make ships claim targets
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@@ -24,6 +24,11 @@ cost_building_blocks = 200
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push_expand_columns_tiles = 20
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boss_advance_seconds = 60
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[targeting]
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target_score_formula = "1 / (1 + x)" # x = distance / max weapon range; higher = better, clamped to >=0
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.10 # keep current target unless a challenger beats it by >10%
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[waves]
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threat_rate_formula = "x"
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ship_level_formula = "1 + x / 10"
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