player shipyard with no configured layout does NOT hand
|
||||
@@ -278,7 +278,7 @@ TEST_CASE("Shipyard: builds a bare hull when no layout is configured",
|
||||
// base-hull materials it was charged.
|
||||
REQUIRE_FALSE(def->defaultModules.empty());
|
||||
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const BuildingId yardId = placeShipyard(sim, *yardDef);
|
||||
@@ -297,23 +297,23 @@ TEST_CASE("Shipyard: builds a bare hull when no layout is configured",
|
||||
|
||||
// Locate the freshly built player ship.
|
||||
entt::entity built = entt::null;
|
||||
sim.admin().forEach<ShipIdentityComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<ShipIdentityComponent, FactionComponent>(
|
||||
[&](entt::entity e, const ShipIdentityComponent& si, const FactionComponent& fac)
|
||||
{
|
||||
if (!fac.isEnemy && si.schematicId == "interceptor") { built = e; }
|
||||
});
|
||||
REQUIRE(sim.admin().isValid(built));
|
||||
REQUIRE(sim.getAdmin().isValid(built));
|
||||
|
||||
// Bare hull: the schematic's default weapon must NOT have been installed.
|
||||
const bool hasWeapon =
|
||||
findFirstWeaponChild(sim.admin(), built) != entt::null;
|
||||
findFirstWeaponChild(sim.getAdmin(), built) != entt::null;
|
||||
CHECK_FALSE(hasWeapon);
|
||||
}
|
||||
|
||||
TEST_CASE("Shipyard: setRecipe clears ship layout", "[modules][shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const BuildingId yardId = placeShipyard(sim, *yardDef);
|
||||
@@ -327,13 +327,13 @@ TEST_CASE("Shipyard: setRecipe clears ship layout", "[modules][shipyard]")
|
||||
layout.placedModules.push_back(pm);
|
||||
SimulationTestAccess::buildings(sim).setShipLayout(yardId, layout);
|
||||
|
||||
const Building* b1 = sim.buildings().findBuilding(yardId);
|
||||
const Building* b1 = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b1 != nullptr);
|
||||
REQUIRE(b1->shipLayout.has_value());
|
||||
|
||||
SimulationTestAccess::buildings(sim).setRecipe(yardId,"destroyer");
|
||||
|
||||
const Building* b2 = sim.buildings().findBuilding(yardId);
|
||||
const Building* b2 = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b2 != nullptr);
|
||||
CHECK_FALSE(b2->shipLayout.has_value());
|
||||
}
|
||||
@@ -342,7 +342,7 @@ TEST_CASE("Shipyard: setRecipe with unchanged recipe keeps ship layout",
|
||||
"[modules][shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const BuildingId yardId = placeShipyard(sim, *yardDef);
|
||||
@@ -356,14 +356,14 @@ TEST_CASE("Shipyard: setRecipe with unchanged recipe keeps ship layout",
|
||||
layout.placedModules.push_back(pm);
|
||||
SimulationTestAccess::buildings(sim).setShipLayout(yardId, layout);
|
||||
|
||||
const Building* b1 = sim.buildings().findBuilding(yardId);
|
||||
const Building* b1 = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b1 != nullptr);
|
||||
REQUIRE(b1->shipLayout.has_value());
|
||||
|
||||
// Re-selecting the same recipe must be a no-op and preserve the layout.
|
||||
SimulationTestAccess::buildings(sim).setRecipe(yardId,"interceptor");
|
||||
|
||||
const Building* b2 = sim.buildings().findBuilding(yardId);
|
||||
const Building* b2 = sim.getBuildings().findBuilding(yardId);
|
||||
REQUIRE(b2 != nullptr);
|
||||
REQUIRE(b2->shipLayout.has_value());
|
||||
REQUIRE(b2->shipLayout->placedModules.size() == 1);
|
||||
@@ -377,7 +377,7 @@ TEST_CASE("Shipyard: setRecipe with unchanged recipe keeps ship layout",
|
||||
TEST_CASE("Ship spawn: weapon_primer multiplies attack rate in simulation", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
ShipLayoutConfig layout;
|
||||
@@ -390,22 +390,22 @@ TEST_CASE("Ship spawn: weapon_primer multiplies attack rate in simulation", "[mo
|
||||
layout.placedModules.push_back(pm);
|
||||
}
|
||||
|
||||
const entt::entity ship = sim.ships().spawn("interceptor",
|
||||
const entt::entity ship = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
const entt::entity weapon = findFirstWeaponChild(sim.admin(), ship);
|
||||
REQUIRE(sim.admin().isValid(weapon));
|
||||
const entt::entity weapon = findFirstWeaponChild(sim.getAdmin(), ship);
|
||||
REQUIRE(sim.getAdmin().isValid(weapon));
|
||||
// base rate = 2.0 hz; weapon_primer multiplier = 1.2 → 2.4 hz
|
||||
CHECK(sim.admin().get<WeaponComponent>(weapon).fireRateHz == Approx(2.4f));
|
||||
CHECK(sim.getAdmin().get<WeaponComponent>(weapon).fireRateHz == Approx(2.4f));
|
||||
}
|
||||
|
||||
TEST_CASE("Ship spawn: weapon_stabilizer multiplies attack range in simulation", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
|
||||
const float tileSize = static_cast<float>(sim.getConfig().world.tileSize_m);
|
||||
|
||||
ShipLayoutConfig layout;
|
||||
for (const std::string& id : {"laser_cannon", "weapon_stabilizer"})
|
||||
@@ -417,22 +417,22 @@ TEST_CASE("Ship spawn: weapon_stabilizer multiplies attack range in simulation",
|
||||
layout.placedModules.push_back(pm);
|
||||
}
|
||||
|
||||
const entt::entity ship = sim.ships().spawn("interceptor",
|
||||
const entt::entity ship = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
const entt::entity weapon = findFirstWeaponChild(sim.admin(), ship);
|
||||
REQUIRE(sim.admin().isValid(weapon));
|
||||
const entt::entity weapon = findFirstWeaponChild(sim.getAdmin(), ship);
|
||||
REQUIRE(sim.getAdmin().isValid(weapon));
|
||||
// base range = 50 m / tileSize = 5 tiles; weapon_stabilizer multiplier = 1.5 → 7.5 tiles
|
||||
CHECK(sim.admin().get<WeaponComponent>(weapon).range_tiles == Approx(50.0f / tileSize * 1.5f));
|
||||
CHECK(sim.getAdmin().get<WeaponComponent>(weapon).range_tiles == Approx(50.0f / tileSize * 1.5f));
|
||||
}
|
||||
|
||||
TEST_CASE("Ship spawn: afterburner additive main_acceleration is converted m/s² to tiles/tick", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
|
||||
const float tileSize = static_cast<float>(sim.getConfig().world.tileSize_m);
|
||||
const float tickRate = static_cast<float>(kTickRateHz);
|
||||
const float base_mpss = static_cast<float>(def->movement.mainAcceleration_mpss);
|
||||
|
||||
@@ -443,21 +443,21 @@ TEST_CASE("Ship spawn: afterburner additive main_acceleration is converted m/s²
|
||||
pm.rotation = Rotation::East;
|
||||
layout.placedModules.push_back(pm);
|
||||
|
||||
const entt::entity e = sim.ships().spawn("interceptor",
|
||||
const entt::entity e = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
// added_main_acceleration_mpss = 60; same conversion as base: / tileSize / tickRate
|
||||
const float expected = (base_mpss + 60.0f) / tileSize / tickRate;
|
||||
CHECK(sim.admin().get<DynamicBodyComponent>(e).mainAcceleration_tptt == Approx(expected));
|
||||
CHECK(sim.getAdmin().get<DynamicBodyComponent>(e).mainAcceleration_tptt == Approx(expected));
|
||||
}
|
||||
|
||||
TEST_CASE("Ship spawn: maneuvering_thrusters additive maneuvering_acceleration is converted m/s² to tiles/tick", "[modules]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
const ShipDef* def = findSchematic(sim.config(), "interceptor");
|
||||
const ShipDef* def = findSchematic(sim.getConfig(), "interceptor");
|
||||
REQUIRE(def != nullptr);
|
||||
|
||||
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
|
||||
const float tileSize = static_cast<float>(sim.getConfig().world.tileSize_m);
|
||||
const float tickRate = static_cast<float>(kTickRateHz);
|
||||
const float base_mpss = static_cast<float>(def->movement.maneuveringAcceleration_mpss);
|
||||
|
||||
@@ -468,12 +468,12 @@ TEST_CASE("Ship spawn: maneuvering_thrusters additive maneuvering_acceleration i
|
||||
pm.rotation = Rotation::East;
|
||||
layout.placedModules.push_back(pm);
|
||||
|
||||
const entt::entity e = sim.ships().spawn("interceptor",
|
||||
const entt::entity e = sim.getShips().spawn("interceptor",
|
||||
QVector2D(5.0f, 5.0f), false, layout);
|
||||
|
||||
// added_maneuvering_acceleration_mpss = 10; same conversion as base: / tileSize / tickRate
|
||||
const float expected = (base_mpss + 10.0f) / tileSize / tickRate;
|
||||
CHECK(sim.admin().get<DynamicBodyComponent>(e).maneuveringAcceleration_tptt == Approx(expected));
|
||||
CHECK(sim.getAdmin().get<DynamicBodyComponent>(e).maneuveringAcceleration_tptt == Approx(expected));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -56,7 +56,7 @@ static BuildingId placeShipyard(Simulation& sim, const BuildingDef& yardDef)
|
||||
static int countShips(Simulation& sim)
|
||||
{
|
||||
int n = 0;
|
||||
sim.admin().forEach<ShipIdentityComponent>(
|
||||
sim.getAdmin().forEach<ShipIdentityComponent>(
|
||||
[&n](entt::entity /*e*/, const ShipIdentityComponent& /*si*/) { ++n; });
|
||||
return n;
|
||||
}
|
||||
@@ -85,9 +85,9 @@ TEST_CASE("Shipyard: spawns a player ship after production cycle completes",
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
const ShipDef* def = findAvailableSchematic(sim.config());
|
||||
const ShipDef* def = findAvailableSchematic(sim.getConfig());
|
||||
REQUIRE(def != nullptr);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const int shipsBefore = countShips(sim);
|
||||
@@ -115,7 +115,7 @@ TEST_CASE("Shipyard: spawns a player ship after production cycle completes",
|
||||
REQUIRE(countShips(sim) == shipsBefore + 1);
|
||||
|
||||
bool foundPlayerShip = false;
|
||||
sim.admin().forEach<ShipIdentityComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<ShipIdentityComponent, FactionComponent>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& si, const FactionComponent& f)
|
||||
{
|
||||
if (!f.isEnemy && si.schematicId == def->id)
|
||||
@@ -130,7 +130,7 @@ TEST_CASE("Shipyard: does not spawn without a schematic set", "[shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const int shipsBefore = countShips(sim);
|
||||
@@ -146,9 +146,9 @@ TEST_CASE("Shipyard: does not spawn with insufficient materials", "[shipyard]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
const ShipDef* def = findAvailableSchematic(sim.config());
|
||||
const ShipDef* def = findAvailableSchematic(sim.getConfig());
|
||||
REQUIRE(def != nullptr);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const int shipsBefore = countShips(sim);
|
||||
@@ -170,9 +170,9 @@ TEST_CASE("Shipyard: spawns a second ship after materials replenished", "[shipya
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
const ShipDef* def = findAvailableSchematic(sim.config());
|
||||
const ShipDef* def = findAvailableSchematic(sim.getConfig());
|
||||
REQUIRE(def != nullptr);
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.config());
|
||||
const BuildingDef* yardDef = findShipyardDef(sim.getConfig());
|
||||
REQUIRE(yardDef != nullptr);
|
||||
|
||||
const BuildingId yardId = placeShipyard(sim, *yardDef);
|
||||
@@ -203,7 +203,7 @@ TEST_CASE("Shipyard: spawns a second ship after materials replenished", "[shipya
|
||||
// Verify the shipyard production field cleared (i.e. the cycle completed
|
||||
// and is not still running).
|
||||
bool productionCleared = false;
|
||||
for (const Building& b : sim.buildings().allBuildings())
|
||||
for (const Building& b : sim.getBuildings().getAllBuildings())
|
||||
{
|
||||
if (b.id == yardId)
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ TEST_CASE("Simulation::currentTick starts at 0", "[simulation]")
|
||||
{
|
||||
const Simulation sim(loadConfig());
|
||||
|
||||
REQUIRE(sim.currentTick() == 0);
|
||||
REQUIRE(sim.getCurrentTick() == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("Simulation::tick increments currentTick by 1", "[simulation]")
|
||||
@@ -28,7 +28,7 @@ TEST_CASE("Simulation::tick increments currentTick by 1", "[simulation]")
|
||||
|
||||
sim.tick();
|
||||
|
||||
REQUIRE(sim.currentTick() == 1);
|
||||
REQUIRE(sim.getCurrentTick() == 1);
|
||||
}
|
||||
|
||||
TEST_CASE("Simulation::tick 10 times yields currentTick == 10", "[simulation]")
|
||||
@@ -40,7 +40,7 @@ TEST_CASE("Simulation::tick 10 times yields currentTick == 10", "[simulation]")
|
||||
sim.tick();
|
||||
}
|
||||
|
||||
REQUIRE(sim.currentTick() == 10);
|
||||
REQUIRE(sim.getCurrentTick() == 10);
|
||||
}
|
||||
|
||||
TEST_CASE("Simulation::drainBeamFiredEvents returns empty initially", "[simulation]")
|
||||
|
||||
@@ -22,8 +22,8 @@ class BuildingSystem;
|
||||
// reached via buildings(sim)/belts(sim).
|
||||
struct SimulationTestAccess
|
||||
{
|
||||
static BuildingSystem& buildings(Simulation& sim) { return sim.buildingsMutable(); }
|
||||
static BeltSystem& belts(Simulation& sim) { return sim.beltsMutable(); }
|
||||
static BuildingSystem& buildings(Simulation& sim) { return sim.getBuildingsMutable(); }
|
||||
static BeltSystem& belts(Simulation& sim) { return sim.getBeltsMutable(); }
|
||||
|
||||
static BuildingId place(Simulation& sim, BuildingType type, QPoint anchor,
|
||||
Rotation rotation)
|
||||
|
||||
@@ -67,7 +67,7 @@ RecipeDef& findRecipe(GameConfig& cfg, const std::string& id)
|
||||
// tickDeathsAndLoot fires, triggering the push and schematic choices.
|
||||
void killEnemyStations(Simulation& sim)
|
||||
{
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity, StationBodyComponent&, FactionComponent& faction, HealthComponent& health)
|
||||
{
|
||||
if (faction.isEnemy)
|
||||
|
||||
@@ -49,7 +49,7 @@ TEST_CASE("WaveSystem: threat accumulates at boss wave counter rate", "[wave]")
|
||||
ws.tickThreatAccumulation();
|
||||
}
|
||||
|
||||
REQUIRE(ws.threatLevel() == Approx(1.0));
|
||||
REQUIRE(ws.getThreatLevel() == Approx(1.0));
|
||||
}
|
||||
|
||||
TEST_CASE("WaveSystem: threatAccumulationRate matches the rate formula outside quiet windows",
|
||||
@@ -60,7 +60,7 @@ TEST_CASE("WaveSystem: threatAccumulationRate matches the rate formula outside q
|
||||
WaveSystem ws(cfg, rng);
|
||||
|
||||
// threat_rate_formula = "x", boss wave counter starts at 1 → rate = 1 threat/s.
|
||||
REQUIRE(ws.threatAccumulationRate() == Approx(1.0));
|
||||
REQUIRE(ws.getThreatAccumulationRate() == Approx(1.0));
|
||||
}
|
||||
|
||||
TEST_CASE("WaveSystem: threatAccumulationRate is 0 during a quiet window", "[wave]")
|
||||
@@ -71,14 +71,14 @@ TEST_CASE("WaveSystem: threatAccumulationRate is 0 during a quiet window", "[wav
|
||||
std::mt19937 rng(42);
|
||||
WaveSystem ws(cfg, rng);
|
||||
|
||||
REQUIRE(ws.threatAccumulationRate() == Approx(0.0));
|
||||
REQUIRE(ws.getThreatAccumulationRate() == Approx(0.0));
|
||||
|
||||
const double before = ws.threatLevel();
|
||||
const double before = ws.getThreatLevel();
|
||||
for (int i = 0; i < static_cast<int>(secondsToTicks(1.0)); ++i)
|
||||
{
|
||||
ws.tickThreatAccumulation();
|
||||
}
|
||||
REQUIRE(ws.threatLevel() == Approx(before));
|
||||
REQUIRE(ws.getThreatLevel() == Approx(before));
|
||||
}
|
||||
|
||||
TEST_CASE("WaveSystem: generation starts at 0 and increments on station destruction", "[wave]")
|
||||
@@ -87,11 +87,11 @@ TEST_CASE("WaveSystem: generation starts at 0 and increments on station destruct
|
||||
std::mt19937 rng(42);
|
||||
WaveSystem ws(cfg, rng);
|
||||
|
||||
REQUIRE(ws.generation() == 0);
|
||||
REQUIRE(ws.getGeneration() == 0);
|
||||
ws.onEnemyStationsDestroyed();
|
||||
REQUIRE(ws.generation() == 1);
|
||||
REQUIRE(ws.getGeneration() == 1);
|
||||
ws.onEnemyStationsDestroyed();
|
||||
REQUIRE(ws.generation() == 2);
|
||||
REQUIRE(ws.getGeneration() == 2);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -104,7 +104,7 @@ TEST_CASE("WaveSystem: Simulation pre-places HQ + 2 player + 2 enemy stations",
|
||||
|
||||
// HQ is still a Building (for belt integration).
|
||||
int hqCount = 0;
|
||||
for (const Building& b : sim.buildings().allBuildings())
|
||||
for (const Building& b : sim.getBuildings().getAllBuildings())
|
||||
{
|
||||
if (b.type == BuildingType::Hq) { ++hqCount; }
|
||||
}
|
||||
@@ -112,7 +112,7 @@ TEST_CASE("WaveSystem: Simulation pre-places HQ + 2 player + 2 enemy stations",
|
||||
// Stations are ECS entities.
|
||||
int playerCount = 0;
|
||||
int enemyCount = 0;
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f)
|
||||
{
|
||||
if (f.isEnemy) { ++enemyCount; }
|
||||
@@ -129,10 +129,10 @@ TEST_CASE("WaveSystem: HQ has correct initial HP from config", "[wave]")
|
||||
const Simulation sim(loadConfig(), 42);
|
||||
|
||||
const float expectedHp =
|
||||
static_cast<float>(sim.config().stations.hq.hpFormula.evaluate(0.0));
|
||||
static_cast<float>(sim.getConfig().stations.hq.hpFormula.evaluate(0.0));
|
||||
bool found = false;
|
||||
float actualHp = 0.0f;
|
||||
sim.admin().forEach<HqProxyComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<HqProxyComponent, HealthComponent>(
|
||||
[&](entt::entity /*e*/, const HqProxyComponent& /*hq*/, const HealthComponent& h)
|
||||
{
|
||||
found = true;
|
||||
@@ -147,7 +147,7 @@ TEST_CASE("WaveSystem: HQ anchor is at asteroid right edge", "[wave]")
|
||||
{
|
||||
const Simulation sim(loadConfig(), 42);
|
||||
|
||||
for (const Building& b : sim.buildings().allBuildings())
|
||||
for (const Building& b : sim.getBuildings().getAllBuildings())
|
||||
{
|
||||
if (b.type != BuildingType::Hq) { continue; }
|
||||
// Rightmost body cell must be at x = -1 (asteroid right edge).
|
||||
@@ -165,11 +165,11 @@ TEST_CASE("WaveSystem: player stations have weapon set", "[wave]")
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
int armedPlayerStations = 0;
|
||||
sim.admin().forEach<WeaponComponent, ModuleOwnerComponent>(
|
||||
sim.getAdmin().forEach<WeaponComponent, ModuleOwnerComponent>(
|
||||
[&](entt::entity /*e*/, const WeaponComponent& w, const ModuleOwnerComponent& mo)
|
||||
{
|
||||
if (!sim.admin().hasAll<StationBodyComponent>(mo.owner)) { return; }
|
||||
const FactionComponent& f = sim.admin().get<FactionComponent>(mo.owner);
|
||||
if (!sim.getAdmin().hasAll<StationBodyComponent>(mo.owner)) { return; }
|
||||
const FactionComponent& f = sim.getAdmin().get<FactionComponent>(mo.owner);
|
||||
if (!f.isEnemy)
|
||||
{
|
||||
++armedPlayerStations;
|
||||
@@ -186,11 +186,11 @@ TEST_CASE("WaveSystem: enemy stations have weapon set", "[wave]")
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
int armedEnemyStations = 0;
|
||||
sim.admin().forEach<WeaponComponent, ModuleOwnerComponent>(
|
||||
sim.getAdmin().forEach<WeaponComponent, ModuleOwnerComponent>(
|
||||
[&](entt::entity /*e*/, const WeaponComponent& w, const ModuleOwnerComponent& mo)
|
||||
{
|
||||
if (!sim.admin().hasAll<StationBodyComponent>(mo.owner)) { return; }
|
||||
const FactionComponent& f = sim.admin().get<FactionComponent>(mo.owner);
|
||||
if (!sim.getAdmin().hasAll<StationBodyComponent>(mo.owner)) { return; }
|
||||
const FactionComponent& f = sim.getAdmin().get<FactionComponent>(mo.owner);
|
||||
if (f.isEnemy)
|
||||
{
|
||||
++armedEnemyStations;
|
||||
@@ -221,7 +221,7 @@ TEST_CASE("WaveSystem: enemy ships spawn after the initial gap elapses", "[wave]
|
||||
sim.tick();
|
||||
if (!foundEnemyShip)
|
||||
{
|
||||
sim.admin().forEach<ShipIdentityComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<ShipIdentityComponent, FactionComponent>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& /*si*/,
|
||||
const FactionComponent& f)
|
||||
{
|
||||
@@ -253,7 +253,7 @@ TEST_CASE("WaveSystem: destroying both enemy stations triggers a push", "[wave]"
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
// Damage both enemy stations to 0.
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f, HealthComponent& h)
|
||||
{
|
||||
if (f.isEnemy) { h.hp = -1.0f; }
|
||||
@@ -263,7 +263,7 @@ TEST_CASE("WaveSystem: destroying both enemy stations triggers a push", "[wave]"
|
||||
|
||||
// After push: should have 2 new enemy stations.
|
||||
int enemyCount = 0;
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f)
|
||||
{
|
||||
if (f.isEnemy) { ++enemyCount; }
|
||||
@@ -275,7 +275,7 @@ TEST_CASE("WaveSystem: push generates pending schematic choices", "[wave]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f, HealthComponent& h)
|
||||
{
|
||||
if (f.isEnemy) { h.hp = -1.0f; }
|
||||
@@ -293,7 +293,7 @@ TEST_CASE("WaveSystem: push schematic choices have valid ids", "[wave]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f, HealthComponent& h)
|
||||
{
|
||||
if (f.isEnemy) { h.hp = -1.0f; }
|
||||
@@ -306,20 +306,20 @@ TEST_CASE("WaveSystem: push schematic choices have valid ids", "[wave]")
|
||||
for (const SchematicChoiceOption& opt : choices)
|
||||
{
|
||||
bool validId = false;
|
||||
for (const ShipDef& def : sim.config().ships.ships)
|
||||
for (const ShipDef& def : sim.getConfig().ships.ships)
|
||||
{
|
||||
if (def.id == opt.schematicId) { validId = true; break; }
|
||||
}
|
||||
if (!validId)
|
||||
{
|
||||
for (const ModuleDef& def : sim.config().modules.modules)
|
||||
for (const ModuleDef& def : sim.getConfig().modules.modules)
|
||||
{
|
||||
if (def.id == opt.schematicId) { validId = true; break; }
|
||||
}
|
||||
}
|
||||
if (!validId)
|
||||
{
|
||||
for (const RecipeDef& def : sim.config().recipes.recipes)
|
||||
for (const RecipeDef& def : sim.getConfig().recipes.recipes)
|
||||
{
|
||||
if (def.id == opt.schematicId) { validId = true; break; }
|
||||
}
|
||||
@@ -332,7 +332,7 @@ TEST_CASE("WaveSystem: schematic choices have no duplicates", "[wave]")
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f, HealthComponent& h)
|
||||
{
|
||||
if (f.isEnemy) { h.hp = -1.0f; }
|
||||
@@ -352,7 +352,7 @@ TEST_CASE("WaveSystem: applySchematicChoice clears pending and applies", "[wave]
|
||||
{
|
||||
Simulation sim(loadConfig(), 42);
|
||||
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f, HealthComponent& h)
|
||||
{
|
||||
if (f.isEnemy) { h.hp = -1.0f; }
|
||||
@@ -370,7 +370,7 @@ TEST_CASE("WaveSystem: push places new enemy stations further right", "[wave]")
|
||||
|
||||
// Record the X position of the initial enemy stations.
|
||||
int initialX = std::numeric_limits<int>::min();
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f)
|
||||
{
|
||||
if (f.isEnemy && sb.anchor.x() > initialX)
|
||||
@@ -379,7 +379,7 @@ TEST_CASE("WaveSystem: push places new enemy stations further right", "[wave]")
|
||||
}
|
||||
});
|
||||
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[](entt::entity /*e*/, const StationBodyComponent& /*sb*/, const FactionComponent& f, HealthComponent& h)
|
||||
{
|
||||
if (f.isEnemy) { h.hp = -1.0f; }
|
||||
@@ -387,7 +387,7 @@ TEST_CASE("WaveSystem: push places new enemy stations further right", "[wave]")
|
||||
sim.tick();
|
||||
|
||||
int newX = std::numeric_limits<int>::min();
|
||||
sim.admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
sim.getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f)
|
||||
{
|
||||
if (f.isEnemy && sb.anchor.x() > newX)
|
||||
|
||||
@@ -211,7 +211,7 @@ void GameWorldView::onFrame()
|
||||
if (m_replayPlayer->isFinished()
|
||||
|| m_sim->isWon() || m_sim->isGameOver()) { break; }
|
||||
m_sim->tick();
|
||||
m_replayPlayer->advanceTo(m_sim->currentTick());
|
||||
m_replayPlayer->advanceTo(m_sim->getCurrentTick());
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -263,7 +263,7 @@ void GameWorldView::onFrame()
|
||||
// Expire old beams. Lifetime is measured in game ticks so beams stay
|
||||
// visible while the simulation is paused or slowed (REQ-SHP-FIRING-BEAM).
|
||||
{
|
||||
const Tick now = m_sim->currentTick();
|
||||
const Tick now = m_sim->getCurrentTick();
|
||||
std::vector<ActiveBeam> live;
|
||||
for (const ActiveBeam& b : m_activeBeams)
|
||||
{
|
||||
@@ -314,11 +314,11 @@ void GameWorldView::onFrame()
|
||||
|
||||
// Fire events for any state that changed since the last frame
|
||||
{
|
||||
const Tick newTick = m_sim->currentTick();
|
||||
const int newBlocks = m_sim->buildingBlocksStock();
|
||||
const int newExpCost = m_sim->currentExpansionCost();
|
||||
const int newBoss = m_sim->bossWaveCounter();
|
||||
const Tick newCountdown = m_sim->bossCountdownTicks();
|
||||
const Tick newTick = m_sim->getCurrentTick();
|
||||
const int newBlocks = m_sim->getBuildingBlocksStock();
|
||||
const int newExpCost = m_sim->getCurrentExpansionCost();
|
||||
const int newBoss = m_sim->getBossWaveCounter();
|
||||
const Tick newCountdown = m_sim->getBossCountdownTicks();
|
||||
|
||||
if (newTick != m_lastTick)
|
||||
{
|
||||
@@ -384,16 +384,16 @@ void GameWorldView::onFrame()
|
||||
|
||||
// Artifact count is a passive reflection of sim state (not a live-input source
|
||||
// like the schematic/game-over polls above), so it updates during replay too —
|
||||
// the recorded ApplySchematicChoice drives m_sim->artifactCount() forward and
|
||||
// the recorded ApplySchematicChoice drives m_sim->getArtifactCount() forward and
|
||||
// the header bar must track it. Fires on the first frame (count 0 vs the -1
|
||||
// sentinel), which also populates the win-count max (replacing the "0/?" label).
|
||||
const int currentArtifactCount = m_sim->artifactCount();
|
||||
const int currentArtifactCount = m_sim->getArtifactCount();
|
||||
if (currentArtifactCount != m_lastArtifactCount)
|
||||
{
|
||||
m_lastArtifactCount = currentArtifactCount;
|
||||
EventManager::getInstance()->sendEventImmediately(
|
||||
std::make_shared<ArtifactCountChangedEvent>(
|
||||
currentArtifactCount, m_sim->config().world.artifacts.artifactWinCount));
|
||||
currentArtifactCount, m_sim->getConfig().world.artifacts.artifactWinCount));
|
||||
}
|
||||
|
||||
update();
|
||||
@@ -432,27 +432,27 @@ void GameWorldView::paintGL()
|
||||
// Coordinate helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
float GameWorldView::tilePx() const
|
||||
float GameWorldView::getTilePx() const
|
||||
{
|
||||
if (m_config->world.heightTiles <= 0) { return 1.0f; }
|
||||
return static_cast<float>(height()) / static_cast<float>(m_config->world.heightTiles);
|
||||
}
|
||||
|
||||
float GameWorldView::viewportWidthTiles() const
|
||||
float GameWorldView::getViewportWidthTiles() const
|
||||
{
|
||||
return static_cast<float>(width()) / tilePx();
|
||||
return static_cast<float>(width()) / getTilePx();
|
||||
}
|
||||
|
||||
float GameWorldView::viewLeftTiles() const
|
||||
float GameWorldView::getViewLeftTiles() const
|
||||
{
|
||||
return m_scrollXTiles - viewportWidthTiles() / 2.0f;
|
||||
return m_scrollXTiles - getViewportWidthTiles() / 2.0f;
|
||||
}
|
||||
|
||||
QPointF GameWorldView::worldToWidget(QVector2D worldPos) const
|
||||
{
|
||||
return QPointF(
|
||||
static_cast<qreal>((worldPos.x() - viewLeftTiles()) * tilePx()),
|
||||
static_cast<qreal>(worldPos.y() * tilePx()));
|
||||
static_cast<qreal>((worldPos.x() - getViewLeftTiles()) * getTilePx()),
|
||||
static_cast<qreal>(worldPos.y() * getTilePx()));
|
||||
}
|
||||
|
||||
QPointF GameWorldView::tileToWidget(QPoint tile) const
|
||||
@@ -463,15 +463,15 @@ QPointF GameWorldView::tileToWidget(QPoint tile) const
|
||||
|
||||
QPoint GameWorldView::widgetToTile(QPoint widgetPt) const
|
||||
{
|
||||
const float wx = static_cast<float>(widgetPt.x()) / tilePx() + viewLeftTiles();
|
||||
const float wy = static_cast<float>(widgetPt.y()) / tilePx();
|
||||
const float wx = static_cast<float>(widgetPt.x()) / getTilePx() + getViewLeftTiles();
|
||||
const float wy = static_cast<float>(widgetPt.y()) / getTilePx();
|
||||
return QPoint(static_cast<int>(std::floor(wx)), static_cast<int>(std::floor(wy)));
|
||||
}
|
||||
|
||||
QVector2D GameWorldView::widgetToWorld(QPoint widgetPt) const
|
||||
{
|
||||
const float wx = static_cast<float>(widgetPt.x()) / tilePx() + viewLeftTiles();
|
||||
const float wy = static_cast<float>(widgetPt.y()) / tilePx();
|
||||
const float wx = static_cast<float>(widgetPt.x()) / getTilePx() + getViewLeftTiles();
|
||||
const float wy = static_cast<float>(widgetPt.y()) / getTilePx();
|
||||
return QVector2D(wx, wy);
|
||||
}
|
||||
|
||||
@@ -479,22 +479,22 @@ QRectF GameWorldView::tileRect(QPoint tile) const
|
||||
{
|
||||
const QPointF tl = tileToWidget(tile);
|
||||
return QRectF(tl.x(), tl.y(),
|
||||
static_cast<qreal>(tilePx()), static_cast<qreal>(tilePx()));
|
||||
static_cast<qreal>(getTilePx()), static_cast<qreal>(getTilePx()));
|
||||
}
|
||||
|
||||
QRect GameWorldView::viewportRect() const
|
||||
QRect GameWorldView::getViewportRect() const
|
||||
{
|
||||
const int left = static_cast<int>(std::floor(viewLeftTiles())) - 1;
|
||||
const int left = static_cast<int>(std::floor(getViewLeftTiles())) - 1;
|
||||
const int top = 0;
|
||||
const int right = static_cast<int>(std::ceil(viewLeftTiles() + viewportWidthTiles())) + 1;
|
||||
const int right = static_cast<int>(std::ceil(getViewLeftTiles() + getViewportWidthTiles())) + 1;
|
||||
const int bottom = m_config->world.heightTiles;
|
||||
return QRect(left, top, right - left, bottom - top);
|
||||
}
|
||||
|
||||
float GameWorldView::asteroidLeftEdge() const
|
||||
float GameWorldView::getAsteroidLeftEdge() const
|
||||
{
|
||||
float leftX = -static_cast<float>(m_sim->currentAsteroidWidth_tiles());
|
||||
for (const Building& b : m_sim->buildings().allBuildings())
|
||||
float leftX = -static_cast<float>(m_sim->getCurrentAsteroidWidth_tiles());
|
||||
for (const Building& b : m_sim->getBuildings().getAllBuildings())
|
||||
{
|
||||
for (const QPoint& cell : b.bodyCells)
|
||||
{
|
||||
@@ -507,11 +507,11 @@ float GameWorldView::asteroidLeftEdge() const
|
||||
return leftX;
|
||||
}
|
||||
|
||||
float GameWorldView::enemyStationRightEdge() const
|
||||
float GameWorldView::getEnemyStationRightEdge() const
|
||||
{
|
||||
float rightX = static_cast<float>(m_config->world.regions.playerBufferWidth_tiles
|
||||
+ m_config->world.regions.contestZoneWidth_tiles);
|
||||
m_sim->admin().forEach<StationBodyComponent, FactionComponent>(
|
||||
m_sim->getAdmin().forEach<StationBodyComponent, FactionComponent>(
|
||||
[&rightX](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f)
|
||||
{
|
||||
if (!f.isEnemy) { return; }
|
||||
@@ -546,7 +546,7 @@ float GameWorldView::panSpeedTilesPerSecondAt(float viewCenterXTiles) const
|
||||
const float fast = static_cast<float>(m_config->world.scroll.panSpeedFast_tps);
|
||||
const float half = static_cast<float>(m_config->world.scroll.panRampBandWidth_tiles) / 2.0f;
|
||||
const float leftEdge = static_cast<float>(m_config->world.regions.playerBufferWidth_tiles);
|
||||
const float rightEdge = enemyStationRightEdge();
|
||||
const float rightEdge = getEnemyStationRightEdge();
|
||||
|
||||
// Rising ramp at the left boundary (slow -> fast) and falling ramp at the right
|
||||
// boundary (fast -> slow); their minimum yields flat-slow outside, flat-fast in
|
||||
@@ -562,8 +562,8 @@ void GameWorldView::clampScroll()
|
||||
// m_scrollXTiles is the view center, so the pan limits are the edges themselves:
|
||||
// the view can pan left until the buildable/asteroid edge is centered, and right
|
||||
// until the enemy stations are centered (revealing a little space beyond them).
|
||||
const float leftBound = asteroidLeftEdge();
|
||||
const float rightBound = enemyStationRightEdge();
|
||||
const float leftBound = getAsteroidLeftEdge();
|
||||
const float rightBound = getEnemyStationRightEdge();
|
||||
m_scrollXTiles = std::max(leftBound, std::min(m_scrollXTiles, rightBound));
|
||||
}
|
||||
|
||||
@@ -586,7 +586,7 @@ bool GameWorldView::isValidPlacement(BuildingType type, QPoint anchor,
|
||||
// Terrain and world-bounds validity are owned by the simulation
|
||||
// (REQ-BLD-PLACE-VALID); the presentation layer only adds the occupancy /
|
||||
// rotate-in-place check.
|
||||
if (!m_sim->buildings().isPlacementValid(type, anchor, rot))
|
||||
if (!m_sim->getBuildings().isPlacementValid(type, anchor, rot))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -598,7 +598,7 @@ bool GameWorldView::isValidPlacement(BuildingType type, QPoint anchor,
|
||||
bool anyOccupied = false;
|
||||
for (const QPoint& relCell : parsed.bodyCells)
|
||||
{
|
||||
if (m_sim->buildings().isTileOccupied(anchor + relCell))
|
||||
if (m_sim->getBuildings().isTileOccupied(anchor + relCell))
|
||||
{
|
||||
anyOccupied = true;
|
||||
break;
|
||||
@@ -607,14 +607,14 @@ bool GameWorldView::isValidPlacement(BuildingType type, QPoint anchor,
|
||||
|
||||
if (anyOccupied)
|
||||
{
|
||||
return m_sim->buildings().findRotateInPlaceTarget(type, anchor, rot).has_value();
|
||||
return m_sim->getBuildings().findRotateInPlaceTarget(type, anchor, rot).has_value();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
BuildingId GameWorldView::buildingAtTile(QPoint tile) const
|
||||
{
|
||||
for (const Building& b : m_sim->buildings().allBuildings())
|
||||
for (const Building& b : m_sim->getBuildings().getAllBuildings())
|
||||
{
|
||||
for (const QPoint& cell : b.bodyCells)
|
||||
{
|
||||
@@ -629,7 +629,7 @@ BuildingId GameWorldView::buildingAtTile(QPoint tile) const
|
||||
|
||||
BuildingId GameWorldView::siteAtTile(QPoint tile) const
|
||||
{
|
||||
for (const ConstructionSite& s : m_sim->buildings().allSites())
|
||||
for (const ConstructionSite& s : m_sim->getBuildings().getAllSites())
|
||||
{
|
||||
for (const QPoint& cell : s.bodyCells)
|
||||
{
|
||||
@@ -651,7 +651,7 @@ std::vector<BuildingId> GameWorldView::buildingsInBox(QPoint cornerA, QPoint cor
|
||||
const int y1 = std::max(cornerA.y(), cornerB.y());
|
||||
|
||||
std::vector<BuildingId> ids;
|
||||
for (const Building& b : m_sim->buildings().allBuildings())
|
||||
for (const Building& b : m_sim->getBuildings().getAllBuildings())
|
||||
{
|
||||
for (const QPoint& cell : b.bodyCells)
|
||||
{
|
||||
@@ -663,7 +663,7 @@ std::vector<BuildingId> GameWorldView::buildingsInBox(QPoint cornerA, QPoint cor
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const ConstructionSite& s : m_sim->buildings().allSites())
|
||||
for (const ConstructionSite& s : m_sim->getBuildings().getAllSites())
|
||||
{
|
||||
for (const QPoint& cell : s.bodyCells)
|
||||
{
|
||||
@@ -680,11 +680,11 @@ std::vector<BuildingId> GameWorldView::buildingsInBox(QPoint cornerA, QPoint cor
|
||||
|
||||
std::optional<QVector2D> GameWorldView::entityPosition(entt::entity entity) const
|
||||
{
|
||||
if (!m_sim->admin().isValid(entity) || !m_sim->admin().hasAll<PositionComponent>(entity))
|
||||
if (!m_sim->getAdmin().isValid(entity) || !m_sim->getAdmin().hasAll<PositionComponent>(entity))
|
||||
{
|
||||
return std::nullopt;
|
||||
}
|
||||
return m_sim->admin().get<PositionComponent>(entity).value;
|
||||
return m_sim->getAdmin().get<PositionComponent>(entity).value;
|
||||
}
|
||||
|
||||
void GameWorldView::clearScrapSelection()
|
||||
@@ -700,7 +700,7 @@ void GameWorldView::pruneDespawnedScrap()
|
||||
if (m_selectedScrap.empty()) { return; }
|
||||
|
||||
std::vector<entt::entity> live;
|
||||
for (const ScrapInfo& info : m_sim->scraps().allScrapInfo())
|
||||
for (const ScrapInfo& info : m_sim->getScraps().getAllScrapInfo())
|
||||
{
|
||||
if (std::find(m_selectedScrap.begin(), m_selectedScrap.end(), info.entity)
|
||||
!= m_selectedScrap.end())
|
||||
@@ -747,7 +747,7 @@ void GameWorldView::placeBlueprintAtTile(QPoint center)
|
||||
int totalCost = 0;
|
||||
for (const BlueprintBuilding& bb : bp.buildings)
|
||||
{
|
||||
if (m_sim->buildings().findRotateInPlaceTarget(
|
||||
if (m_sim->getBuildings().findRotateInPlaceTarget(
|
||||
bb.type, center + bb.offset, bb.rotation).has_value())
|
||||
{
|
||||
continue;
|
||||
@@ -755,13 +755,13 @@ void GameWorldView::placeBlueprintAtTile(QPoint center)
|
||||
const BuildingDef* def = findBuildingDef(bb.type);
|
||||
if (def) { totalCost += def->cost; }
|
||||
}
|
||||
if (m_sim->buildingBlocksStock() < totalCost) { return; }
|
||||
if (m_sim->getBuildingBlocksStock() < totalCost) { return; }
|
||||
|
||||
for (const BlueprintBuilding& bb : bp.buildings)
|
||||
{
|
||||
const QPoint anchor = center + bb.offset;
|
||||
const std::optional<BuildingId> rotateTarget =
|
||||
m_sim->buildings().findRotateInPlaceTarget(bb.type, anchor, bb.rotation);
|
||||
m_sim->getBuildings().findRotateInPlaceTarget(bb.type, anchor, bb.rotation);
|
||||
if (rotateTarget.has_value())
|
||||
{
|
||||
std::shared_ptr<RotateInPlaceCommand> rotateCommand =
|
||||
@@ -832,7 +832,7 @@ void GameWorldView::placeAtTile(QPoint tile)
|
||||
}
|
||||
|
||||
const std::optional<BuildingId> rotateTarget =
|
||||
m_sim->buildings().findRotateInPlaceTarget(type, tile, m_ghostRotation);
|
||||
m_sim->getBuildings().findRotateInPlaceTarget(type, tile, m_ghostRotation);
|
||||
if (rotateTarget.has_value())
|
||||
{
|
||||
std::shared_ptr<RotateInPlaceCommand> command =
|
||||
@@ -853,7 +853,7 @@ void GameWorldView::placeAtTile(QPoint tile)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!m_sim->buildings().isTileOccupied(tile) && canAfford(type))
|
||||
if (!m_sim->getBuildings().isTileOccupied(tile) && canAfford(type))
|
||||
{
|
||||
enqueuePlaceBuilding(type, tile, m_ghostRotation);
|
||||
m_beltDragTiles.insert(tile);
|
||||
@@ -863,7 +863,7 @@ void GameWorldView::placeAtTile(QPoint tile)
|
||||
|| type == BuildingType::TunnelEntry
|
||||
|| type == BuildingType::TunnelExit)
|
||||
{
|
||||
if (!m_sim->buildings().isTileOccupied(tile) && canAfford(type))
|
||||
if (!m_sim->getBuildings().isTileOccupied(tile) && canAfford(type))
|
||||
{
|
||||
enqueuePlaceBuilding(type, tile, m_ghostRotation);
|
||||
if (type == BuildingType::TunnelEntry)
|
||||
@@ -889,7 +889,7 @@ void GameWorldView::placeAtTile(QPoint tile)
|
||||
void GameWorldView::drawPortGlyph(QPainter& painter, QPoint bodyTile,
|
||||
Rotation direction, const QColor& color)
|
||||
{
|
||||
const float px = tilePx();
|
||||
const float px = getTilePx();
|
||||
const QRectF tr = tileRect(bodyTile);
|
||||
const QPointF center(tr.x() + static_cast<qreal>(px) * 0.5,
|
||||
tr.y() + static_cast<qreal>(px) * 0.5);
|
||||
@@ -922,13 +922,13 @@ void GameWorldView::drawPortGlyph(QPainter& painter, QPoint bodyTile,
|
||||
|
||||
void GameWorldView::drawTiles(QPainter& painter)
|
||||
{
|
||||
const int leftTile = static_cast<int>(std::floor(viewLeftTiles())) - 1;
|
||||
const int rightTile = leftTile + static_cast<int>(std::ceil(viewportWidthTiles())) + 2;
|
||||
const int leftTile = static_cast<int>(std::floor(getViewLeftTiles())) - 1;
|
||||
const int rightTile = leftTile + static_cast<int>(std::ceil(getViewportWidthTiles())) + 2;
|
||||
const int bottomTile = m_config->world.heightTiles;
|
||||
|
||||
// Asteroid columns left of the buildable edge are not yet unlocked by
|
||||
// expansion; tint them so the player sees the reachable-but-locked area.
|
||||
const int buildableLeftX = -m_sim->currentAsteroidWidth_tiles();
|
||||
const int buildableLeftX = -m_sim->getCurrentAsteroidWidth_tiles();
|
||||
|
||||
painter.setPen(Qt::NoPen);
|
||||
for (int x = leftTile; x <= rightTile; ++x)
|
||||
@@ -951,7 +951,7 @@ void GameWorldView::drawTiles(QPainter& painter)
|
||||
|
||||
void GameWorldView::drawBuildings(QPainter& painter)
|
||||
{
|
||||
for (const Building& b : m_sim->buildings().allBuildings())
|
||||
for (const Building& b : m_sim->getBuildings().getAllBuildings())
|
||||
{
|
||||
const std::map<BuildingType, BuildingVisuals>::const_iterator it =
|
||||
m_visuals->buildings.find(b.type);
|
||||
@@ -966,8 +966,8 @@ void GameWorldView::drawBuildings(QPainter& painter)
|
||||
|
||||
const QPointF tl = tileToWidget(b.anchor);
|
||||
const QRectF bboxRect(tl.x(), tl.y(),
|
||||
b.footprint.width() * static_cast<qreal>(tilePx()),
|
||||
b.footprint.height() * static_cast<qreal>(tilePx()));
|
||||
b.footprint.width() * static_cast<qreal>(getTilePx()),
|
||||
b.footprint.height() * static_cast<qreal>(getTilePx()));
|
||||
|
||||
painter.setPen(QPen(bv.outline, 1));
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
@@ -988,7 +988,7 @@ void GameWorldView::drawBuildings(QPainter& painter)
|
||||
// HP bar below the HQ footprint; the HQ's HP lives on its proxy entity.
|
||||
if (b.type == BuildingType::Hq)
|
||||
{
|
||||
m_sim->admin().forEach<HqProxyComponent, FactionComponent, HealthComponent>(
|
||||
m_sim->getAdmin().forEach<HqProxyComponent, FactionComponent, HealthComponent>(
|
||||
[&](entt::entity /*e*/, const HqProxyComponent& /*hq*/,
|
||||
const FactionComponent& f, const HealthComponent& h)
|
||||
{
|
||||
@@ -1002,7 +1002,7 @@ void GameWorldView::drawBuildings(QPainter& painter)
|
||||
}
|
||||
|
||||
painter.setOpacity(0.5);
|
||||
for (const ConstructionSite& s : m_sim->buildings().allSites())
|
||||
for (const ConstructionSite& s : m_sim->getBuildings().getAllSites())
|
||||
{
|
||||
const std::map<BuildingType, BuildingVisuals>::const_iterator it =
|
||||
m_visuals->buildings.find(s.type);
|
||||
@@ -1016,8 +1016,8 @@ void GameWorldView::drawBuildings(QPainter& painter)
|
||||
|
||||
const QPointF tl = tileToWidget(s.anchor);
|
||||
const QRectF bboxRect(tl.x(), tl.y(),
|
||||
s.footprint.width() * static_cast<qreal>(tilePx()),
|
||||
s.footprint.height() * static_cast<qreal>(tilePx()));
|
||||
s.footprint.width() * static_cast<qreal>(getTilePx()),
|
||||
s.footprint.height() * static_cast<qreal>(getTilePx()));
|
||||
painter.setPen(QPen(bv.outline, 1, Qt::DashLine));
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
painter.drawRect(bboxRect);
|
||||
@@ -1030,7 +1030,7 @@ void GameWorldView::drawBuildings(QPainter& painter)
|
||||
int pct = 0;
|
||||
if (s.completesAt > 0 && durationTicks > 0)
|
||||
{
|
||||
const Tick elapsed = m_sim->currentTick()
|
||||
const Tick elapsed = m_sim->getCurrentTick()
|
||||
- (s.completesAt - durationTicks);
|
||||
pct = static_cast<int>(
|
||||
std::max(Tick(0), std::min(durationTicks, elapsed))
|
||||
@@ -1079,12 +1079,12 @@ std::optional<QRectF> GameWorldView::footprintWidgetRect(BuildingId id) const
|
||||
std::optional<QPoint> anchor;
|
||||
std::optional<QSize> footprint;
|
||||
|
||||
if (const Building* b = m_sim->buildings().findBuilding(id))
|
||||
if (const Building* b = m_sim->getBuildings().findBuilding(id))
|
||||
{
|
||||
anchor = b->anchor;
|
||||
footprint = b->footprint;
|
||||
}
|
||||
else if (const ConstructionSite* s = m_sim->buildings().findSite(id))
|
||||
else if (const ConstructionSite* s = m_sim->getBuildings().findSite(id))
|
||||
{
|
||||
anchor = s->anchor;
|
||||
footprint = s->footprint;
|
||||
@@ -1093,8 +1093,8 @@ std::optional<QRectF> GameWorldView::footprintWidgetRect(BuildingId id) const
|
||||
|
||||
const QPointF tl = tileToWidget(*anchor);
|
||||
return QRectF(tl.x(), tl.y(),
|
||||
footprint->width() * static_cast<qreal>(tilePx()),
|
||||
footprint->height() * static_cast<qreal>(tilePx()));
|
||||
footprint->width() * static_cast<qreal>(getTilePx()),
|
||||
footprint->height() * static_cast<qreal>(getTilePx()));
|
||||
}
|
||||
|
||||
void GameWorldView::drawSelectionHighlights(QPainter& painter)
|
||||
@@ -1111,11 +1111,11 @@ void GameWorldView::drawSelectionHighlights(QPainter& painter)
|
||||
}
|
||||
|
||||
// A ring around each selected scrap pile, sitting just outside the pile's
|
||||
// rendered circle (radius tilePx()*0.2, matching drawScrap) (REQ-UI-SCRAP-CLICK-SELECT).
|
||||
// rendered circle (radius getTilePx()*0.2, matching drawScrap) (REQ-UI-SCRAP-CLICK-SELECT).
|
||||
if (!m_selectedScrap.empty())
|
||||
{
|
||||
const qreal outlineRadius = static_cast<qreal>(tilePx() * 0.2f) + 3.0;
|
||||
for (const ScrapInfo& scrap : m_sim->scraps().allScrapInfo())
|
||||
const qreal outlineRadius = static_cast<qreal>(getTilePx() * 0.2f) + 3.0;
|
||||
for (const ScrapInfo& scrap : m_sim->getScraps().getAllScrapInfo())
|
||||
{
|
||||
if (std::find(m_selectedScrap.begin(), m_selectedScrap.end(), scrap.entity)
|
||||
== m_selectedScrap.end()) { continue; }
|
||||
@@ -1136,13 +1136,13 @@ void GameWorldView::drawCopyConfigFeedback(QPainter& painter)
|
||||
painter.setPen(Qt::NoPen);
|
||||
painter.setBrush(color);
|
||||
const BuildingType type = m_copiedConfig->type;
|
||||
for (const Building& b : m_sim->buildings().allBuildings())
|
||||
for (const Building& b : m_sim->getBuildings().getAllBuildings())
|
||||
{
|
||||
if (b.type != type) { continue; }
|
||||
const std::optional<QRectF> rect = footprintWidgetRect(b.id);
|
||||
if (rect.has_value()) { painter.drawRect(*rect); }
|
||||
}
|
||||
for (const ConstructionSite& s : m_sim->buildings().allSites())
|
||||
for (const ConstructionSite& s : m_sim->getBuildings().getAllSites())
|
||||
{
|
||||
if (s.type != type) { continue; }
|
||||
const std::optional<QRectF> rect = footprintWidgetRect(s.id);
|
||||
@@ -1163,7 +1163,7 @@ void GameWorldView::drawCopyConfigFeedback(QPainter& painter)
|
||||
|
||||
void GameWorldView::drawPortItems(QPainter& painter)
|
||||
{
|
||||
const float halfPx = tilePx() * 0.5f * 0.5f;
|
||||
const float halfPx = getTilePx() * 0.5f * 0.5f;
|
||||
|
||||
// Port items are drawn over the buildings (drawBuildings runs first) but clipped
|
||||
// to a thin margin at each machine's edges: the clip region is the whole view
|
||||
@@ -1174,10 +1174,10 @@ void GameWorldView::drawPortItems(QPainter& painter)
|
||||
// (REQ-MAT-DIRECT-COUPLE). Transport tiles are not machines and never occlude, so
|
||||
// items on belts stay fully visible.
|
||||
constexpr double kPortMarginTiles = 0.2;
|
||||
const double margin = kPortMarginTiles * static_cast<double>(tilePx());
|
||||
const double margin = kPortMarginTiles * static_cast<double>(getTilePx());
|
||||
|
||||
QRegion clip(rect());
|
||||
for (const Building& b : m_sim->buildings().allBuildings())
|
||||
for (const Building& b : m_sim->getBuildings().getAllBuildings())
|
||||
{
|
||||
if (b.type == BuildingType::Belt || b.type == BuildingType::Splitter
|
||||
|| b.type == BuildingType::TunnelEntry || b.type == BuildingType::TunnelExit)
|
||||
@@ -1218,17 +1218,17 @@ void GameWorldView::drawPortItems(QPainter& painter)
|
||||
|
||||
painter.save();
|
||||
painter.setClipRegion(clip);
|
||||
m_sim->buildings().forEachEmergingItem(drawItem);
|
||||
m_sim->buildings().forEachIncomingItem(drawItem);
|
||||
m_sim->getBuildings().forEachEmergingItem(drawItem);
|
||||
m_sim->getBuildings().forEachIncomingItem(drawItem);
|
||||
painter.restore();
|
||||
}
|
||||
|
||||
void GameWorldView::drawBeltItems(QPainter& painter)
|
||||
{
|
||||
const float halfPx = tilePx() * 0.5f * 0.5f;
|
||||
const QRect vr = viewportRect();
|
||||
const float halfPx = getTilePx() * 0.5f * 0.5f;
|
||||
const QRect vr = getViewportRect();
|
||||
|
||||
m_sim->belts().forEachVisualItem(vr, [&](const VisualItem& vi)
|
||||
m_sim->getBelts().forEachVisualItem(vr, [&](const VisualItem& vi)
|
||||
{
|
||||
const std::map<std::string, ItemVisuals>::const_iterator it =
|
||||
m_visuals->items.find(vi.type.id);
|
||||
@@ -1248,8 +1248,8 @@ void GameWorldView::drawBeltItems(QPainter& painter)
|
||||
|
||||
void GameWorldView::drawScrap(QPainter& painter)
|
||||
{
|
||||
const float r = tilePx() * 0.2f;
|
||||
for (const ScrapInfo& scrap : m_sim->scraps().allScrapInfo())
|
||||
const float r = getTilePx() * 0.2f;
|
||||
for (const ScrapInfo& scrap : m_sim->getScraps().getAllScrapInfo())
|
||||
{
|
||||
const QPointF center = worldToWidget(scrap.position);
|
||||
painter.setBrush(QColor(128, 110, 90));
|
||||
@@ -1261,7 +1261,7 @@ void GameWorldView::drawScrap(QPainter& painter)
|
||||
|
||||
void GameWorldView::drawStations(QPainter& painter)
|
||||
{
|
||||
m_sim->admin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
m_sim->getAdmin().forEach<StationBodyComponent, FactionComponent, HealthComponent>(
|
||||
[&](entt::entity e, const StationBodyComponent& sb, const FactionComponent& f,
|
||||
const HealthComponent& h)
|
||||
{
|
||||
@@ -1281,8 +1281,8 @@ void GameWorldView::drawStations(QPainter& painter)
|
||||
|
||||
const QPointF tl = tileToWidget(QPoint(sb.anchor.x(), sb.anchor.y()));
|
||||
const QRectF bboxRect(tl.x(), tl.y(),
|
||||
sb.footprint.width() * static_cast<qreal>(tilePx()),
|
||||
sb.footprint.height() * static_cast<qreal>(tilePx()));
|
||||
sb.footprint.width() * static_cast<qreal>(getTilePx()),
|
||||
sb.footprint.height() * static_cast<qreal>(getTilePx()));
|
||||
|
||||
painter.setPen(QPen(bv.outline, 1));
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
@@ -1306,7 +1306,7 @@ void GameWorldView::drawStations(QPainter& painter)
|
||||
|
||||
void GameWorldView::drawShips(QPainter& painter)
|
||||
{
|
||||
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
|
||||
m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
|
||||
FactionComponent, HealthComponent>(
|
||||
[&](entt::entity e, const ShipIdentityComponent& si,
|
||||
const PositionComponent& pos, const FacingComponent& facing,
|
||||
@@ -1320,8 +1320,8 @@ void GameWorldView::drawShips(QPainter& painter)
|
||||
const QVector2D dir(std::cos(facing.radians), std::sin(facing.radians));
|
||||
const QVector2D perp(-dir.y(), dir.x());
|
||||
|
||||
const float fwd = tilePx() * 0.45f;
|
||||
const float side = tilePx() * 0.25f;
|
||||
const float fwd = getTilePx() * 0.45f;
|
||||
const float side = getTilePx() * 0.25f;
|
||||
|
||||
QPolygonF tri;
|
||||
tri << QPointF(center.x() + static_cast<qreal>(dir.x() * fwd),
|
||||
@@ -1356,7 +1356,7 @@ void GameWorldView::drawShips(QPainter& painter)
|
||||
void GameWorldView::drawHpBar(QPainter& painter, qreal left, qreal top, qreal width,
|
||||
float fraction, bool isEnemy)
|
||||
{
|
||||
const qreal barH = static_cast<qreal>(tilePx()) * 0.12;
|
||||
const qreal barH = static_cast<qreal>(getTilePx()) * 0.12;
|
||||
const float clamped = std::max(0.0f, fraction);
|
||||
painter.fillRect(QRectF(left, top, width, barH), QColor(60, 60, 60));
|
||||
painter.fillRect(QRectF(left, top, width * static_cast<qreal>(clamped), barH),
|
||||
@@ -1366,7 +1366,7 @@ void GameWorldView::drawHpBar(QPainter& painter, qreal left, qreal top, qreal wi
|
||||
void GameWorldView::drawDebugSensorRanges(QPainter& painter)
|
||||
{
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
|
||||
m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, FacingComponent,
|
||||
FactionComponent, SensorRangeComponent>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
|
||||
const PositionComponent& pos, const FacingComponent& /*facing*/,
|
||||
@@ -1378,7 +1378,7 @@ void GameWorldView::drawDebugSensorRanges(QPainter& painter)
|
||||
|
||||
const QPointF center = worldToWidget(pos.value);
|
||||
const qreal radiusPx = static_cast<qreal>(sensor.value_tiles)
|
||||
* static_cast<qreal>(tilePx());
|
||||
* static_cast<qreal>(getTilePx());
|
||||
QColor circleColor = it->second.outline;
|
||||
circleColor.setAlpha(77);
|
||||
painter.setPen(QPen(circleColor, 1));
|
||||
@@ -1404,7 +1404,7 @@ void GameWorldView::drawDebugTargetLines(QPainter& painter)
|
||||
painter.drawLine(worldToWidget(from), worldToWidget(to));
|
||||
};
|
||||
|
||||
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, AttackBehavior>(
|
||||
m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, AttackBehavior>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
|
||||
const PositionComponent& pos, const AttackBehavior& attack)
|
||||
{
|
||||
@@ -1417,7 +1417,7 @@ void GameWorldView::drawDebugTargetLines(QPainter& painter)
|
||||
drawTargetLine(si.schematicId, pos.value, *targetPos);
|
||||
});
|
||||
|
||||
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, RepairBehavior>(
|
||||
m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, RepairBehavior>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
|
||||
const PositionComponent& pos, const RepairBehavior& repair)
|
||||
{
|
||||
@@ -1430,7 +1430,7 @@ void GameWorldView::drawDebugTargetLines(QPainter& painter)
|
||||
drawTargetLine(si.schematicId, pos.value, *targetPos);
|
||||
});
|
||||
|
||||
m_sim->admin().forEach<ShipIdentityComponent, PositionComponent, SalvageScrapBehavior>(
|
||||
m_sim->getAdmin().forEach<ShipIdentityComponent, PositionComponent, SalvageScrapBehavior>(
|
||||
[&](entt::entity /*e*/, const ShipIdentityComponent& si,
|
||||
const PositionComponent& pos, const SalvageScrapBehavior& salvage)
|
||||
{
|
||||
@@ -1446,15 +1446,15 @@ void GameWorldView::drawDebugOverlay(QPainter& painter)
|
||||
|
||||
const QStringList lines = {
|
||||
tr("Accumulated Threat Level: %1")
|
||||
.arg(m_sim->threatLevel(), 0, 'f', 1),
|
||||
.arg(m_sim->getThreatLevel(), 0, 'f', 1),
|
||||
tr("Time until Wave: %1s")
|
||||
.arg(ticksToSeconds(m_sim->normalGapRemainingTicks()), 0, 'f', 1),
|
||||
.arg(ticksToSeconds(m_sim->getNormalGapRemainingTicks()), 0, 'f', 1),
|
||||
tr("Threat Accumulation Rate: %1 threat/s")
|
||||
.arg(m_sim->threatAccumulationRate(), 0, 'f', 1),
|
||||
.arg(m_sim->getThreatAccumulationRate(), 0, 'f', 1),
|
||||
tr("Max Factory Production: %1 threat/s")
|
||||
.arg(m_sim->maxFactoryProductionThreatRate(), 0, 'f', 1),
|
||||
.arg(m_sim->getMaxFactoryProductionThreatRate(), 0, 'f', 1),
|
||||
tr("Current Factory Production: %1 threat/s")
|
||||
.arg(m_sim->currentFactoryProductionThreatRate(), 0, 'f', 1),
|
||||
.arg(m_sim->getCurrentFactoryProductionThreatRate(), 0, 'f', 1),
|
||||
};
|
||||
|
||||
QFont font = painter.font();
|
||||
@@ -1582,12 +1582,12 @@ void GameWorldView::drawOverlays(QPainter& painter)
|
||||
{
|
||||
for (BuildingId id : buildingsInBox(m_boxStartTile, m_boxCurrentTile))
|
||||
{
|
||||
const Building* b = m_sim->buildings().findBuilding(id);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(id);
|
||||
if (b && b->type == BuildingType::Hq) { continue; }
|
||||
const std::vector<QPoint>* cells = nullptr;
|
||||
const ConstructionSite* s = nullptr;
|
||||
if (b) { cells = &b->bodyCells; }
|
||||
else if ((s = m_sim->buildings().findSite(id))) { cells = &s->bodyCells; }
|
||||
else if ((s = m_sim->getBuildings().findSite(id))) { cells = &s->bodyCells; }
|
||||
if (cells)
|
||||
{
|
||||
for (const QPoint& cell : *cells)
|
||||
@@ -1599,7 +1599,7 @@ void GameWorldView::drawOverlays(QPainter& painter)
|
||||
}
|
||||
else if (m_demolishMode && m_demolishHoverBuildingId != kInvalidBuildingId)
|
||||
{
|
||||
const Building* b = m_sim->buildings().findBuilding(m_demolishHoverBuildingId);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(m_demolishHoverBuildingId);
|
||||
if (b)
|
||||
{
|
||||
for (const QPoint& cell : b->bodyCells)
|
||||
@@ -1663,8 +1663,8 @@ void GameWorldView::drawBuildingGhost(QPainter& painter, BuildingType type,
|
||||
|
||||
const QPointF tl = tileToWidget(anchorTile + minCell);
|
||||
const QRectF bboxRect(tl.x(), tl.y(),
|
||||
(maxCell.x() - minCell.x() + 1) * static_cast<qreal>(tilePx()),
|
||||
(maxCell.y() - minCell.y() + 1) * static_cast<qreal>(tilePx()));
|
||||
(maxCell.x() - minCell.x() + 1) * static_cast<qreal>(getTilePx()),
|
||||
(maxCell.y() - minCell.y() + 1) * static_cast<qreal>(getTilePx()));
|
||||
|
||||
painter.setPen(QPen(lineColor, 1));
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
@@ -1932,7 +1932,7 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
|
||||
}
|
||||
|
||||
const QVector2D worldPos = widgetToWorld(event->pos());
|
||||
const entt::entity hitEntity = entityAtWorldPos(m_sim->admin(), worldPos);
|
||||
const entt::entity hitEntity = entityAtWorldPos(m_sim->getAdmin(), worldPos);
|
||||
|
||||
if (hitEntity != entt::null)
|
||||
{
|
||||
@@ -1983,7 +1983,7 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
|
||||
std::make_shared<SelectionChangedEvent>(m_selectedBuildingIds));
|
||||
}
|
||||
else if (const entt::entity scrapHit =
|
||||
scrapAtWorldPos(m_sim->admin(), worldPos); scrapHit != entt::null)
|
||||
scrapAtWorldPos(m_sim->getAdmin(), worldPos); scrapHit != entt::null)
|
||||
{
|
||||
// Scrap forms its own selection category; picking it clears any
|
||||
// building selection (REQ-UI-SCRAP-CLICK-SELECT, REQ-UI-SCRAP-MULTI-SELECT).
|
||||
@@ -2081,7 +2081,7 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
|
||||
// (REQ-BLD-DEMOLISH, REQ-BLD-DEMOLISH-BOX).
|
||||
for (BuildingId id : boxIds)
|
||||
{
|
||||
const Building* b = m_sim->buildings().findBuilding(id);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(id);
|
||||
if (b && b->type == BuildingType::Hq) { continue; }
|
||||
std::shared_ptr<DemolishCommand> command =
|
||||
std::make_shared<DemolishCommand>();
|
||||
@@ -2123,7 +2123,7 @@ void GameWorldView::mouseReleaseEvent(QMouseEvent* event)
|
||||
// No buildings in the box: a scrap-only box selects the scrap it covers
|
||||
// (REQ-UI-SCRAP-MULTI-SELECT).
|
||||
const std::vector<entt::entity> boxScrap =
|
||||
scrapInBox(m_sim->admin(), m_boxStartTile, m_boxCurrentTile);
|
||||
scrapInBox(m_sim->getAdmin(), m_boxStartTile, m_boxCurrentTile);
|
||||
if (!boxScrap.empty())
|
||||
{
|
||||
if (!m_selectedBuildingIds.empty())
|
||||
@@ -2260,7 +2260,7 @@ void GameWorldView::pasteConfigTo(BuildingId id)
|
||||
{
|
||||
// Operational splitters are configured by tile; sites by BuildingId
|
||||
// (mirrors SelectedBuildingPanel::onSplitterFilterChanged).
|
||||
if (const Building* building = m_sim->buildings().findBuilding(id))
|
||||
if (const Building* building = m_sim->getBuildings().findBuilding(id))
|
||||
{
|
||||
std::shared_ptr<SetSplitterFiltersCommand> command =
|
||||
std::make_shared<SetSplitterFiltersCommand>();
|
||||
@@ -2338,7 +2338,7 @@ void GameWorldView::exitBuilderMode()
|
||||
std::make_shared<BuilderModeExitedEvent>());
|
||||
}
|
||||
|
||||
double GameWorldView::gameSpeed() const
|
||||
double GameWorldView::getGameSpeed() const
|
||||
{
|
||||
return m_gameSpeedMultiplier;
|
||||
}
|
||||
@@ -2402,17 +2402,17 @@ void GameWorldView::handleEvent(std::shared_ptr<const BeamFiredEvent> event)
|
||||
{
|
||||
// Endpoint offset is a fraction of the target's visual size (REQ-SHP-FIRING-BEAM):
|
||||
// half a ship's rendered radius, half a station's shorter footprint side, or
|
||||
// half a scrap pile's rendered radius (scrap is drawn at tilePx()*0.2).
|
||||
// half a scrap pile's rendered radius (scrap is drawn at getTilePx()*0.2).
|
||||
float maxRadius = 0.125f;
|
||||
if (m_sim->admin().isValid(event->target)
|
||||
&& m_sim->admin().hasAll<StationBodyComponent>(event->target))
|
||||
if (m_sim->getAdmin().isValid(event->target)
|
||||
&& m_sim->getAdmin().hasAll<StationBodyComponent>(event->target))
|
||||
{
|
||||
const StationBodyComponent& sb = m_sim->admin().get<StationBodyComponent>(event->target);
|
||||
const StationBodyComponent& sb = m_sim->getAdmin().get<StationBodyComponent>(event->target);
|
||||
const int shorter = std::min(sb.footprint.width(), sb.footprint.height());
|
||||
maxRadius = shorter / 2.0f;
|
||||
}
|
||||
else if (m_sim->admin().isValid(event->target)
|
||||
&& m_sim->admin().hasAll<ScrapDataComponent>(event->target))
|
||||
else if (m_sim->getAdmin().isValid(event->target)
|
||||
&& m_sim->getAdmin().hasAll<ScrapDataComponent>(event->target))
|
||||
{
|
||||
maxRadius = 0.1f;
|
||||
}
|
||||
@@ -2488,5 +2488,5 @@ bool GameWorldView::canAfford(BuildingType type) const
|
||||
{
|
||||
const BuildingDef* def = findBuildingDef(type);
|
||||
if (!def) { return false; }
|
||||
return m_sim->buildingBlocksStock() >= def->cost;
|
||||
return m_sim->getBuildingBlocksStock() >= def->cost;
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ public:
|
||||
const ParsedReplay* replay, QWidget* parent = nullptr);
|
||||
~GameWorldView() override;
|
||||
|
||||
double gameSpeed() const;
|
||||
double getGameSpeed() const;
|
||||
bool isDebugDrawEnabled() const;
|
||||
void resetFrameTimer();
|
||||
void setGameSpeed(double multiplier);
|
||||
@@ -133,23 +133,23 @@ private:
|
||||
void drawScreenSpace(QPainter& painter);
|
||||
void drawReplayOverlay(QPainter& painter);
|
||||
|
||||
float tilePx() const;
|
||||
float viewportWidthTiles() const;
|
||||
float getTilePx() const;
|
||||
float getViewportWidthTiles() const;
|
||||
// World-X (tiles) at the left edge of the viewport. m_scrollXTiles stores the
|
||||
// view center; this derives the left edge the world<->widget conversions need.
|
||||
float viewLeftTiles() const;
|
||||
float getViewLeftTiles() const;
|
||||
QPointF worldToWidget(QVector2D worldPos) const;
|
||||
QPointF tileToWidget(QPoint tile) const;
|
||||
QPoint widgetToTile(QPoint widgetPt) const;
|
||||
QRectF tileRect(QPoint tile) const;
|
||||
QRect viewportRect() const;
|
||||
QRect getViewportRect() const;
|
||||
// Widget-space rectangle covering a building or construction site's footprint,
|
||||
// or nullopt if the id resolves to neither. Shared by the selection highlight
|
||||
// and the copy-settings feedback (REQ-BLD-COPY-CONFIG-FEEDBACK).
|
||||
std::optional<QRectF> footprintWidgetRect(BuildingId id) const;
|
||||
|
||||
float asteroidLeftEdge() const;
|
||||
float enemyStationRightEdge() const;
|
||||
float getAsteroidLeftEdge() const;
|
||||
float getEnemyStationRightEdge() const;
|
||||
// Horizontal pan speed at a given view-center X, in tiles/s (REQ-UI-SCROLL-SPEED).
|
||||
float panSpeedTilesPerSecondAt(float viewCenterXTiles) const;
|
||||
void clampScroll();
|
||||
@@ -222,7 +222,7 @@ private:
|
||||
std::mt19937 m_rng;
|
||||
double m_gameSpeedMultiplier;
|
||||
double m_prevNonZeroSpeed;
|
||||
// World-X (tiles) at the center of the viewport (see viewLeftTiles()).
|
||||
// World-X (tiles) at the center of the viewport (see getViewLeftTiles()).
|
||||
float m_scrollXTiles;
|
||||
|
||||
QTimer* m_renderTimer;
|
||||
|
||||
@@ -42,9 +42,9 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir,
|
||||
setWindowTitle(tr("Dota Factory"));
|
||||
resize(1280, 768);
|
||||
|
||||
m_headerBar = new HeaderBar(&sim->config(), this);
|
||||
m_headerBar = new HeaderBar(&sim->getConfig(), this);
|
||||
|
||||
m_gameWorldView = new GameWorldView(sim, &sim->config(), &m_visuals, m_configDir,
|
||||
m_gameWorldView = new GameWorldView(sim, &sim->getConfig(), &m_visuals, m_configDir,
|
||||
m_replay.get(), this);
|
||||
|
||||
m_sidePanel = new QWidget(this);
|
||||
@@ -52,9 +52,9 @@ MainWindow::MainWindow(Simulation* sim, const std::string& configDir,
|
||||
sideLayout->setContentsMargins(1, 1, 1, 1);
|
||||
sideLayout->setSpacing(1);
|
||||
|
||||
m_selectedBuildingPanel = new SelectedBuildingPanel(sim, &sim->config(), m_sidePanel);
|
||||
m_buildButtonGrid = new BuildButtonGrid(&sim->config(), m_sidePanel);
|
||||
m_blueprintPanel = new BlueprintPanel(sim, &sim->config(), m_sidePanel);
|
||||
m_selectedBuildingPanel = new SelectedBuildingPanel(sim, &sim->getConfig(), m_sidePanel);
|
||||
m_buildButtonGrid = new BuildButtonGrid(&sim->getConfig(), m_sidePanel);
|
||||
m_blueprintPanel = new BlueprintPanel(sim, &sim->getConfig(), m_sidePanel);
|
||||
|
||||
sideLayout->addWidget(m_selectedBuildingPanel, 1);
|
||||
sideLayout->addWidget(m_buildButtonGrid, 1);
|
||||
@@ -158,11 +158,11 @@ void MainWindow::handleEvent(std::shared_ptr<const BuildingBlocksChangedEvent> e
|
||||
|
||||
void MainWindow::handleEvent(std::shared_ptr<const SchematicChoicesAvailableEvent> event)
|
||||
{
|
||||
const double prevSpeed = m_gameWorldView->gameSpeed();
|
||||
const double prevSpeed = m_gameWorldView->getGameSpeed();
|
||||
m_gameWorldView->setGameSpeed(0.0);
|
||||
|
||||
ModalDimScope dim(*m_dimOverlay);
|
||||
SchematicChoiceDialog dialog(event->choices, m_sim->config().recipes, this);
|
||||
SchematicChoiceDialog dialog(event->choices, m_sim->getConfig().recipes, this);
|
||||
dialog.exec();
|
||||
|
||||
std::shared_ptr<ApplySchematicChoiceCommand> command =
|
||||
@@ -177,7 +177,7 @@ void MainWindow::handleEvent(std::shared_ptr<const SchematicChoicesAvailableEven
|
||||
|
||||
void MainWindow::handleEvent(std::shared_ptr<const EscapeMenuRequestedEvent> /*event*/)
|
||||
{
|
||||
const double prevSpeed = m_gameWorldView->gameSpeed();
|
||||
const double prevSpeed = m_gameWorldView->getGameSpeed();
|
||||
m_gameWorldView->setGameSpeed(0.0);
|
||||
|
||||
ModalDimScope dim(*m_dimOverlay);
|
||||
@@ -232,11 +232,11 @@ void MainWindow::openShipLayoutDialog(BuildingId shipyardId,
|
||||
const std::string& schematicId,
|
||||
const ShipLayoutConfig& currentLayout)
|
||||
{
|
||||
const double prevSpeed = m_gameWorldView->gameSpeed();
|
||||
const double prevSpeed = m_gameWorldView->getGameSpeed();
|
||||
m_gameWorldView->setGameSpeed(0.0);
|
||||
|
||||
std::set<std::string> unlockedModuleIds;
|
||||
for (const ModuleDef& def : m_sim->config().modules.modules)
|
||||
for (const ModuleDef& def : m_sim->getConfig().modules.modules)
|
||||
{
|
||||
if (m_sim->isModuleSchematicUnlocked(def.id))
|
||||
{
|
||||
@@ -245,17 +245,17 @@ void MainWindow::openShipLayoutDialog(BuildingId shipyardId,
|
||||
}
|
||||
|
||||
ModalDimScope dim(*m_dimOverlay);
|
||||
ShipLayoutDialog dialog(&m_sim->config(), schematicId, currentLayout,
|
||||
ShipLayoutDialog dialog(&m_sim->getConfig(), schematicId, currentLayout,
|
||||
m_layoutBlueprints,
|
||||
std::move(unlockedModuleIds),
|
||||
m_gameWorldView->isDebugDrawEnabled(),
|
||||
this);
|
||||
if (dialog.exec() == QDialog::Accepted && dialog.result().has_value())
|
||||
if (dialog.exec() == QDialog::Accepted && dialog.getResult().has_value())
|
||||
{
|
||||
std::shared_ptr<SetShipLayoutCommand> command =
|
||||
std::make_shared<SetShipLayoutCommand>();
|
||||
command->id = shipyardId;
|
||||
command->layout = *dialog.result();
|
||||
command->layout = *dialog.getResult();
|
||||
EventManager::getInstance()->sendEventImmediately(
|
||||
std::make_shared<CommandRequestedEvent>(command));
|
||||
}
|
||||
@@ -268,9 +268,9 @@ void MainWindow::handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> e
|
||||
{
|
||||
// A construction site has no Building yet; fall back to its site record so
|
||||
// the shipyard layout can be configured before it is built (REQ-BLD-SITE-CONFIG).
|
||||
const Building* b = m_sim->buildings().findBuilding(event->shipyardId);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(event->shipyardId);
|
||||
const ConstructionSite* s =
|
||||
b ? nullptr : m_sim->buildings().findSite(event->shipyardId);
|
||||
b ? nullptr : m_sim->getBuildings().findSite(event->shipyardId);
|
||||
if (!b && !s)
|
||||
{
|
||||
return;
|
||||
@@ -291,14 +291,14 @@ void MainWindow::handleEvent(std::shared_ptr<const LayoutDialogRequestedEvent> e
|
||||
|
||||
void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent> event)
|
||||
{
|
||||
const double prevSpeed = m_gameWorldView->gameSpeed();
|
||||
const double prevSpeed = m_gameWorldView->getGameSpeed();
|
||||
m_gameWorldView->setGameSpeed(0.0);
|
||||
|
||||
// A construction site has no Building yet; fall back to its site record so
|
||||
// the recipe/schematic can be chosen before it is built (REQ-BLD-SITE-CONFIG).
|
||||
const Building* b = m_sim->buildings().findBuilding(event->buildingId);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(event->buildingId);
|
||||
const ConstructionSite* s =
|
||||
b ? nullptr : m_sim->buildings().findSite(event->buildingId);
|
||||
b ? nullptr : m_sim->getBuildings().findSite(event->buildingId);
|
||||
if (!b && !s)
|
||||
{
|
||||
m_gameWorldView->setGameSpeed(prevSpeed);
|
||||
@@ -316,7 +316,7 @@ void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent
|
||||
// dereferenced after dialog.exec() returns.
|
||||
const std::string oldSchematic = b ? b->recipeId : s->recipeId;
|
||||
const std::vector<RecipeSelectionOption> options =
|
||||
buildRecipeSelectionOptions(type, *m_sim, m_sim->config());
|
||||
buildRecipeSelectionOptions(type, *m_sim, m_sim->getConfig());
|
||||
const QString title = (type == BuildingType::Shipyard)
|
||||
? tr("Select Schematic")
|
||||
: tr("Select Recipe");
|
||||
@@ -356,7 +356,7 @@ void MainWindow::handleEvent(std::shared_ptr<const RecipeSelectionRequestedEvent
|
||||
|
||||
void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
|
||||
{
|
||||
const Tick tick = m_sim->currentTick();
|
||||
const Tick tick = m_sim->getCurrentTick();
|
||||
const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
|
||||
const int minutes = totalSeconds / 60;
|
||||
const int seconds = totalSeconds % 60;
|
||||
@@ -403,7 +403,7 @@ void MainWindow::handleEvent(std::shared_ptr<const GameOverEvent> /*event*/)
|
||||
|
||||
void MainWindow::handleEvent(std::shared_ptr<const WinEvent> /*event*/)
|
||||
{
|
||||
const Tick tick = m_sim->currentTick();
|
||||
const Tick tick = m_sim->getCurrentTick();
|
||||
const int totalSeconds = static_cast<int>(ticksToSeconds(tick));
|
||||
const int minutes = totalSeconds / 60;
|
||||
const int seconds = totalSeconds % 60;
|
||||
|
||||
@@ -274,8 +274,8 @@ void SelectedBuildingPanel::buildSingle(BuildingId id)
|
||||
m_singleBuildingId = id;
|
||||
hideAllWidgets();
|
||||
|
||||
const Building* b = m_sim->buildings().findBuilding(id);
|
||||
const ConstructionSite* s = b ? nullptr : m_sim->buildings().findSite(id);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(id);
|
||||
const ConstructionSite* s = b ? nullptr : m_sim->getBuildings().findSite(id);
|
||||
if (!b && !s)
|
||||
{
|
||||
buildEmpty();
|
||||
@@ -353,12 +353,12 @@ void SelectedBuildingPanel::buildSingle(BuildingId id)
|
||||
std::optional<BeltSystem::SplitterInfo> info;
|
||||
if (m_singleIsSite)
|
||||
{
|
||||
info = m_sim->buildings().getSiteSplitterInfo(id);
|
||||
info = m_sim->getBuildings().getSiteSplitterInfo(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_splitterTile = anchor;
|
||||
info = m_sim->belts().getSplitterInfo(m_splitterTile);
|
||||
info = m_sim->getBelts().getSplitterInfo(m_splitterTile);
|
||||
}
|
||||
buildSplitterFilters(info);
|
||||
}
|
||||
@@ -397,7 +397,7 @@ void SelectedBuildingPanel::refreshSiteProgress(const ConstructionSite* s)
|
||||
if (def && def->constructionTimeSeconds > 0)
|
||||
{
|
||||
const Tick duration = secondsToTicks(def->constructionTimeSeconds);
|
||||
const Tick elapsed = m_sim->currentTick() - (s->completesAt - duration);
|
||||
const Tick elapsed = m_sim->getCurrentTick() - (s->completesAt - duration);
|
||||
const int pct = static_cast<int>(
|
||||
std::max(Tick(0), std::min(duration, elapsed)) * 100 / duration);
|
||||
progress = tr("%1% complete").arg(pct);
|
||||
@@ -554,7 +554,7 @@ void SelectedBuildingPanel::refreshBuffers(const Building* b)
|
||||
{
|
||||
const Tick cycleTicks = secondsToTicks(durationSeconds);
|
||||
const Tick completesAt = b->production->completesAt;
|
||||
const Tick currentTick = m_sim->currentTick();
|
||||
const Tick currentTick = m_sim->getCurrentTick();
|
||||
const Tick elapsed = currentTick - (completesAt - cycleTicks);
|
||||
const int pct = static_cast<int>(
|
||||
std::max(Tick(0), std::min(cycleTicks, elapsed)) * 100 / cycleTicks);
|
||||
@@ -673,7 +673,7 @@ void SelectedBuildingPanel::refreshSelectionDisplay(RefreshReason reason)
|
||||
}
|
||||
|
||||
if (m_singleBuildingId == kInvalidBuildingId) { return; }
|
||||
const Building* b = m_sim->buildings().findBuilding(m_singleBuildingId);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(m_singleBuildingId);
|
||||
if (b)
|
||||
{
|
||||
if (m_titleLabel->text().startsWith(tr("(Building) ")))
|
||||
@@ -686,7 +686,7 @@ void SelectedBuildingPanel::refreshSelectionDisplay(RefreshReason reason)
|
||||
}
|
||||
return;
|
||||
}
|
||||
const ConstructionSite* s = m_sim->buildings().findSite(m_singleBuildingId);
|
||||
const ConstructionSite* s = m_sim->getBuildings().findSite(m_singleBuildingId);
|
||||
if (s)
|
||||
{
|
||||
// A periodic tick only advances construction progress, so update just the
|
||||
@@ -720,13 +720,13 @@ void SelectedBuildingPanel::buildMulti(const std::vector<BuildingId>& ids)
|
||||
std::map<BuildingType, int> counts;
|
||||
for (BuildingId id : ids)
|
||||
{
|
||||
const Building* b = m_sim->buildings().findBuilding(id);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(id);
|
||||
if (b)
|
||||
{
|
||||
counts[b->type]++;
|
||||
continue;
|
||||
}
|
||||
const ConstructionSite* s = m_sim->buildings().findSite(id);
|
||||
const ConstructionSite* s = m_sim->getBuildings().findSite(id);
|
||||
if (s)
|
||||
{
|
||||
counts[s->type]++;
|
||||
@@ -791,7 +791,7 @@ void SelectedBuildingPanel::buildSplitterFilters(
|
||||
return;
|
||||
}
|
||||
|
||||
const std::vector<std::string> items = allItemIds();
|
||||
const std::vector<std::string> items = getAllItemIds();
|
||||
|
||||
auto populateList = [&](QListWidget* list, QLabel* label,
|
||||
const QString& dirLabel,
|
||||
@@ -866,7 +866,7 @@ void SelectedBuildingPanel::onSplitterFilterChanged()
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> SelectedBuildingPanel::allItemIds() const
|
||||
std::vector<std::string> SelectedBuildingPanel::getAllItemIds() const
|
||||
{
|
||||
std::set<std::string> seen;
|
||||
for (const RecipeDef& recipe : m_config->recipes.recipes)
|
||||
@@ -888,7 +888,7 @@ void SelectedBuildingPanel::onClearBelt()
|
||||
std::vector<QPoint> tiles;
|
||||
for (BuildingId id : m_selectedBuildingIds)
|
||||
{
|
||||
const Building* b = m_sim->buildings().findBuilding(id);
|
||||
const Building* b = m_sim->getBuildings().findBuilding(id);
|
||||
if (b && isBeltLike(b->type))
|
||||
{
|
||||
for (const QPoint& cell : b->bodyCells)
|
||||
@@ -918,7 +918,7 @@ void SelectedBuildingPanel::handleEvent(std::shared_ptr<const EntitySelectedEven
|
||||
m_scrapLabel->hide();
|
||||
clearContent();
|
||||
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
EntityAdmin& admin = m_sim->getAdmin();
|
||||
entt::entity entity = *m_selectedEntity;
|
||||
|
||||
if (!admin.isValid(entity))
|
||||
@@ -944,7 +944,7 @@ void SelectedBuildingPanel::handleEvent(std::shared_ptr<const EntitySelectedEven
|
||||
|
||||
void SelectedBuildingPanel::buildEntityShip(entt::entity entity)
|
||||
{
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
EntityAdmin& admin = m_sim->getAdmin();
|
||||
const ShipIdentityComponent& identity = admin.get<ShipIdentityComponent>(entity);
|
||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||
|
||||
@@ -976,7 +976,7 @@ void SelectedBuildingPanel::buildEntityShip(entt::entity entity)
|
||||
|
||||
void SelectedBuildingPanel::buildEntityStation(entt::entity entity)
|
||||
{
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
EntityAdmin& admin = m_sim->getAdmin();
|
||||
const HealthComponent& health = admin.get<HealthComponent>(entity);
|
||||
|
||||
const bool isEnemy = admin.hasAll<FactionComponent>(entity)
|
||||
@@ -1019,7 +1019,7 @@ void SelectedBuildingPanel::refreshEntityStats()
|
||||
{
|
||||
if (!m_selectedEntity.has_value()) { return; }
|
||||
|
||||
EntityAdmin& admin = m_sim->admin();
|
||||
EntityAdmin& admin = m_sim->getAdmin();
|
||||
entt::entity entity = *m_selectedEntity;
|
||||
|
||||
if (!admin.isValid(entity))
|
||||
@@ -1098,7 +1098,7 @@ void SelectedBuildingPanel::refreshScrapTotal()
|
||||
{
|
||||
// Sum the remaining amounts of the still-living selected piles (REQ-UI-SCRAP-PANEL).
|
||||
int total = 0;
|
||||
for (const ScrapInfo& info : m_sim->scraps().allScrapInfo())
|
||||
for (const ScrapInfo& info : m_sim->getScraps().getAllScrapInfo())
|
||||
{
|
||||
if (std::find(m_selectedScrap.begin(), m_selectedScrap.end(), info.entity)
|
||||
!= m_selectedScrap.end())
|
||||
|
||||
@@ -90,7 +90,7 @@ private:
|
||||
void buildSplitterFilters(const std::optional<BeltSystem::SplitterInfo>& info);
|
||||
const RecipeDef* findRecipe(const Building* b) const;
|
||||
const ShipDef* findShipDef(const std::string& id) const;
|
||||
std::vector<std::string> allItemIds() const;
|
||||
std::vector<std::string> getAllItemIds() const;
|
||||
|
||||
Simulation* m_sim;
|
||||
const GameConfig* m_config;
|
||||
|
||||
@@ -578,7 +578,7 @@ ShipLayoutDialog::ShipLayoutDialog(const GameConfig* config,
|
||||
});
|
||||
}
|
||||
|
||||
std::optional<ShipLayoutConfig> ShipLayoutDialog::result() const
|
||||
std::optional<ShipLayoutConfig> ShipLayoutDialog::getResult() const
|
||||
{
|
||||
return m_result;
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
bool debugDraw,
|
||||
QWidget* parent = nullptr);
|
||||
|
||||
std::optional<ShipLayoutConfig> result() const;
|
||||
std::optional<ShipLayoutConfig> getResult() const;
|
||||
|
||||
protected:
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
|
||||
Reference in New Issue
Block a user