8dc76284e6
Spec unlock groups: config-driven grouped unlocks
...
Replace the per-config unlock fields (unlock_at_station_level,
unlock_requires) with a first-class unlock-group concept defined in a
new unlocks.toml. An unlock group is now the unit of loot: awarding one
grants all its members (ships, modules, buildings, assembler recipes) at
once, so a building and a module can be unlocked together.
- Buildings become lockable (REQ-LOCK-BUILDING); locked types are hidden
from the build grid and skipped in blueprint placement.
- Items absent from every unlock group start unlocked (replaces -1).
- New unlocked_at_start flag on assembler recipes for graph-unreachable
base recipes (e.g. building blocks).
- Group display name derived from id for now; no display_name field yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-21 21:53:45 +02:00
a8a6a04f1e
Highlight tunnel connections in green when selected
2026-07-21 21:16:21 +02:00
a75222f111
Never rotate tunnels in place
2026-07-21 21:14:27 +02:00
9b63af6ccb
Unify tunnel build mode into a single Tunnel button
2026-07-21 21:12:06 +02:00
4ca5b332cd
Snap belt-drag end tile to a building's input edge
2026-07-21 21:09:07 +02:00
0c4eb480be
Update belt drag L-path immediately on rotate
2026-07-21 21:06:54 +02:00
b2c1ea34fd
Implement deferred L-shaped belt drag placement
2026-07-21 21:05:31 +02:00
1cbc695bc5
Add building status light
2026-07-20 22:19:58 +02:00
c7ecce6ac4
make empty layout cells pulse while module is selected
2026-07-20 22:15:26 +02:00
be475e2836
allow multi-select for ships/stations, mixable with scrap
2026-07-20 21:03:11 +02:00
1cdafb7bcd
draw glyph for output port at the target tile during build mode
2026-07-19 22:30:03 +02:00
f205136e21
show tooltip for artifacts in the header bar
2026-07-19 22:16:04 +02:00
b708e1b29d
Add demolish-mode vignette
2026-07-19 21:51:12 +02:00
c76ba07bc7
Correct top game speed step to 10x in requirements
2026-07-19 21:37:47 +02:00
b2e7e4897a
Add paused-state vignette border to game world view
2026-07-19 21:34:56 +02:00
c21af63e84
deselect build tool when it becomes unaffordable and fix stale enabled button
2026-07-19 21:20:59 +02:00
9c1e948ab4
show selected ship's current behavior in sidebar panel
2026-07-14 21:19:14 +02:00
486296feee
Allow direct output-to-input port coupling between adjacent buildings
2026-07-14 20:23:24 +02:00
c9f14970a1
Animate items entering building input ports
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
af8a2224c0
fix issue where items were accepted by a belt from opposite travel direction
2026-07-14 20:15:39 +02:00
4b149d97a7
dim the game behind dialogs and escape menu
2026-07-13 22:11:21 +02:00
535d4f8f24
allow to (multi) select scrap
2026-07-13 21:09:01 +02:00
8c4fb78fc9
Allow creating blueprints from construction sites
2026-07-13 20:50:13 +02:00
698dd4d13d
auto-open layout dialog on manual schematic change
2026-07-13 20:47:37 +02:00
9d28175b17
Always show shipyard layout preview and Configure button, disabled until schematic selected
2026-07-13 20:45:03 +02:00
69fe607157
Show total building block cost in multi-selection panel (relevant for temporary blueprint)
2026-07-13 20:31:40 +02:00
ad3e73fdd8
Add tooltip for building blocks in header bar
2026-07-12 21:24:11 +02:00
177809fe1a
Add tooltips for building buttons and module selection buttons
2026-07-12 21:21:14 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
2026-07-09 20:29:20 +02:00
e110e7e413
Add T hotkey for temporary blueprint from selection
2026-07-09 20:25:15 +02:00
6274b5ce60
List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
2026-07-09 20:22:17 +02:00
16ed6a5695
Show schematic id for all three types of drops in choice dialog
2026-07-09 20:18:38 +02:00
13dacab274
remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
2026-07-09 20:15:30 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
2026-07-09 20:11:12 +02:00
de1ebb8a5f
increase scroll speed across contest zone
2026-07-08 22:25:12 +02:00
f11db0c072
Add demolish box-drag interaction
2026-07-08 21:04:59 +02:00
cdf89ce0dd
Restructure balancing docs into docs/balancing/
2026-07-08 20:33:51 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
fc622670d2
continue first full balancing round
2026-07-08 20:33:11 +02:00
24e0999d8a
show total time in balancing target arenas
2026-07-08 20:31:14 +02:00
fcaee000fa
continue first full balancing round
2026-07-08 20:30:45 +02:00
751ef27a7b
show team EHP in balancing target
2026-07-08 20:29:41 +02:00
3c1376828c
implement logging of arena states
2026-07-08 20:29:33 +02:00
bd0675db66
continue first full balancing round
2026-07-08 20:29:23 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
2026-07-08 20:28:31 +02:00
c6db4bf24a
first full balancing round
2026-07-08 20:27:25 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
58d4586d00
update concept.md
2026-07-02 21:36:42 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00