fix requirements: let the layout preview state that it shows color alone

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2026-08-11 22:07:02 +02:00
parent f255224ccd
commit 1ddd830476

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@@ -305,7 +305,7 @@ Any ship, module, building, or assembler recipe id that appears in no unlock gro
### Module UI
- REQ-MOD-UI-PREVIEW: For a selected shipyard (operational building or construction site), the selection panel always shows a small non-interactive **ship layout preview** widget below the schematic selection button (REQ-UI-SELECT-BUTTON) and a "Configure" button below the preview. Both are **disabled while no schematic is selected**, and enabled once one is; the preview then shows an empty placeholder in place of a layout grid. When a schematic is selected, the preview renders the ship's layout grid at a reduced scale: buildable cells without a module are shown as white, non-buildable cells are shown as black, and cells occupied by a module are shown in that module's `fill_color` with the module's `glyph` character. For non-shipyard buildings, neither the preview nor the "Configure" button is shown.
- REQ-MOD-UI-PREVIEW: For a selected shipyard (operational building or construction site), the selection panel always shows a small non-interactive **ship layout preview** widget below the schematic selection button (REQ-UI-SELECT-BUTTON) and a "Configure" button below the preview. Both are **disabled while no schematic is selected**, and enabled once one is; the preview then shows an empty placeholder in place of a layout grid. When a schematic is selected, the preview renders the ship's layout grid at a reduced scale: buildable cells without a module are shown as white, non-buildable cells are shown as black, and cells occupied by a module are shown in that module's `fill_color` alone — no glyph, which at this scale would not be legible anyway; the layout configuration dialog's full-scale grid is where a module is identified by its glyph (REQ-MOD-UI-DIALOG). For non-shipyard buildings, neither the preview nor the "Configure" button is shown.
- REQ-MOD-UI-DIALOG: Clicking the "Configure" button opens the **layout configuration dialog** as a modal, centered on the selection panel it was opened from (REQ-UI-PANEL-MODAL). While the dialog is open, the game is paused (speed set to 0×). On close, the game speed is restored to what it was before the dialog was opened.
The dialog contains: