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900b5fdec1
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remove documentation for already implemented change
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2026-06-05 16:20:20 +02:00 |
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3e19e44f24
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store ship module layout in shipyard blueprint
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2026-06-04 21:48:45 +02:00 |
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42b51cc6f4
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remove unnecessary modules for first playtest
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2026-06-04 21:27:29 +02:00 |
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15d8fa4f2c
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add boss wave counter and countdown to the title bar
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2026-06-03 22:44:56 +02:00 |
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b5185b0906
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boss waves
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2026-06-03 22:14:31 +02:00 |
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457fc47c75
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draw HP bars below ships
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2026-06-03 20:47:48 +02:00 |
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090dc64bc4
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allow one target per repair tool module
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2026-06-02 22:24:40 +02:00 |
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64f7c9dcc1
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add tests for salvager range and cooldown
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2026-06-02 21:39:05 +02:00 |
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f921f00a0d
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add collection rate for salvager modules and respect collection range of each of these modules
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2026-06-02 21:28:31 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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f363f7a67c
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documentation
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2026-05-27 17:03:13 +02:00 |
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9e36c13635
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fix tests
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2026-05-25 21:13:16 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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8ad7530740
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fix ships to be drawn facing the correct direction in ArenaView
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2026-05-25 07:56:03 +02:00 |
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fa714335dc
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don't touch velocity in other systems and don't use snapTarget
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2026-05-25 07:50:33 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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dc4ebd5f2d
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fix crash
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2026-05-22 22:11:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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bd488db8ef
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remove unused building HP
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2026-05-22 21:34:21 +02:00 |
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4e3dc51981
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fix stations were not drawn
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2026-05-22 21:15:26 +02:00 |
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9d20048705
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cleanup
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2026-05-22 20:45:10 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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c18c4e4804
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implement claude feedback for EntityAdmin
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2026-05-22 07:55:43 +02:00 |
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cc2cca2442
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add EntityAdmin wrapper
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2026-05-22 06:34:57 +02:00 |
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dc344df457
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add entt dependency
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2026-05-22 06:34:42 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d397b9969a
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ship layout blueprints
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2026-05-19 21:41:19 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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b59e392461
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add requirements for ship modules
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2026-05-17 22:51:44 +02:00 |
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c0b6f8f778
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balancing
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2026-05-17 20:55:32 +02:00 |
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3ef32ee6ba
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allow to inspect balancing arena
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2026-05-04 09:18:39 +02:00 |
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afd8cd28fa
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allow to re-load the config for the balancing app via button
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2026-05-03 21:00:36 +02:00 |
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6405ad6b3f
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allow to re-start arenas
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2026-05-03 20:48:13 +02:00 |
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55b42a03d9
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balancing arenas can be started individually
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2026-05-03 20:33:33 +02:00 |
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426870158c
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also require defence station to be destroyed for balancing fight to finish
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2026-05-03 11:27:16 +02:00 |
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4eaae5d940
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indicate balancing winner better
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2026-05-03 11:23:24 +02:00 |
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a4427f7f67
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add balancing tool target
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2026-05-03 11:17:54 +02:00 |
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5153129909
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add requirements for ship balancing tool
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2026-05-03 10:35:46 +02:00 |
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b30addab3d
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implement 4 items on belt tile
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2026-05-01 22:37:03 +02:00 |
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0ce7cd7ae8
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requirements for up to 4 items on belt tile
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2026-05-01 20:56:05 +02:00 |
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1e7f602865
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implement delete button per blueprint
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2026-04-29 23:02:07 +02:00 |
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ad49daa1f6
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change requirements to allow to delete blueprint even if not enough resources are present
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2026-04-29 22:47:09 +02:00 |
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3f0e05fe7a
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implement tunnel entry-exit-switching
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2026-04-29 22:06:53 +02:00 |
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51333f752b
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add requirement for tunnel entry-exit-switching
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2026-04-29 22:02:25 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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7e0104e9b8
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fix config data paths
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2026-04-29 21:32:32 +02:00 |
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f37ed0507c
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requirements for building in-place rotation
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2026-04-29 21:23:04 +02:00 |
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