fix issue where splitters were draggable during placement like belts
This commit is contained in:
@@ -1842,7 +1842,7 @@ void GameWorldView::mousePressEvent(QMouseEvent* event)
|
||||
if (m_builderType.has_value())
|
||||
{
|
||||
const BuildingType type = *m_builderType;
|
||||
if (type == BuildingType::Belt || type == BuildingType::Splitter)
|
||||
if (type == BuildingType::Belt)
|
||||
{
|
||||
m_dragging = true;
|
||||
m_beltDragTiles.clear();
|
||||
|
||||
Reference in New Issue
Block a user