Prefix all getters with "get"
Rename bare-noun value accessors to start with "get", per the coding guideline that a getter's name should begin with "get". Covers simple nullary accessors across the simulation, balancing, and UI layers (e.g. currentTick -> getCurrentTick, config -> getConfig, buildings/belts/ships/scraps/admin, threatLevel, artifactCount, tilePx, viewportRect, Hasher::value -> getValue, Formula::source -> getSource). Left untouched by design: boolean predicates (is*/has*/can*), verb-named lookups/computations (find*/compute*/peek*/create*), coordinate transforms, and existing set*-prefixed setters. Test-only helpers and std/toml++ accessors (optional::value, parse_error::source) were deliberately not renamed. Builds clean; all 406 test cases (3222 assertions) pass. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
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@@ -19,7 +19,7 @@ TEST_CASE("Simulation::currentTick starts at 0", "[simulation]")
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{
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const Simulation sim(loadConfig());
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REQUIRE(sim.currentTick() == 0);
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REQUIRE(sim.getCurrentTick() == 0);
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}
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TEST_CASE("Simulation::tick increments currentTick by 1", "[simulation]")
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@@ -28,7 +28,7 @@ TEST_CASE("Simulation::tick increments currentTick by 1", "[simulation]")
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sim.tick();
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REQUIRE(sim.currentTick() == 1);
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REQUIRE(sim.getCurrentTick() == 1);
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}
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TEST_CASE("Simulation::tick 10 times yields currentTick == 10", "[simulation]")
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@@ -40,7 +40,7 @@ TEST_CASE("Simulation::tick 10 times yields currentTick == 10", "[simulation]")
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sim.tick();
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}
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REQUIRE(sim.currentTick() == 10);
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REQUIRE(sim.getCurrentTick() == 10);
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}
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TEST_CASE("Simulation::drainBeamFiredEvents returns empty initially", "[simulation]")
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