refactor AI system

This commit is contained in:
2026-06-15 09:16:56 +02:00
parent 8451f5a281
commit e8dd73bcb0
67 changed files with 1731 additions and 919 deletions

View File

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#pragma once
class EntityAdmin;
// Scores high (above all task behaviors) when the ship's health is below its
// retreat threshold, or when an enemy ship is within sensor range and the ship
// has no weapons to fight back with.
class RetreatEvaluator
{
public:
void evaluate(EntityAdmin& admin);
};