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09858f4b62
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keep an auto-recipe building's summary between its cycles
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2026-08-09 20:41:48 +02:00 |
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ca49b9dbec
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let the world renderer hold the simulation by const reference
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2026-08-09 20:37:15 +02:00 |
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79650ae211
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make EntityAdmin::hasAll const
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2026-08-09 20:37:09 +02:00 |
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c0b009c548
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place the selection panel beside what it describes
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2026-08-09 20:36:58 +02:00 |
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7ae5f8c4dc
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fix selection panel contents
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2026-08-07 22:01:10 +02:00 |
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9f574fa05e
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fix issue where the selection panel sometimes collapses to very small size
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2026-08-07 21:17:53 +02:00 |
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e5d689c8d8
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document the player-input design in architecture.md
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2026-08-07 20:43:12 +02:00 |
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0b8f5eccd6
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scroll the controls panel's rows instead of clipping them
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2026-08-07 20:42:56 +02:00 |
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40415e663b
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put the controls panel in the corner and let it step around the build bar
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2026-08-07 20:42:41 +02:00 |
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7a098edf72
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mark the exit row of the controls panel red on its chips instead of its label
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2026-08-07 19:52:51 +02:00 |
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365641feb7
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size the controls panel to the rows it is actually showing
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2026-08-07 19:38:10 +02:00 |
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4b5e288632
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record that additive selection is offered only once something is selected
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2026-08-07 19:10:26 +02:00 |
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cab7244b00
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divide the always-available rows in the General context too
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2026-08-07 19:10:04 +02:00 |
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980fad272f
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show the available controls in a panel over the world
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2026-08-07 18:48:01 +02:00 |
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68a43a7d98
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resolve mouse gestures through the action table too
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2026-08-07 18:47:43 +02:00 |
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1f754de431
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resolve keyboard shortcuts through one action table instead of a switch
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2026-08-07 18:47:29 +02:00 |
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f61f0bf761
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add requirements for a context-sensitive controls panel floating over the game world
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2026-08-07 18:47:15 +02:00 |
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075e44d295
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give the selection cards their own parts instead of label blobs
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2026-08-07 18:43:23 +02:00 |
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2289277e12
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split the selection panel into one card per kind of selection
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2026-08-07 18:38:55 +02:00 |
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cc0ef856e3
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make asteroid smaller
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2026-08-06 22:14:02 +02:00 |
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603f8063e9
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float the selection panel over the game world instead of a side column
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2026-08-06 22:06:42 +02:00 |
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3b37b0ecf8
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target single-building transfers by hovering, not by footprint coincidence
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2026-08-06 20:31:51 +02:00 |
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98deab932a
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let any blueprint transfer configuration, not just single-building ones (if the orientation matches)
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2026-08-06 20:29:20 +02:00 |
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08d8b0dd90
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re-cover copy-settings through single-building blueprints
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2026-08-06 19:44:55 +02:00 |
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9a3b6c10d6
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fix bug where selecting the same layout for a shipyard discarded the current progress and buffers
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2026-08-06 19:18:45 +02:00 |
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cd31af2611
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remove the Shift copy-building-settings gesture
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2026-08-06 19:09:11 +02:00 |
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fd6a7c5815
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rekey the temporary blueprint to C, add V to re-place it
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2026-08-06 19:07:13 +02:00 |
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18cfe238f6
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move blueprints out of the sidebar into Ctrl+C / Ctrl+V dialogs
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2026-08-06 19:03:59 +02:00 |
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2cbcf1554f
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add the ASCII-only source rule and the visual-verification note to CLAUDE.md
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2026-08-06 08:28:57 +02:00 |
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c1af58d80c
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float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons
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2026-08-06 08:28:40 +02:00 |
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f39fe9a118
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move the debug stats panel out of the renderer
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2026-08-05 22:14:55 +02:00 |
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e5dcb9de5f
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extract WorldRenderer
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2026-08-05 22:14:55 +02:00 |
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dc83add5c6
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move two placement queries out of the view into PlacementRules
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2026-08-05 22:14:54 +02:00 |
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3a1951559d
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share the world shapes both views (game and balancing) draw identically
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2026-08-05 22:14:54 +02:00 |
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26d7448492
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extract BuildModeController, fixing a silent blueprint exit
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2026-08-05 22:14:54 +02:00 |
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202f583067
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extract SelectionController
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2026-08-05 22:14:54 +02:00 |
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d5ab44b9bf
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move the remaining hotkeys into the InputMapper
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2026-08-05 22:14:53 +02:00 |
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bb1ffab8fc
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fix a bug where view continues to pan when window lost focus while panning
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2026-08-05 22:14:53 +02:00 |
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e1445fe508
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move the already-event-driven hotkeys into the InputMapper
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2026-08-05 22:14:53 +02:00 |
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caa810f66d
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move pan input into an InputMapper
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2026-08-05 22:14:53 +02:00 |
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f6df95abb2
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extract the scroll position into WorldCamera
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2026-08-05 22:14:52 +02:00 |
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fa9dbd62ad
|
use WorldCoordinates in ArenaView too
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2026-08-05 22:14:52 +02:00 |
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2af09d9eb1
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extract the world<->widget transform into WorldCoordinates
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2026-08-05 22:14:52 +02:00 |
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4f7fdb8a4c
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add tone, critique and class layout rules to CLAUDE.md
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
|
2026-08-05 22:14:37 +02:00 |
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949937d2c2
|
re-use PlacementFixture in BuildingTests
|
2026-08-05 07:53:08 +02:00 |
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4c166bf47f
|
depend on the registry instead of DebrisSystem in the AI path
|
2026-08-05 07:25:59 +02:00 |
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60260540cd
|
make deconstruction its own system
|
2026-08-05 07:10:46 +02:00 |
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1f4503176b
|
make construction its own system (extracted from BuildingSystem)
|
2026-08-05 06:57:12 +02:00 |
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fd85e8e10a
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free the buffer setup and belt registration from BuildingSystem
|
2026-08-05 06:55:13 +02:00 |
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114a43b205
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make BuildingSystem stateless: FactoryState becomes a parameter
|
2026-08-05 06:50:11 +02:00 |
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