Commit Graph

358 Commits

Author SHA1 Message Date
3990351a16 share BuildingSystem's free functions instead of copying them 2026-08-04 18:24:38 +02:00
bd344e4fbe add FieldSelectionPanel for extracting the ships/stations/debris selection 2026-08-04 18:23:28 +02:00
64c344c3a3 correct the belt subsystem interface description in architecture.md 2026-08-04 18:12:02 +02:00
02c7fed9b4 allow "auto" for named local lambdas and iterator types via claude.md 2026-08-04 18:11:37 +02:00
5d4a975384 cover unlock state in the determinism tests 2026-08-04 18:11:03 +02:00
475df0e5fd extract unlock state from Simulation to UnlockState class 2026-08-04 18:10:43 +02:00
61634f6fd2 move the shared TOML helpers into the utility namespace to avoid name collisions 2026-08-04 18:05:52 +02:00
c8ff7da345 extract load methods into their own files 2026-08-04 18:05:27 +02:00
d664ab54cc extract shared TOML helpers into TomlHelpers.h/.cpp 2026-08-04 18:02:23 +02:00
906000b0e9 drop the dead payloads from the state-change events 2026-08-03 22:02:47 +02:00
d9ef6aa728 make HeaderBar read the tick, artifacts and boss wave from the simulation instead of event 2026-08-03 22:02:19 +02:00
b44a85685e make BlueprintPanel read the block stock from the simulation instead of event 2026-08-03 22:02:05 +02:00
edd1c31785 remove duplicate findModuleDef from ShipLayoutPreview 2026-08-03 22:00:25 +02:00
785ce3ebfe remove duplicate findBuildingDef from BuildingSystem 2026-08-03 21:14:13 +02:00
7017f8b4dc route the win-path restart through ResetCommand 2026-08-03 21:13:43 +02:00
77a842f884 dedupe AttackExecutor and RepairExecutor via executeOrbitAndAssign 2026-08-03 21:13:24 +02:00
d5ba72d554 add ModalPauseScope for the pause-around-modal idiom 2026-08-03 21:11:52 +02:00
83177729e9 extract MainWindow::reloadConfig 2026-08-03 21:11:02 +02:00
a8e933b7f2 drop EntityAdmin::add in favour of addComponent 2026-08-03 21:09:18 +02:00
e02e323cb2 share a single ItemIconCache across the UI 2026-08-03 21:08:19 +02:00
b4e622daa5 extract the shared Centroid helper into ai/Centroid.h 2026-08-03 21:06:06 +02:00
1150985c1f share one loadTestConfig() helper across the tests 2026-08-03 21:05:28 +02:00
594c3b93c5 make HeaderBar read block stock and expansion cost from the simulation 2026-08-03 21:04:43 +02:00
932b57720c dedupe tunnel lookup and key tunnel tiles by QPoint 2026-08-03 21:02:06 +02:00
ca727bef35 extract Simulation::initializeSubsystems to remove duplicate code 2026-08-03 20:59:00 +02:00
553a7e0701 add findShipDef/findModuleDef/findRecipeDef to config structs and re-use them in the rest of the code base 2026-08-03 20:57:31 +02:00
af6828c348 remove duplicate findBuildingDef from GameWorldView 2026-08-03 20:50:03 +02:00
3671e1d7e6 fix splitter filters being lost when rotating in place and add test 2026-08-03 20:49:10 +02:00
370a3036c1 fix issue where HP bar is drawn below belts 2026-08-02 15:57:44 +02:00
f60f111ccc move claude project files into git repo 2026-08-02 15:57:26 +02:00
2518f4f14a Make railgun S/M/L distinct via barrel count (1/2/3) 2026-07-23 21:31:26 +02:00
561c95d0dd make belt darker so that there is more contrast to the item icons 2026-07-23 21:30:48 +02:00
b4be06ed5e make item icons larger 2026-07-23 21:30:18 +02:00
d1051607b2 add spacing between items in header bar 2026-07-23 21:20:56 +02:00
79b79ab7c3 Show building_block icon in header stock, expand button and build costs 2026-07-23 21:13:37 +02:00
0bba7686e6 Add item icon art for all 41 item types 2026-07-23 20:56:38 +02:00
f766ae4a86 Allow to draw produced-item icons in recipe dialog and game world 2026-07-23 20:54:04 +02:00
8b71fe1a03 Rename ship/station scrap drop entities to "debris" 2026-07-23 20:51:05 +02:00
11daa61714 Add refund-percentage tooltip to Deconstruct button 2026-07-23 20:46:39 +02:00
60d6767d93 draw building icons in the game world 2026-07-23 20:45:50 +02:00
7c1455b8a0 add icons for build buttons 2026-07-22 21:44:20 +02:00
e20a0bba67 Rename Demolish to Deconstruct 2026-07-22 21:40:42 +02:00
b2ce20e6ad Add deconstruction queue 2026-07-22 21:37:56 +02:00
a9082c57f3 Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings) 2026-07-22 21:34:59 +02:00
a8a6a04f1e Highlight tunnel connections in green when selected 2026-07-21 21:16:21 +02:00
a75222f111 Never rotate tunnels in place 2026-07-21 21:14:27 +02:00
9b63af6ccb Unify tunnel build mode into a single Tunnel button 2026-07-21 21:12:06 +02:00
4ca5b332cd Snap belt-drag end tile to a building's input edge 2026-07-21 21:09:07 +02:00
0c4eb480be Update belt drag L-path immediately on rotate 2026-07-21 21:06:54 +02:00
b2c1ea34fd Implement deferred L-shaped belt drag placement 2026-07-21 21:05:31 +02:00