diff --git a/src/ui/WorldRenderer.cpp b/src/ui/WorldRenderer.cpp index a7e5bd5..21c3f8c 100644 --- a/src/ui/WorldRenderer.cpp +++ b/src/ui/WorldRenderer.cpp @@ -109,7 +109,7 @@ QColor statusLightFill(ProductionStatus status, const StatusLightVisuals& sl) } // namespace -WorldRenderer::WorldRenderer(Simulation& sim, const VisualsConfig& visuals, +WorldRenderer::WorldRenderer(const Simulation& sim, const VisualsConfig& visuals, ItemIconCache* itemIcons, const std::string& configDir) : m_sim(sim) , m_visuals(visuals) diff --git a/src/ui/WorldRenderer.h b/src/ui/WorldRenderer.h index babe154..81e348a 100644 --- a/src/ui/WorldRenderer.h +++ b/src/ui/WorldRenderer.h @@ -77,7 +77,7 @@ public: // `itemIcons` is the window-wide per-item icon cache (REQ-UI-ITEM-ICON); not // owned, must outlive this renderer. `configDir` is used once, to load the // per-building world icons. - WorldRenderer(Simulation& sim, const VisualsConfig& visuals, + WorldRenderer(const Simulation& sim, const VisualsConfig& visuals, ItemIconCache* itemIcons, const std::string& configDir); ~WorldRenderer(); @@ -141,9 +141,8 @@ private: std::optional entityPosition(entt::entity entity) const; - // Non-const only because EntityAdmin's component accessors are; the renderer - // reads the simulation and never writes it. - Simulation& m_sim; + // The renderer reads the simulation and never writes it. + const Simulation& m_sim; const VisualsConfig& m_visuals; // Per-item icon cache (REQ-UI-ITEM-ICON), shared window-wide and owned by