fix a bug where view continues to pan when window lost focus while panning

This commit is contained in:
2026-08-05 19:54:43 +02:00
parent e1445fe508
commit bb1ffab8fc
2 changed files with 17 additions and 0 deletions

View File

@@ -18,6 +18,7 @@
#include <QCursor>
#include <QDir>
#include <QFile>
#include <QFocusEvent>
#include <QFont>
#include <QKeyEvent>
#include <QLinearGradient>
@@ -2361,10 +2362,22 @@ void GameWorldView::keyReleaseEvent(QKeyEvent* event)
}
if (m_inputMapper.handleKeyRelease(event)) { return; }
// Releasing Shift discards the copied building settings (REQ-BLD-COPY-CONFIG).
// Stays here rather than moving to the input mapper: Shift is the modifier of a
// mouse gesture, not a keyboard action of its own.
if (event->key() == Qt::Key_Shift) { m_copiedConfig.reset(); }
QOpenGLWidget::keyReleaseEvent(event);
}
void GameWorldView::focusOutEvent(QFocusEvent* event)
{
// Without this, holding A while a modal opens (the escape menu, a schematic
// choice, game over) leaves the pan key held: the key-up goes to the dialog,
// never here, and the view pans on its own once the dialog closes. Panning runs
// on wall-clock time, so pausing does not mask it either.
m_inputMapper.releaseAll();
QOpenGLWidget::focusOutEvent(event);
}
void GameWorldView::mousePressEvent(QMouseEvent* event)
{
const WorldCoordinates coordinates = getCoordinates();