Commit Graph

65 Commits

Author SHA1 Message Date
282ace4c11 fix bug where splitters reduce belt throughput, even if one side is blocked 2026-06-14 14:03:50 +02:00
1ea1cc59fb show threat rate in debug output 2026-06-14 13:39:10 +02:00
10c5ad678f derive threat cost dynamically 2026-06-13 22:47:46 +02:00
3716c2b734 show implicitly unlocked items in schematic unlock dialog 2026-06-13 18:19:25 +02:00
5317f35198 switch to using own event system 2026-06-13 17:52:22 +02:00
49f7129bd5 schematic selection dialog 2026-06-13 14:19:51 +02:00
1641189b75 explicit recipe unlocking 2026-06-12 17:15:06 +02:00
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
af96b95f61 allow to unlock modules when destroying defence stations 2026-06-10 22:37:38 +02:00
aad094f842 allow to configure when which schematic gets unlockable 2026-06-10 21:09:03 +02:00
510e37c37b fix issue where upgrade modules are not working properly 2026-06-09 23:34:29 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
3e19e44f24 store ship module layout in shipyard blueprint 2026-06-04 21:48:45 +02:00
42b51cc6f4 remove unnecessary modules for first playtest 2026-06-04 21:27:29 +02:00
b5185b0906 boss waves 2026-06-03 22:14:31 +02:00
090dc64bc4 allow one target per repair tool module 2026-06-02 22:24:40 +02:00
64f7c9dcc1 add tests for salvager range and cooldown 2026-06-02 21:39:05 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
9e36c13635 fix tests 2026-05-25 21:13:16 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
452c26c8b3 split off MovementSystem and AiSystem from ShipSystem 2026-05-20 22:26:45 +02:00
34c6dea505 change to physics based ship movement 2026-05-20 19:44:46 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
b30addab3d implement 4 items on belt tile 2026-05-01 22:37:03 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00
b0320ac117 implement sensor range requirements 2026-04-29 21:11:35 +02:00
1e6d838258 add tests for blueprint serialization 2026-04-28 21:38:20 +02:00
e0c3217564 implement beam rendering if shooter or target is already destroyed 2026-04-28 21:01:00 +02:00
e1da074304 fix bug where player ships did not fire on enemy defense stations 2026-04-27 22:57:36 +02:00
559dde96cf fix bug where buildings could not output directly on splitters 2026-04-27 21:38:11 +02:00
ed6b503767 implement ships depart in waves 2026-04-27 21:31:04 +02:00
541b8fdaee implement storing recipes in blueprint 2026-04-27 12:58:44 +02:00
e5abc320a0 implement ignore non-buildable buildings for blueprints 2026-04-26 22:50:13 +02:00
7859b38d62 fix blueprint rotation bug 2026-04-26 22:36:49 +02:00
1e2135dc5b add blueprint tests 2026-04-26 22:19:46 +02:00
fb83db98ab rename blueprint to schematic 2026-04-26 21:00:55 +02:00
774f5dee28 read tunnel length from different config and fix tests 2026-04-26 20:41:40 +02:00
89005d6bb7 implement tunnels 2026-04-26 17:15:50 +02:00
5f7211dbe4 add more splitter tests 2026-04-25 21:33:59 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
fff5d43352 make tests run again 2026-04-24 20:30:20 +02:00
eba8caac31 fix issue where items clustered at the end of belt tiles 2026-04-23 22:03:02 +02:00