continue first full balancing round

This commit is contained in:
2026-07-08 20:29:23 +02:00
parent 5b86b15c71
commit bd0675db66
7 changed files with 496 additions and 80 deletions

View File

@@ -31,14 +31,14 @@ materials = [{item = "drone_hull", amount = 1}]
production_time_seconds = 1
[ship.health]
hp = 3
hp = 60
[ship.movement]
speed_mps = 40
main_acceleration_mpss = 2
maneuvering_acceleration_mpss = 1
angular_acceleration_radpss = 12.56
max_rotation_speed_radps = 6.28
speed_mps = 45
main_acceleration_mpss = 60
maneuvering_acceleration_mpss = 30
angular_acceleration_radpss = 12
max_rotation_speed_radps = 6
[ship.sensor]
sensor_range_m = 150
@@ -66,12 +66,12 @@ materials = [{item = "frigate_hull", amount = 1}]
production_time_seconds = 2
[ship.health]
hp = 30
hp = 300
[ship.movement]
speed_mps = 30
main_acceleration_mpss = 50
maneuvering_acceleration_mpss = 25
speed_mps = 35
main_acceleration_mpss = 45
maneuvering_acceleration_mpss = 22
angular_acceleration_radpss = 8
max_rotation_speed_radps = 4
@@ -102,12 +102,12 @@ materials = [{item = "destroyer_hull", amount = 1}]
production_time_seconds = 3
[ship.health]
hp = 50
hp = 550
[ship.movement]
speed_mps = 25
main_acceleration_mpss = 40
maneuvering_acceleration_mpss = 20
speed_mps = 30
main_acceleration_mpss = 35
maneuvering_acceleration_mpss = 18
angular_acceleration_radpss = 6
max_rotation_speed_radps = 3
@@ -139,12 +139,12 @@ materials = [{item = "cruiser_hull", amount = 1}]
production_time_seconds = 4
[ship.health]
hp = 120
hp = 1500
[ship.movement]
speed_mps = 20
main_acceleration_mpss = 30
maneuvering_acceleration_mpss = 15
speed_mps = 24
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
angular_acceleration_radpss = 4
max_rotation_speed_radps = 2
@@ -179,12 +179,12 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
production_time_seconds = 5
[ship.health]
hp = 180
hp = 2700
[ship.movement]
speed_mps = 18
main_acceleration_mpss = 25
maneuvering_acceleration_mpss = 12
speed_mps = 20
main_acceleration_mpss = 20
maneuvering_acceleration_mpss = 10
angular_acceleration_radpss = 3
max_rotation_speed_radps = 1.5
@@ -222,12 +222,12 @@ materials = [{item = "battleship_hull", amount = 1}]
production_time_seconds = 6
[ship.health]
hp = 350
hp = 7500
[ship.movement]
speed_mps = 14
main_acceleration_mpss = 18
maneuvering_acceleration_mpss = 8
speed_mps = 15
main_acceleration_mpss = 14
maneuvering_acceleration_mpss = 7
angular_acceleration_radpss = 2
max_rotation_speed_radps = 1
@@ -267,12 +267,12 @@ materials = [{item = "dreadnought_hull", amount = 1}]
production_time_seconds = 8
[ship.health]
hp = 800
hp = 15500
[ship.movement]
speed_mps = 8
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
speed_mps = 10
main_acceleration_mpss = 8
maneuvering_acceleration_mpss = 4
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5
@@ -308,12 +308,12 @@ materials = [{item = "carrier_hull", amount = 1}]
production_time_seconds = 8
[ship.health]
hp = 700
hp = 15500
[ship.movement]
speed_mps = 9
main_acceleration_mpss = 10
maneuvering_acceleration_mpss = 5
speed_mps = 10
main_acceleration_mpss = 8
maneuvering_acceleration_mpss = 4
angular_acceleration_radpss = 1
max_rotation_speed_radps = 0.5