adapt config

This commit is contained in:
2026-06-14 14:21:24 +02:00
parent 68c1345660
commit c44936d1fe
2 changed files with 0 additions and 38 deletions

View File

@@ -29,7 +29,6 @@ surface_mask = ["O"]
materials = [{item = "laser_cannon_s_module", amount = 1}] materials = [{item = "laser_cannon_s_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 0.5 production_time_seconds = 0.5
threat_cost = 5.0
fill_color = "#FF8040" fill_color = "#FF8040"
glyph = "Ls" glyph = "Ls"
@@ -48,7 +47,6 @@ surface_mask = [
materials = [{item = "laser_cannon_m_module", amount = 1}] materials = [{item = "laser_cannon_m_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 2 production_time_seconds = 2
threat_cost = 30.0
fill_color = "#FF8040" fill_color = "#FF8040"
glyph = "Lm" glyph = "Lm"
@@ -68,7 +66,6 @@ surface_mask = [
materials = [{item = "laser_cannon_l_module", amount = 1}] materials = [{item = "laser_cannon_l_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 8 production_time_seconds = 8
threat_cost = 150.0
fill_color = "#FF8040" fill_color = "#FF8040"
glyph = "Ll" glyph = "Ll"
@@ -88,7 +85,6 @@ surface_mask = ["O"]
materials = [{item = "salvager_module", amount = 1}] materials = [{item = "salvager_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 2 production_time_seconds = 2
threat_cost = 0.0
fill_color = "#AACC44" fill_color = "#AACC44"
glyph = "Sv" glyph = "Sv"
@@ -105,7 +101,6 @@ surface_mask = ["O"]
materials = [{item = "repair_tool_module", amount = 1}] materials = [{item = "repair_tool_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 2 production_time_seconds = 2
threat_cost = 0.0
fill_color = "#66CCFF" fill_color = "#66CCFF"
glyph = "Rp" glyph = "Rp"
@@ -124,7 +119,6 @@ surface_mask = ["OOO"]
materials = [{item = "afterburner_module", amount = 1}] materials = [{item = "afterburner_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 2 production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF" fill_color = "#40A0FF"
glyph = "Ab" glyph = "Ab"
@@ -140,7 +134,6 @@ surface_mask = ["OO"]
materials = [{item = "maneuvering_thrusters_module", amount = 1}] materials = [{item = "maneuvering_thrusters_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 2 production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF" fill_color = "#40A0FF"
glyph = "Mt" glyph = "Mt"
@@ -159,7 +152,6 @@ surface_mask = ["OO"]
materials = [{item = "armor_plates_module", amount = 1}] materials = [{item = "armor_plates_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 3 production_time_seconds = 3
threat_cost = 20.0
fill_color = "#808080" fill_color = "#808080"
glyph = "A" glyph = "A"
@@ -174,7 +166,6 @@ surface_mask = ["OO"]
materials = [{item = "sensor_booster_module", amount = 1}] materials = [{item = "sensor_booster_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 2 production_time_seconds = 2
threat_cost = 1.0
fill_color = "#40A0FF" fill_color = "#40A0FF"
glyph = "S" glyph = "S"
@@ -195,7 +186,6 @@ surface_mask = [
materials = [{item = "weapon_upgrade_module", amount = 1}] materials = [{item = "weapon_upgrade_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 4 production_time_seconds = 4
threat_cost = 10.0
fill_color = "#FF4040" fill_color = "#FF4040"
glyph = "Wu" glyph = "Wu"
@@ -213,7 +203,6 @@ surface_mask = [
materials = [{item = "weapon_primer_module", amount = 1}] materials = [{item = "weapon_primer_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 4 production_time_seconds = 4
threat_cost = 10.0
fill_color = "#FF4040" fill_color = "#FF4040"
glyph = "Wp" glyph = "Wp"
@@ -231,7 +220,6 @@ surface_mask = [
materials = [{item = "weapon_stabilizer_module", amount = 1}] materials = [{item = "weapon_stabilizer_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 4 production_time_seconds = 4
threat_cost = 10.0
fill_color = "#FF4040" fill_color = "#FF4040"
glyph = "Ws" glyph = "Ws"
@@ -255,7 +243,6 @@ surface_mask = [
materials = [{item = "drone_bay_module", amount = 1}] materials = [{item = "drone_bay_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 5 production_time_seconds = 5
threat_cost = 15.0
fill_color = "#CC66FF" fill_color = "#CC66FF"
glyph = "Db" glyph = "Db"
@@ -269,6 +256,5 @@ surface_mask = [
materials = [{item = "drone_hangar_module", amount = 1}] materials = [{item = "drone_hangar_module", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 20 production_time_seconds = 20
threat_cost = 100.0
fill_color = "#9933CC" fill_color = "#9933CC"
glyph = "Dh" glyph = "Dh"

View File

@@ -14,9 +14,6 @@
# hangar; carrier fits one drone hangar (2x6) # hangar; carrier fits one drone hangar (2x6)
# but no l gun (its deck rows are broken up # but no l gun (its deck rows are broken up
# by elevator shafts) # by elevator shafts)
#
# All new hulls have threat cost_formula = "0" so enemy waves do not spawn
# them until the balancing pass gives them real stats and default loadouts.
[[ship]] [[ship]]
id = "drone" id = "drone"
@@ -63,9 +60,6 @@ materials = [{item = "frigate_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 10 production_time_seconds = 10
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "30" hp_formula = "30"
@@ -99,9 +93,6 @@ materials = [{item = "destroyer_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 15 production_time_seconds = 15
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "50" hp_formula = "50"
@@ -137,9 +128,6 @@ materials = [{item = "cruiser_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 25 production_time_seconds = 25
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "120" hp_formula = "120"
@@ -176,9 +164,6 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 35 production_time_seconds = 35
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "180" hp_formula = "180"
@@ -218,9 +203,6 @@ materials = [{item = "battleship_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 60 production_time_seconds = 60
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "350" hp_formula = "350"
@@ -259,9 +241,6 @@ materials = [{item = "dreadnought_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 120 production_time_seconds = 120
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "800" hp_formula = "800"
@@ -299,9 +278,6 @@ materials = [{item = "carrier_hull", amount = 1}]
player_production_level = 1 player_production_level = 1
production_time_seconds = 120 production_time_seconds = 120
[ship.threat]
cost_formula = "0"
[ship.health] [ship.health]
hp_formula = "700" hp_formula = "700"