List unlocked recipes with tooltips in schematic choice dialog
Implement REQ-DEF-SCHEMATIC-DROP: the schematic option's per-option list now shows the miner/assembler recipes that would newly become implicitly unlocked (labeled "Unlocks recipes:") rather than a deduplicated list of output items. Each recipe entry shows the recipe info tooltip (REQ-UI-SELECT-TOOLTIP) on hover. - Extract the recipe tooltip builder from RecipeSelectionDialog's anonymous namespace into a shared RecipeTooltip.h/.cpp so both dialogs render identical tooltips. - SchematicChoiceOption carries newlyUnlockedRecipeIds (sorted by display name) instead of newlyUnlockedItemNames; Simulation collects recipe ids directly. - SchematicChoiceDialog takes the RecipesConfig to render one label per recipe with its tooltip. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VGNNLeFWhVzvxkK9qVXP2K
This commit is contained in:
@@ -20,8 +20,8 @@ struct SchematicChoiceOption
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SchematicType type;
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std::string displayName;
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// Display names of items produced by recipes that would newly become
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// implicitly unlocked (REQ-LOCK-IMPLICIT) if this option is selected.
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// Deduplicated and sorted alphabetically; empty if none.
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std::vector<std::string> newlyUnlockedItemNames;
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// Ids of miner/assembler recipes that would newly become implicitly
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// unlocked (REQ-LOCK-IMPLICIT) if this option is selected. Sorted
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// alphabetically by display name; empty if none.
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std::vector<std::string> newlyUnlockedRecipeIds;
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};
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@@ -730,7 +730,7 @@ void Simulation::generateSchematicChoices(int destroyedStationLevel)
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const UnlockedSets hypothetical = computeUnlockedSets(
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hypotheticalShipIds, hypotheticalModuleIds, hypotheticalRecipeSchematicIds);
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option.newlyUnlockedItemNames = computeNewlyUnlockedItemNames(hypothetical);
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option.newlyUnlockedRecipeIds = computeNewlyUnlockedRecipeIds(hypothetical);
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m_pendingSchematicChoices.push_back(option);
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}
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@@ -918,23 +918,20 @@ Simulation::UnlockedSets Simulation::computeUnlockedSets(
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return result;
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}
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std::vector<std::string> Simulation::computeNewlyUnlockedItemNames(const UnlockedSets& hypothetical) const
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std::vector<std::string> Simulation::computeNewlyUnlockedRecipeIds(const UnlockedSets& hypothetical) const
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{
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std::set<std::string> itemNames;
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std::vector<std::string> recipeIds;
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for (const std::string& recipeId : hypothetical.recipeIds)
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{
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if (m_unlockedRecipeIds.count(recipeId) > 0) { continue; }
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for (const RecipeDef& def : m_config.recipes.recipes)
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{
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if (def.id != recipeId) { continue; }
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for (const RecipeOutput& out : def.outputs)
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{
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itemNames.insert(toDisplayName(out.item));
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}
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break;
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}
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recipeIds.push_back(recipeId);
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}
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return std::vector<std::string>(itemNames.begin(), itemNames.end());
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std::sort(recipeIds.begin(), recipeIds.end(),
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[](const std::string& lhs, const std::string& rhs)
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{
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return toDisplayName(lhs) < toDisplayName(rhs);
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});
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return recipeIds;
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}
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bool Simulation::isRecipeUnlocked(const std::string& recipeId) const
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@@ -233,9 +233,9 @@ private:
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// True if every prerequisite in unlockRequires is explicitly unlocked (REQ-LOCK-PREREQ).
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bool prerequisitesSatisfied(const std::vector<std::string>& unlockRequires) const;
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// Display names (deduplicated, alphabetical) of output items of recipes in
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// Ids (sorted alphabetically by display name) of the recipes in
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// hypothetical.recipeIds that are not yet in m_unlockedRecipeIds.
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std::vector<std::string> computeNewlyUnlockedItemNames(const UnlockedSets& hypothetical) const;
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std::vector<std::string> computeNewlyUnlockedRecipeIds(const UnlockedSets& hypothetical) const;
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EntityAdmin m_admin;
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BeltSystem m_beltSystem;
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@@ -283,7 +283,7 @@ TEST_CASE("RecipeSchematic: reset keeps -1 recipes unlocked and their seed items
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// Unlock dialog: newly-unlocked recipe preview (REQ-DEF-SCHEMATIC-DROP)
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// ---------------------------------------------------------------------------
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TEST_CASE("RecipeSchematic: newlyUnlockedItemNames is sorted, deduplicated, and empty for level-ups",
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TEST_CASE("RecipeSchematic: newlyUnlockedRecipeIds is sorted, deduplicated, and empty for level-ups",
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"[recipe_schematic]")
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{
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Simulation sim(loadConfig());
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@@ -295,10 +295,11 @@ TEST_CASE("RecipeSchematic: newlyUnlockedItemNames is sorted, deduplicated, and
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for (const SchematicChoiceOption& opt : sim.getPendingSchematicChoices())
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{
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// Strictly ascending implies sorted and deduplicated.
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for (std::size_t j = 1; j < opt.newlyUnlockedItemNames.size(); ++j)
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// Strictly ascending display names imply sorted and deduplicated.
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for (std::size_t j = 1; j < opt.newlyUnlockedRecipeIds.size(); ++j)
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{
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CHECK(opt.newlyUnlockedItemNames[j - 1] < opt.newlyUnlockedItemNames[j]);
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CHECK(toDisplayName(opt.newlyUnlockedRecipeIds[j - 1])
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< toDisplayName(opt.newlyUnlockedRecipeIds[j]));
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}
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}
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@@ -306,7 +307,7 @@ TEST_CASE("RecipeSchematic: newlyUnlockedItemNames is sorted, deduplicated, and
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}
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}
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TEST_CASE("RecipeSchematic: newlyUnlockedItemNames matches recipes that actually become unlocked",
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TEST_CASE("RecipeSchematic: newlyUnlockedRecipeIds matches recipes that actually become unlocked",
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"[recipe_schematic]")
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{
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Simulation sim(loadConfig());
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@@ -336,21 +337,22 @@ TEST_CASE("RecipeSchematic: newlyUnlockedItemNames matches recipes that actually
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SimulationTestAccess::applySchematicChoice(sim, 0);
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std::set<std::string> expectedNames;
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std::vector<std::string> expected;
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for (const RecipeDef& def : cfg.recipes.recipes)
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{
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if ((def.building == BuildingType::Miner || def.building == BuildingType::Assembler)
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&& sim.isRecipeUnlocked(def.id) && unlockedBefore.count(def.id) == 0)
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{
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for (const RecipeOutput& out : def.outputs)
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{
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expectedNames.insert(toDisplayName(out.item));
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}
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expected.push_back(def.id);
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}
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}
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const std::vector<std::string> expected(expectedNames.begin(), expectedNames.end());
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std::sort(expected.begin(), expected.end(),
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[](const std::string& lhs, const std::string& rhs)
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{
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return toDisplayName(lhs) < toDisplayName(rhs);
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});
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REQUIRE(choice.newlyUnlockedItemNames == expected);
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REQUIRE(choice.newlyUnlockedRecipeIds == expected);
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}
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}
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@@ -13,6 +13,7 @@ SET(HDRS
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${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsPanel.h
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${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceDialog.h
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${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionDialog.h
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${CMAKE_CURRENT_SOURCE_DIR}/RecipeTooltip.h
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PARENT_SCOPE
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)
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@@ -30,5 +31,6 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsPanel.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SchematicChoiceDialog.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/RecipeSelectionDialog.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/RecipeTooltip.cpp
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PARENT_SCOPE
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)
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@@ -142,7 +142,7 @@ void MainWindow::handleEvent(std::shared_ptr<const SchematicChoicesAvailableEven
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const double prevSpeed = m_gameWorldView->gameSpeed();
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m_gameWorldView->setGameSpeed(0.0);
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SchematicChoiceDialog dialog(event->choices, this);
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SchematicChoiceDialog dialog(event->choices, m_sim->config().recipes, this);
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dialog.exec();
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std::shared_ptr<ApplySchematicChoiceCommand> command =
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@@ -12,6 +12,7 @@
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#include "DisplayName.h"
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#include "GameConfig.h"
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#include "RecipesConfig.h"
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#include "RecipeTooltip.h"
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#include "ShipsConfig.h"
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#include "Simulation.h"
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@@ -25,39 +26,6 @@ QString itemLine(const std::string& itemId, int amount)
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+ QStringLiteral(" ×") + QString::number(amount);
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}
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QString recipeTooltip(const RecipeDef& recipe)
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{
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QStringList lines;
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lines << QObject::tr("Recipe: %1")
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.arg(QString::fromStdString(toDisplayName(recipe.id)));
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if (recipe.inputs.empty())
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{
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lines << QObject::tr("Inputs: none");
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}
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else
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{
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lines << QObject::tr("Inputs:");
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for (const RecipeIngredient& ingredient : recipe.inputs)
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{
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lines << itemLine(ingredient.item, ingredient.amount);
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}
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}
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lines << QObject::tr("Completion time: %1 s").arg(recipe.durationSeconds);
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if (!recipe.outputs.empty())
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{
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lines << QObject::tr("Produces:");
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for (const RecipeOutput& output : recipe.outputs)
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{
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lines << itemLine(output.item, output.amount);
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}
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}
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return lines.join('\n');
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}
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QString shipTooltip(const ShipDef& def)
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{
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const QString name = QString::fromStdString(toDisplayName(def.id));
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@@ -116,7 +84,7 @@ std::vector<RecipeSelectionOption> buildRecipeSelectionOptions(
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}
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options.push_back({recipe.id,
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QString::fromStdString(toDisplayName(recipe.id)),
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recipeTooltip(recipe)});
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buildRecipeTooltip(recipe)});
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}
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}
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52
src/ui/RecipeTooltip.cpp
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52
src/ui/RecipeTooltip.cpp
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@@ -0,0 +1,52 @@
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#include "RecipeTooltip.h"
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#include <QObject>
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#include <QStringList>
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#include "DisplayName.h"
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#include "RecipesConfig.h"
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namespace
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{
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QString itemLine(const std::string& itemId, int amount)
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{
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return QStringLiteral(" ")
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+ QString::fromStdString(toDisplayName(itemId))
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+ QStringLiteral(" ×") + QString::number(amount);
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}
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} // namespace
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QString buildRecipeTooltip(const RecipeDef& recipe)
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{
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QStringList lines;
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lines << QObject::tr("Recipe: %1")
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.arg(QString::fromStdString(toDisplayName(recipe.id)));
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if (recipe.inputs.empty())
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{
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lines << QObject::tr("Inputs: none");
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}
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else
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{
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lines << QObject::tr("Inputs:");
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for (const RecipeIngredient& ingredient : recipe.inputs)
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{
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lines << itemLine(ingredient.item, ingredient.amount);
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}
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}
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lines << QObject::tr("Completion time: %1 s").arg(recipe.durationSeconds);
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if (!recipe.outputs.empty())
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{
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lines << QObject::tr("Produces:");
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for (const RecipeOutput& output : recipe.outputs)
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{
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lines << itemLine(output.item, output.amount);
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}
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}
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return lines.join('\n');
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}
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11
src/ui/RecipeTooltip.h
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11
src/ui/RecipeTooltip.h
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@@ -0,0 +1,11 @@
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#pragma once
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#include <QString>
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struct RecipeDef;
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// Builds the recipe info tooltip text (REQ-UI-SELECT-TOOLTIP): the recipe name,
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// each input item name and quantity, the completion time, and the produced
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// output item name and quantity. Shared by the recipe-selection dialog and the
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// schematic choice dialog's "Unlocks recipes:" list so both render identically.
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QString buildRecipeTooltip(const RecipeDef& recipe);
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@@ -3,11 +3,29 @@
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QStringList>
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#include <QVBoxLayout>
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#include "DisplayName.h"
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#include "RecipeTooltip.h"
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#include "RecipesConfig.h"
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namespace
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{
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const RecipeDef* findRecipe(const RecipesConfig& recipes, const std::string& id)
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{
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for (const RecipeDef& recipe : recipes.recipes)
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{
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if (recipe.id == id) { return &recipe; }
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}
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return nullptr;
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}
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} // namespace
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SchematicChoiceDialog::SchematicChoiceDialog(
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const std::vector<SchematicChoiceOption>& options,
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const RecipesConfig& recipes,
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QWidget* parent)
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: QDialog(parent)
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, m_chosenIndex(0)
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@@ -70,30 +88,33 @@ SchematicChoiceDialog::SchematicChoiceDialog(
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typeLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(typeLabel);
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QLabel* unlocksHeaderLabel = new QLabel(tr("Unlocks recipes for:"), card);
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QLabel* unlocksHeaderLabel = new QLabel(tr("Unlocks recipes:"), card);
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QFont unlocksHeaderFont = unlocksHeaderLabel->font();
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unlocksHeaderFont.setBold(true);
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unlocksHeaderLabel->setFont(unlocksHeaderFont);
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unlocksHeaderLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(unlocksHeaderLabel);
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QString unlocksText;
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if (option.newlyUnlockedItemNames.empty())
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if (option.newlyUnlockedRecipeIds.empty())
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{
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unlocksText = tr("None");
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QLabel* noneLabel = new QLabel(tr("None"), card);
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noneLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(noneLabel);
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}
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else
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{
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QStringList itemLines;
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for (const std::string& itemName : option.newlyUnlockedItemNames)
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for (const std::string& recipeId : option.newlyUnlockedRecipeIds)
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{
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itemLines << QString::fromStdString(itemName);
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QLabel* recipeLabel = new QLabel(
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QString::fromStdString(toDisplayName(recipeId)), card);
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recipeLabel->setAlignment(Qt::AlignCenter);
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if (const RecipeDef* def = findRecipe(recipes, recipeId))
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{
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recipeLabel->setToolTip(buildRecipeTooltip(*def));
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}
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cardLayout->addWidget(recipeLabel);
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}
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unlocksText = itemLines.join("\n");
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}
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QLabel* unlocksLabel = new QLabel(unlocksText, card);
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unlocksLabel->setAlignment(Qt::AlignCenter);
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cardLayout->addWidget(unlocksLabel);
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}
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QPushButton* selectButton = new QPushButton(tr("Select"), card);
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@@ -6,12 +6,15 @@
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#include "SchematicChoiceOption.h"
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struct RecipesConfig;
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class SchematicChoiceDialog : public QDialog
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{
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Q_OBJECT
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public:
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SchematicChoiceDialog(const std::vector<SchematicChoiceOption>& options,
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const RecipesConfig& recipes,
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QWidget* parent = nullptr);
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int getChosenIndex() const;
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