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282ace4c11
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fix bug where splitters reduce belt throughput, even if one side is blocked
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2026-06-14 14:03:50 +02:00 |
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1ea1cc59fb
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show threat rate in debug output
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2026-06-14 13:39:10 +02:00 |
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123c544423
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move ui panels to the right
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2026-06-14 13:07:25 +02:00 |
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10c5ad678f
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derive threat cost dynamically
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2026-06-13 22:47:46 +02:00 |
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3716c2b734
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show implicitly unlocked items in schematic unlock dialog
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2026-06-13 18:19:25 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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ed17664ef1
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fix bug where game simulation continues while dialog is shown
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2026-06-13 14:31:03 +02:00 |
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49f7129bd5
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schematic selection dialog
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2026-06-13 14:19:51 +02:00 |
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1641189b75
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explicit recipe unlocking
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2026-06-12 17:15:06 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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69b35d2bfc
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fix config
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2026-06-10 22:37:46 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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aad094f842
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allow to configure when which schematic gets unlockable
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2026-06-10 21:09:03 +02:00 |
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26857e8414
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throw if modules are referenced that don't exist in config
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2026-06-09 23:34:30 +02:00 |
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510e37c37b
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fix issue where upgrade modules are not working properly
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2026-06-09 23:34:29 +02:00 |
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121cd5407f
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add more modules
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2026-06-09 23:31:58 +02:00 |
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7c663e29a6
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fix threat accumulation config
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2026-06-09 21:46:01 +02:00 |
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c64d31fa46
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pause threat accumulation during quiet windows
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2026-06-07 23:21:22 +02:00 |
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f097e9a25f
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add live ship stats panel
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2026-06-07 22:06:37 +02:00 |
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37a70ea321
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add ship stats panel to ship layout dialog
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2026-06-06 22:45:50 +02:00 |
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8dad554800
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show threat budget in debug text overlay
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2026-06-06 21:07:18 +02:00 |
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6b95619806
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add units in config files
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2026-06-06 20:46:36 +02:00 |
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66cf9ae23a
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change 4x speed to 10x speed for testing
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2026-06-06 12:01:41 +02:00 |
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ef17b0ce42
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reduce size of building surface masks
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2026-06-06 12:00:38 +02:00 |
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eeaa309c08
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fix balancing config
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2026-06-05 20:30:38 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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4e3e3ac715
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replace combined stateUpdated signal with individual events
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2026-06-05 18:27:46 +02:00 |
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9677133c54
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add event system and use it to propagate to print traces
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2026-06-05 17:18:17 +02:00 |
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abc261c03a
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add tracing for performance profiling
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2026-06-05 16:38:36 +02:00 |
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17e9913c98
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wrap UI strings with tr()
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2026-06-05 16:31:54 +02:00 |
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900b5fdec1
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remove documentation for already implemented change
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2026-06-05 16:20:20 +02:00 |
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3e19e44f24
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store ship module layout in shipyard blueprint
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2026-06-04 21:48:45 +02:00 |
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42b51cc6f4
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remove unnecessary modules for first playtest
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2026-06-04 21:27:29 +02:00 |
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15d8fa4f2c
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add boss wave counter and countdown to the title bar
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2026-06-03 22:44:56 +02:00 |
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b5185b0906
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boss waves
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2026-06-03 22:14:31 +02:00 |
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457fc47c75
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draw HP bars below ships
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2026-06-03 20:47:48 +02:00 |
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090dc64bc4
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allow one target per repair tool module
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2026-06-02 22:24:40 +02:00 |
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64f7c9dcc1
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add tests for salvager range and cooldown
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2026-06-02 21:39:05 +02:00 |
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f921f00a0d
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add collection rate for salvager modules and respect collection range of each of these modules
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2026-06-02 21:28:31 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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f363f7a67c
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documentation
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2026-05-27 17:03:13 +02:00 |
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9e36c13635
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fix tests
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2026-05-25 21:13:16 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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8ad7530740
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fix ships to be drawn facing the correct direction in ArenaView
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2026-05-25 07:56:03 +02:00 |
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fa714335dc
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don't touch velocity in other systems and don't use snapTarget
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2026-05-25 07:50:33 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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dc4ebd5f2d
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fix crash
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2026-05-22 22:11:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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