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63c7df5b7f
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add requirements for tunnels
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2026-04-25 21:59:52 +02:00 |
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5f7211dbe4
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add more splitter tests
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2026-04-25 21:33:59 +02:00 |
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134f23d69b
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add splitter filters to ui
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2026-04-25 21:27:39 +02:00 |
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b21fc352b4
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use new signals slots syntax
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2026-04-24 22:29:13 +02:00 |
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409ec93d7d
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fix bug where demolishing construction sites was not possible
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2026-04-24 22:00:47 +02:00 |
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604ad7f13f
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also use surface_mask to draw belts and splitters
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2026-04-24 21:13:12 +02:00 |
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55997ef851
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store belts as buildings and fix issue that belts could not be selected
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2026-04-24 21:09:28 +02:00 |
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fff5d43352
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make tests run again
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2026-04-24 20:30:20 +02:00 |
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eba8caac31
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fix issue where items clustered at the end of belt tiles
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2026-04-23 22:03:02 +02:00 |
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ea30d2ab7b
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simulate items on splitters and fix bugs where buildings could not pull from splitters
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2026-04-23 21:54:59 +02:00 |
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78f746d352
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implement load config on game restart
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2026-04-22 22:53:56 +02:00 |
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1b218941bd
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add requirement for config reload on restart
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2026-04-22 21:55:53 +02:00 |
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807ccc2ddf
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implement belts are now added to the build queue
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2026-04-22 21:54:07 +02:00 |
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fbbd0a582f
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use different config files for tests
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2026-04-22 21:33:43 +02:00 |
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d92ccbfae2
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fix tests
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2026-04-22 21:21:53 +02:00 |
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f29dc9862a
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dont require output belts to be aligned with output ports
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2026-04-22 21:15:39 +02:00 |
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36d6842f71
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show production progress
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2026-04-22 20:40:08 +02:00 |
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3e1d97e5db
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add requirements for showing production progress
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2026-04-21 22:22:37 +02:00 |
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393c49e1bb
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fix issue where shipyard did not produce anything
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2026-04-21 22:17:48 +02:00 |
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2523cd6a1b
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make stations not attack other stations
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2026-04-21 21:42:54 +02:00 |
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6321e13a00
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fix keyboard shortcuts don't work after pressing in some button in the lower view
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2026-04-21 21:24:51 +02:00 |
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79e89b524e
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implement returning full cost for buildings that get demolished in construction queue
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2026-04-21 21:19:27 +02:00 |
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9cca01c265
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requirements for demolishing buildings in construction queue
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2026-04-21 21:17:32 +02:00 |
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4f27c8f3a9
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fix: demolish did not return blocks
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2026-04-21 21:16:10 +02:00 |
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4c7b2fdcee
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implement demolish button
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2026-04-21 21:12:17 +02:00 |
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f2c9685ce0
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add requirements for demolish button
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2026-04-21 21:01:37 +02:00 |
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31b3abf0c1
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implement escape menu
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2026-04-21 20:58:57 +02:00 |
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af603e4040
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add requirements for escape menu
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2026-04-21 20:47:37 +02:00 |
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b7f2005504
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add restart button to game over screen
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2026-04-21 20:38:18 +02:00 |
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043aaf774a
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remove duplicate requirements
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2026-04-21 20:31:46 +02:00 |
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5e4d0aacc8
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fix output display
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2026-04-21 20:27:27 +02:00 |
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d03e0f1c0c
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remove plan since it is already implemented
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2026-04-21 20:27:12 +02:00 |
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c9c5c30b0d
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change input/output buffer item count display
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2026-04-20 22:19:43 +02:00 |
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35dd81748e
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fix bug where items get already consumed right after being placed on a belt
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2026-04-20 22:14:55 +02:00 |
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a924877e20
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allow to demolish belts and splitters
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2026-04-20 21:56:48 +02:00 |
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507b5d1e3a
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fix issue where building stats don't update while the building is kept selected
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2026-04-20 21:52:39 +02:00 |
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df3ef46367
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implement display construction percentage
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2026-04-20 21:47:20 +02:00 |
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c2e291c940
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add requirements for construction percentage
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2026-04-20 21:39:16 +02:00 |
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2991a9584f
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show ports
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2026-04-20 21:37:41 +02:00 |
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50d505c886
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requirements for output port indicators
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2026-04-20 21:27:16 +02:00 |
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46188bd9ca
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fix belts were not drawn
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2026-04-20 21:18:14 +02:00 |
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df5a10d81d
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fix viewport height
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2026-04-20 21:12:32 +02:00 |
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a0de7a9f56
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coordinate system fix and build fix
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2026-04-20 21:06:06 +02:00 |
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828326635a
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fix cmake
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2026-04-20 21:05:30 +02:00 |
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94123e93d6
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implement ui
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2026-04-20 20:33:37 +02:00 |
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498b97db20
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implement waves
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2026-04-20 14:10:01 +02:00 |
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65de4ddc5c
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implement ship behaviors
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2026-04-20 08:29:53 +02:00 |
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8b84297b41
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update architecture.md so that we can use QVector2D in the lib
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2026-04-20 07:34:32 +02:00 |
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411be72a5c
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implement scrap and ship skeleton
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2026-04-20 07:32:18 +02:00 |
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bf29cc40e3
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implement building system
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2026-04-19 20:53:08 +02:00 |
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