Same vignette geometry as the paused-state border, but tinted with visuals.toml [overlays].demolish_tint (including its configured alpha) so demolish mode is visually signalled around the game world edges. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc