121 lines
2.6 KiB
TOML
121 lines
2.6 KiB
TOML
[[ship]]
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id = "interceptor"
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available_from_start = true
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layout = ["XOX", "OOO", "XOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "5 + 1*x"
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[ship.health]
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hp_formula = "40 + 5*x"
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[ship.movement]
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speed_formula = "2000 + 50*x"
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main_acceleration_formula = "1000000"
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maneuvering_acceleration_formula = "1000000"
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angular_acceleration_formula = "100000"
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max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "2000"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "destroyer"
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available_from_start = true
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layout = ["XOOX", "OOOO", "XOOX"]
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default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 2}]
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player_production_level = 5
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production_time_seconds = 20
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[ship.threat]
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cost_formula = "10 + 2*x"
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[ship.health]
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hp_formula = "120 + 15*x"
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[ship.movement]
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speed_formula = "1200"
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main_acceleration_formula = "1000000"
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maneuvering_acceleration_formula = "1000000"
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angular_acceleration_formula = "100000"
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max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "3000"
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[ship.loot]
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scrap_drop = 4
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[[ship]]
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id = "salvage_ship"
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available_from_start = true
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layout = ["OOO", "OOO"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}]
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player_production_level = 3
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production_time_seconds = 10
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "40 + 4*x"
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[ship.movement]
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speed_formula = "1100"
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main_acceleration_formula = "1000000"
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maneuvering_acceleration_formula = "1000000"
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angular_acceleration_formula = "100000"
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max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "2500"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "repair_ship"
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available_from_start = false
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layout = ["XOX", "OOO", "XOX"]
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[ship.schematic]
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materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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player_production_level = 3
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production_time_seconds = 15
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[ship.threat]
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cost_formula = "0"
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[ship.health]
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hp_formula = "60 + 5*x"
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[ship.movement]
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speed_formula = "1300"
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main_acceleration_formula = "1000000"
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maneuvering_acceleration_formula = "1000000"
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angular_acceleration_formula = "100000"
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max_rotation_speed_formula = "100000"
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[ship.sensor]
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sensor_range_formula = "2500"
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[ship.loot]
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scrap_drop = 2
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