adapt config

This commit is contained in:
2026-06-14 14:21:24 +02:00
parent 68c1345660
commit c44936d1fe
2 changed files with 0 additions and 38 deletions

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@@ -14,9 +14,6 @@
# hangar; carrier fits one drone hangar (2x6)
# but no l gun (its deck rows are broken up
# by elevator shafts)
#
# All new hulls have threat cost_formula = "0" so enemy waves do not spawn
# them until the balancing pass gives them real stats and default loadouts.
[[ship]]
id = "drone"
@@ -63,9 +60,6 @@ materials = [{item = "frigate_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "30"
@@ -99,9 +93,6 @@ materials = [{item = "destroyer_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 15
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "50"
@@ -137,9 +128,6 @@ materials = [{item = "cruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 25
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "120"
@@ -176,9 +164,6 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 35
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "180"
@@ -218,9 +203,6 @@ materials = [{item = "battleship_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 60
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "350"
@@ -259,9 +241,6 @@ materials = [{item = "dreadnought_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "800"
@@ -299,9 +278,6 @@ materials = [{item = "carrier_hull", amount = 1}]
player_production_level = 1
production_time_seconds = 120
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "700"