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mlangkabel
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2026-04-17
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mlangkabel
deleted branch modular_ships from
mlangkabel/dota_factory
2026-06-02 20:26:44 +00:00
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-06-02 20:26:29 +00:00
090dc64bc4
allow one target per repair tool module
64f7c9dcc1
add tests for salvager range and cooldown
f921f00a0d
add collection rate for salvager modules and respect collection range of each of these modules
9d0a60a93b
define ship roles via added modules and allow multiple weapons
f363f7a67c
documentation
Compare 5 commits »
mlangkabel
pushed to
modular_ships
at
mlangkabel/dota_factory
2026-05-27 15:03:26 +00:00
f363f7a67c
documentation
mlangkabel
created branch
modular_ships
in
mlangkabel/dota_factory
2026-05-27 15:03:26 +00:00
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-25 19:13:27 +00:00
9e36c13635
fix tests
25ff3c56c5
move ecs related code to own folder
8ad7530740
fix ships to be drawn facing the correct direction in ArenaView
fa714335dc
don't touch velocity in other systems and don't use snapTarget
0cd0529468
split MovementSystem to MovementIntentSystem and DynamicBodySystem
Compare 5 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-23 06:26:39 +00:00
f5f4453e2c
rename behavior components
b57299fd2a
rename EntityId to BuildingId
dc4ebd5f2d
fix crash
ea79d76953
unify Weapon and StationWeapon components
bd488db8ef
remove unused building HP
Compare 8 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-22 06:24:40 +00:00
c18c4e4804
implement claude feedback for EntityAdmin
cc2cca2442
add EntityAdmin wrapper
dc344df457
add entt dependency
452c26c8b3
split off MovementSystem and AiSystem from ShipSystem
Compare 4 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-20 17:44:53 +00:00
34c6dea505
change to physics based ship movement
d397b9969a
ship layout blueprints
d08bf5d37b
implement ship modules
b59e392461
add requirements for ship modules
c0b6f8f778
balancing
Compare 5 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-04 19:38:38 +00:00
3ef32ee6ba
allow to inspect balancing arena
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-03 19:00:44 +00:00
afd8cd28fa
allow to re-load the config for the balancing app via button
6405ad6b3f
allow to re-start arenas
Compare 2 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-03 18:33:55 +00:00
55b42a03d9
balancing arenas can be started individually
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-03 09:27:22 +00:00
426870158c
also require defence station to be destroyed for balancing fight to finish
4eaae5d940
indicate balancing winner better
a4427f7f67
add balancing tool target
5153129909
add requirements for ship balancing tool
Compare 4 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-05-03 07:55:01 +00:00
b30addab3d
implement 4 items on belt tile
0ce7cd7ae8
requirements for up to 4 items on belt tile
Compare 2 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-29 21:02:40 +00:00
1e7f602865
implement delete button per blueprint
ad49daa1f6
change requirements to allow to delete blueprint even if not enough resources are present
Compare 2 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-29 20:07:02 +00:00
3f0e05fe7a
implement tunnel entry-exit-switching
51333f752b
add requirement for tunnel entry-exit-switching
2770bf96be
allow to rotate buildings in place
7e0104e9b8
fix config data paths
f37ed0507c
requirements for building in-place rotation
Compare 6 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-28 20:43:18 +00:00
58b7cda21c
balancing
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-28 19:38:39 +00:00
1e6d838258
add tests for blueprint serialization
ced4ab5fe3
implement save and load blueprints
550f46009f
add requirements for saving and loading blueprints
Compare 3 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-28 19:15:06 +00:00
60eaf4dc57
implement laser target offset
6e0d653d17
requirements for laser target offset
e0c3217564
implement beam rendering if shooter or target is already destroyed
9278425d44
add requirements for beam rendering if shooter or target is already destroyed
e1da074304
fix bug where player ships did not fire on enemy defense stations
Compare 5 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-27 20:25:48 +00:00
22e273f971
implement debug draw mode
990703bd5b
add requirements for debug draw mode
d64a7a5dd9
fix issue where construction sites could not be selected
559dde96cf
fix bug where buildings could not output directly on splitters
ed6b503767
implement ships depart in waves
Compare 6 commits »
mlangkabel
pushed to
master
at
mlangkabel/dota_factory
2026-04-27 10:58:53 +00:00
541b8fdaee
implement storing recipes in blueprint
3da3ef5c5b
requirements for taking over recipes and schematics to blueprints
e5abc320a0
implement ignore non-buildable buildings for blueprints
ec9cbedf33
requirements for removing non-buildable buildings from blueprints
7859b38d62
fix blueprint rotation bug
Compare 9 commits »
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