Files
dota_factory/src/lib/sim/ShipLayout.h

38 lines
1.1 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <QPoint>
#include "Rotation.h"
// A single module placed on a ship's layout grid (REQ-MOD-PLACEMENT).
struct PlacedModule
{
std::string moduleId;
QPoint position;
Rotation rotation;
};
inline bool operator==(const PlacedModule& a, const PlacedModule& b)
{
return a.moduleId == b.moduleId && a.position == b.position && a.rotation == b.rotation;
}
// The complete module configuration for a shipyard's current ship (REQ-MOD-CONFIG).
struct ShipLayoutConfig
{
std::vector<PlacedModule> placedModules;
};
// Deliberately order-sensitive: two layouts holding the same modules in a different
// vector order compare unequal. This only decides whether applying a layout is a no-op
// (REQ-MAT-INPUT-BUFFER), so the conservative answer is the safe one -- reporting a
// change that is not one costs a buffer reset, reporting no change when there is one
// would leave the shipyard stale.
inline bool operator==(const ShipLayoutConfig& a, const ShipLayoutConfig& b)
{
return a.placedModules == b.placedModules;
}