Shift+right-click a building copies its settings (miner/assembler recipe,
shipyard schematic + module layout, or splitter output filters) into a
temporary UI cache; Shift+left-click stamps them onto another building of
the same type. The gesture is active only in the default selection mode,
works on operational buildings and construction sites, and the cache
clears when Shift is released (or on Restart).
Paste reuses the existing configuration commands (SetRecipe, SetShipLayout,
SetSplitterFilters, SetSiteSplitterFilters), so it inherits their buffer-
clearing / mid-cycle-cancel semantics and replays for free — no new command
kinds or serializer changes.
Extract the recipe/schematic/layout/filter reader into a shared
readBuildingConfig() (lib/sim), handling buildings and sites alike, and
reuse it from BlueprintPanel to remove the duplicated capture logic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
Implement REQ-DEF-SCHEMATIC-DROP: the schematic option's per-option list now
shows the miner/assembler recipes that would newly become implicitly unlocked
(labeled "Unlocks recipes:") rather than a deduplicated list of output items.
Each recipe entry shows the recipe info tooltip (REQ-UI-SELECT-TOOLTIP) on
hover.
- Extract the recipe tooltip builder from RecipeSelectionDialog's anonymous
namespace into a shared RecipeTooltip.h/.cpp so both dialogs render identical
tooltips.
- SchematicChoiceOption carries newlyUnlockedRecipeIds (sorted by display name)
instead of newlyUnlockedItemNames; Simulation collects recipe ids directly.
- SchematicChoiceDialog takes the RecipesConfig to render one label per recipe
with its tooltip.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
Salvage ships flew to their assigned Salvage Bay with full cargo and
waited there forever without delivering. A Salvage Bay's
outputBuffer.capacity was never initialized (stayed 0), so
deliverScrapToSalvageBay always rejected the hand-over, cargo never
drained, and DeliverScrap stayed the winning behavior indefinitely.
Give the bay a config-driven output-buffer capacity:
- BuildingDef gains optional outputBufferCapacity; ConfigLoader parses
the new output_buffer_capacity key.
- salvage_bay in both buildings.toml files sets it to 20.
- initSalvageBayBuffer applies it on both operational-creation paths
(construction completion and placeImmediate).
- REQ-BLD-SALVAGE-BAY documents the config-sized buffer and hand-over.
- Tests: config parse assertion and end-to-end delivery hand-over.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>