diff --git a/bin/app/data/config/modules.toml b/bin/app/data/config/modules.toml index e72530e..da43435 100644 --- a/bin/app/data/config/modules.toml +++ b/bin/app/data/config/modules.toml @@ -29,7 +29,6 @@ surface_mask = ["O"] materials = [{item = "laser_cannon_s_module", amount = 1}] player_production_level = 1 production_time_seconds = 0.5 -threat_cost = 5.0 fill_color = "#FF8040" glyph = "Ls" @@ -48,7 +47,6 @@ surface_mask = [ materials = [{item = "laser_cannon_m_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 -threat_cost = 30.0 fill_color = "#FF8040" glyph = "Lm" @@ -68,7 +66,6 @@ surface_mask = [ materials = [{item = "laser_cannon_l_module", amount = 1}] player_production_level = 1 production_time_seconds = 8 -threat_cost = 150.0 fill_color = "#FF8040" glyph = "Ll" @@ -88,7 +85,6 @@ surface_mask = ["O"] materials = [{item = "salvager_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 -threat_cost = 0.0 fill_color = "#AACC44" glyph = "Sv" @@ -105,7 +101,6 @@ surface_mask = ["O"] materials = [{item = "repair_tool_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 -threat_cost = 0.0 fill_color = "#66CCFF" glyph = "Rp" @@ -124,7 +119,6 @@ surface_mask = ["OOO"] materials = [{item = "afterburner_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 -threat_cost = 1.0 fill_color = "#40A0FF" glyph = "Ab" @@ -140,7 +134,6 @@ surface_mask = ["OO"] materials = [{item = "maneuvering_thrusters_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 -threat_cost = 1.0 fill_color = "#40A0FF" glyph = "Mt" @@ -159,7 +152,6 @@ surface_mask = ["OO"] materials = [{item = "armor_plates_module", amount = 1}] player_production_level = 1 production_time_seconds = 3 -threat_cost = 20.0 fill_color = "#808080" glyph = "A" @@ -174,7 +166,6 @@ surface_mask = ["OO"] materials = [{item = "sensor_booster_module", amount = 1}] player_production_level = 1 production_time_seconds = 2 -threat_cost = 1.0 fill_color = "#40A0FF" glyph = "S" @@ -195,7 +186,6 @@ surface_mask = [ materials = [{item = "weapon_upgrade_module", amount = 1}] player_production_level = 1 production_time_seconds = 4 -threat_cost = 10.0 fill_color = "#FF4040" glyph = "Wu" @@ -213,7 +203,6 @@ surface_mask = [ materials = [{item = "weapon_primer_module", amount = 1}] player_production_level = 1 production_time_seconds = 4 -threat_cost = 10.0 fill_color = "#FF4040" glyph = "Wp" @@ -231,7 +220,6 @@ surface_mask = [ materials = [{item = "weapon_stabilizer_module", amount = 1}] player_production_level = 1 production_time_seconds = 4 -threat_cost = 10.0 fill_color = "#FF4040" glyph = "Ws" @@ -255,7 +243,6 @@ surface_mask = [ materials = [{item = "drone_bay_module", amount = 1}] player_production_level = 1 production_time_seconds = 5 -threat_cost = 15.0 fill_color = "#CC66FF" glyph = "Db" @@ -269,6 +256,5 @@ surface_mask = [ materials = [{item = "drone_hangar_module", amount = 1}] player_production_level = 1 production_time_seconds = 20 -threat_cost = 100.0 fill_color = "#9933CC" glyph = "Dh" diff --git a/bin/app/data/config/ships.toml b/bin/app/data/config/ships.toml index e50275a..7f879e8 100644 --- a/bin/app/data/config/ships.toml +++ b/bin/app/data/config/ships.toml @@ -14,9 +14,6 @@ # hangar; carrier fits one drone hangar (2x6) # but no l gun (its deck rows are broken up # by elevator shafts) -# -# All new hulls have threat cost_formula = "0" so enemy waves do not spawn -# them until the balancing pass gives them real stats and default loadouts. [[ship]] id = "drone" @@ -63,9 +60,6 @@ materials = [{item = "frigate_hull", amount = 1}] player_production_level = 1 production_time_seconds = 10 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "30" @@ -99,9 +93,6 @@ materials = [{item = "destroyer_hull", amount = 1}] player_production_level = 1 production_time_seconds = 15 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "50" @@ -137,9 +128,6 @@ materials = [{item = "cruiser_hull", amount = 1}] player_production_level = 1 production_time_seconds = 25 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "120" @@ -176,9 +164,6 @@ materials = [{item = "battlecruiser_hull", amount = 1}] player_production_level = 1 production_time_seconds = 35 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "180" @@ -218,9 +203,6 @@ materials = [{item = "battleship_hull", amount = 1}] player_production_level = 1 production_time_seconds = 60 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "350" @@ -259,9 +241,6 @@ materials = [{item = "dreadnought_hull", amount = 1}] player_production_level = 1 production_time_seconds = 120 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "800" @@ -299,9 +278,6 @@ materials = [{item = "carrier_hull", amount = 1}] player_production_level = 1 production_time_seconds = 120 -[ship.threat] -cost_formula = "0" - [ship.health] hp_formula = "700"