From 1ddd8304769f01e90feae34e6b9f7a3689efe38c Mon Sep 17 00:00:00 2001 From: mlangkabel Date: Tue, 11 Aug 2026 22:07:02 +0200 Subject: [PATCH] fix requirements: let the layout preview state that it shows color alone --- docs/requirements.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/requirements.md b/docs/requirements.md index a64e268..c768cef 100644 --- a/docs/requirements.md +++ b/docs/requirements.md @@ -305,7 +305,7 @@ Any ship, module, building, or assembler recipe id that appears in no unlock gro ### Module UI -- REQ-MOD-UI-PREVIEW: For a selected shipyard (operational building or construction site), the selection panel always shows a small non-interactive **ship layout preview** widget below the schematic selection button (REQ-UI-SELECT-BUTTON) and a "Configure" button below the preview. Both are **disabled while no schematic is selected**, and enabled once one is; the preview then shows an empty placeholder in place of a layout grid. When a schematic is selected, the preview renders the ship's layout grid at a reduced scale: buildable cells without a module are shown as white, non-buildable cells are shown as black, and cells occupied by a module are shown in that module's `fill_color` with the module's `glyph` character. For non-shipyard buildings, neither the preview nor the "Configure" button is shown. +- REQ-MOD-UI-PREVIEW: For a selected shipyard (operational building or construction site), the selection panel always shows a small non-interactive **ship layout preview** widget below the schematic selection button (REQ-UI-SELECT-BUTTON) and a "Configure" button below the preview. Both are **disabled while no schematic is selected**, and enabled once one is; the preview then shows an empty placeholder in place of a layout grid. When a schematic is selected, the preview renders the ship's layout grid at a reduced scale: buildable cells without a module are shown as white, non-buildable cells are shown as black, and cells occupied by a module are shown in that module's `fill_color` alone — no glyph, which at this scale would not be legible anyway; the layout configuration dialog's full-scale grid is where a module is identified by its glyph (REQ-MOD-UI-DIALOG). For non-shipyard buildings, neither the preview nor the "Configure" button is shown. - REQ-MOD-UI-DIALOG: Clicking the "Configure" button opens the **layout configuration dialog** as a modal, centered on the selection panel it was opened from (REQ-UI-PANEL-MODAL). While the dialog is open, the game is paused (speed set to 0×). On close, the game speed is restored to what it was before the dialog was opened. The dialog contains: