Commit Graph

200 Commits

Author SHA1 Message Date
fa714335dc don't touch velocity in other systems and don't use snapTarget 2026-05-25 07:50:33 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
dc4ebd5f2d fix crash 2026-05-22 22:11:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
4e3dc51981 fix stations were not drawn 2026-05-22 21:15:26 +02:00
9d20048705 cleanup 2026-05-22 20:45:10 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
c18c4e4804 implement claude feedback for EntityAdmin 2026-05-22 07:55:43 +02:00
cc2cca2442 add EntityAdmin wrapper 2026-05-22 06:34:57 +02:00
dc344df457 add entt dependency 2026-05-22 06:34:42 +02:00
452c26c8b3 split off MovementSystem and AiSystem from ShipSystem 2026-05-20 22:26:45 +02:00
34c6dea505 change to physics based ship movement 2026-05-20 19:44:46 +02:00
d397b9969a ship layout blueprints 2026-05-19 21:41:19 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
b59e392461 add requirements for ship modules 2026-05-17 22:51:44 +02:00
c0b6f8f778 balancing 2026-05-17 20:55:32 +02:00
3ef32ee6ba allow to inspect balancing arena 2026-05-04 09:18:39 +02:00
afd8cd28fa allow to re-load the config for the balancing app via button 2026-05-03 21:00:36 +02:00
6405ad6b3f allow to re-start arenas 2026-05-03 20:48:13 +02:00
55b42a03d9 balancing arenas can be started individually 2026-05-03 20:33:33 +02:00
426870158c also require defence station to be destroyed for balancing fight to finish 2026-05-03 11:27:16 +02:00
4eaae5d940 indicate balancing winner better 2026-05-03 11:23:24 +02:00
a4427f7f67 add balancing tool target 2026-05-03 11:17:54 +02:00
5153129909 add requirements for ship balancing tool 2026-05-03 10:35:46 +02:00
b30addab3d implement 4 items on belt tile 2026-05-01 22:37:03 +02:00
0ce7cd7ae8 requirements for up to 4 items on belt tile 2026-05-01 20:56:05 +02:00
1e7f602865 implement delete button per blueprint 2026-04-29 23:02:07 +02:00
ad49daa1f6 change requirements to allow to delete blueprint even if not enough resources are present 2026-04-29 22:47:09 +02:00
3f0e05fe7a implement tunnel entry-exit-switching 2026-04-29 22:06:53 +02:00
51333f752b add requirement for tunnel entry-exit-switching 2026-04-29 22:02:25 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00
f37ed0507c requirements for building in-place rotation 2026-04-29 21:23:04 +02:00
b0320ac117 implement sensor range requirements 2026-04-29 21:11:35 +02:00
58b7cda21c balancing 2026-04-28 22:43:11 +02:00
1e6d838258 add tests for blueprint serialization 2026-04-28 21:38:20 +02:00
ced4ab5fe3 implement save and load blueprints 2026-04-28 21:31:29 +02:00
550f46009f add requirements for saving and loading blueprints 2026-04-28 21:21:58 +02:00
60eaf4dc57 implement laser target offset 2026-04-28 21:15:01 +02:00
6e0d653d17 requirements for laser target offset 2026-04-28 21:06:43 +02:00
e0c3217564 implement beam rendering if shooter or target is already destroyed 2026-04-28 21:01:00 +02:00
9278425d44 add requirements for beam rendering if shooter or target is already destroyed 2026-04-28 20:48:24 +02:00
e1da074304 fix bug where player ships did not fire on enemy defense stations 2026-04-27 22:57:36 +02:00
22e273f971 implement debug draw mode 2026-04-27 22:25:42 +02:00
990703bd5b add requirements for debug draw mode 2026-04-27 22:12:14 +02:00
d64a7a5dd9 fix issue where construction sites could not be selected 2026-04-27 22:06:44 +02:00
559dde96cf fix bug where buildings could not output directly on splitters 2026-04-27 21:38:11 +02:00