adapt config
This commit is contained in:
@@ -29,7 +29,6 @@ surface_mask = ["O"]
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materials = [{item = "laser_cannon_s_module", amount = 1}]
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materials = [{item = "laser_cannon_s_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 0.5
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production_time_seconds = 0.5
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threat_cost = 5.0
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fill_color = "#FF8040"
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fill_color = "#FF8040"
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glyph = "Ls"
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glyph = "Ls"
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@@ -48,7 +47,6 @@ surface_mask = [
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materials = [{item = "laser_cannon_m_module", amount = 1}]
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materials = [{item = "laser_cannon_m_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 2
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production_time_seconds = 2
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threat_cost = 30.0
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fill_color = "#FF8040"
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fill_color = "#FF8040"
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glyph = "Lm"
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glyph = "Lm"
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@@ -68,7 +66,6 @@ surface_mask = [
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materials = [{item = "laser_cannon_l_module", amount = 1}]
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materials = [{item = "laser_cannon_l_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 8
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production_time_seconds = 8
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threat_cost = 150.0
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fill_color = "#FF8040"
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fill_color = "#FF8040"
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glyph = "Ll"
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glyph = "Ll"
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@@ -88,7 +85,6 @@ surface_mask = ["O"]
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materials = [{item = "salvager_module", amount = 1}]
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materials = [{item = "salvager_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 2
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#AACC44"
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fill_color = "#AACC44"
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glyph = "Sv"
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glyph = "Sv"
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@@ -105,7 +101,6 @@ surface_mask = ["O"]
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materials = [{item = "repair_tool_module", amount = 1}]
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materials = [{item = "repair_tool_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 2
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production_time_seconds = 2
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threat_cost = 0.0
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fill_color = "#66CCFF"
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fill_color = "#66CCFF"
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glyph = "Rp"
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glyph = "Rp"
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@@ -124,7 +119,6 @@ surface_mask = ["OOO"]
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materials = [{item = "afterburner_module", amount = 1}]
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materials = [{item = "afterburner_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 2
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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fill_color = "#40A0FF"
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glyph = "Ab"
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glyph = "Ab"
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@@ -140,7 +134,6 @@ surface_mask = ["OO"]
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materials = [{item = "maneuvering_thrusters_module", amount = 1}]
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materials = [{item = "maneuvering_thrusters_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 2
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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fill_color = "#40A0FF"
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glyph = "Mt"
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glyph = "Mt"
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@@ -159,7 +152,6 @@ surface_mask = ["OO"]
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materials = [{item = "armor_plates_module", amount = 1}]
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materials = [{item = "armor_plates_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 3
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production_time_seconds = 3
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threat_cost = 20.0
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fill_color = "#808080"
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fill_color = "#808080"
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glyph = "A"
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glyph = "A"
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@@ -174,7 +166,6 @@ surface_mask = ["OO"]
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materials = [{item = "sensor_booster_module", amount = 1}]
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materials = [{item = "sensor_booster_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 2
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production_time_seconds = 2
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threat_cost = 1.0
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fill_color = "#40A0FF"
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fill_color = "#40A0FF"
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glyph = "S"
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glyph = "S"
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@@ -195,7 +186,6 @@ surface_mask = [
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materials = [{item = "weapon_upgrade_module", amount = 1}]
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materials = [{item = "weapon_upgrade_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 4
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production_time_seconds = 4
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threat_cost = 10.0
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fill_color = "#FF4040"
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fill_color = "#FF4040"
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glyph = "Wu"
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glyph = "Wu"
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@@ -213,7 +203,6 @@ surface_mask = [
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materials = [{item = "weapon_primer_module", amount = 1}]
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materials = [{item = "weapon_primer_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 4
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production_time_seconds = 4
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threat_cost = 10.0
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fill_color = "#FF4040"
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fill_color = "#FF4040"
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glyph = "Wp"
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glyph = "Wp"
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@@ -231,7 +220,6 @@ surface_mask = [
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materials = [{item = "weapon_stabilizer_module", amount = 1}]
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materials = [{item = "weapon_stabilizer_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 4
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production_time_seconds = 4
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threat_cost = 10.0
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fill_color = "#FF4040"
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fill_color = "#FF4040"
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glyph = "Ws"
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glyph = "Ws"
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@@ -255,7 +243,6 @@ surface_mask = [
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materials = [{item = "drone_bay_module", amount = 1}]
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materials = [{item = "drone_bay_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 5
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production_time_seconds = 5
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threat_cost = 15.0
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fill_color = "#CC66FF"
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fill_color = "#CC66FF"
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glyph = "Db"
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glyph = "Db"
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@@ -269,6 +256,5 @@ surface_mask = [
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materials = [{item = "drone_hangar_module", amount = 1}]
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materials = [{item = "drone_hangar_module", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 20
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production_time_seconds = 20
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threat_cost = 100.0
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fill_color = "#9933CC"
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fill_color = "#9933CC"
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glyph = "Dh"
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glyph = "Dh"
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@@ -14,9 +14,6 @@
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# hangar; carrier fits one drone hangar (2x6)
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# hangar; carrier fits one drone hangar (2x6)
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# but no l gun (its deck rows are broken up
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# but no l gun (its deck rows are broken up
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# by elevator shafts)
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# by elevator shafts)
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#
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# All new hulls have threat cost_formula = "0" so enemy waves do not spawn
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# them until the balancing pass gives them real stats and default loadouts.
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[[ship]]
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[[ship]]
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id = "drone"
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id = "drone"
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@@ -63,9 +60,6 @@ materials = [{item = "frigate_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 10
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "30"
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hp_formula = "30"
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@@ -99,9 +93,6 @@ materials = [{item = "destroyer_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 15
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production_time_seconds = 15
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "50"
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hp_formula = "50"
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@@ -137,9 +128,6 @@ materials = [{item = "cruiser_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 25
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production_time_seconds = 25
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "120"
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hp_formula = "120"
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@@ -176,9 +164,6 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 35
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production_time_seconds = 35
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "180"
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hp_formula = "180"
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@@ -218,9 +203,6 @@ materials = [{item = "battleship_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 60
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production_time_seconds = 60
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "350"
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hp_formula = "350"
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@@ -259,9 +241,6 @@ materials = [{item = "dreadnought_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 120
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production_time_seconds = 120
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "800"
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hp_formula = "800"
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@@ -299,9 +278,6 @@ materials = [{item = "carrier_hull", amount = 1}]
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player_production_level = 1
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player_production_level = 1
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production_time_seconds = 120
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production_time_seconds = 120
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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[ship.health]
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hp_formula = "700"
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hp_formula = "700"
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