let the world renderer hold the simulation by const reference

This commit is contained in:
2026-08-09 13:45:37 +02:00
parent 79650ae211
commit ca49b9dbec
2 changed files with 4 additions and 5 deletions

View File

@@ -77,7 +77,7 @@ public:
// `itemIcons` is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); not
// owned, must outlive this renderer. `configDir` is used once, to load the
// per-building world icons.
WorldRenderer(Simulation& sim, const VisualsConfig& visuals,
WorldRenderer(const Simulation& sim, const VisualsConfig& visuals,
ItemIconCache* itemIcons, const std::string& configDir);
~WorldRenderer();
@@ -141,9 +141,8 @@ private:
std::optional<QVector2D> entityPosition(entt::entity entity) const;
// Non-const only because EntityAdmin's component accessors are; the renderer
// reads the simulation and never writes it.
Simulation& m_sim;
// The renderer reads the simulation and never writes it.
const Simulation& m_sim;
const VisualsConfig& m_visuals;
// Per-item icon cache (REQ-UI-ITEM-ICON), shared window-wide and owned by