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dota_factory/src/lib/ecs/system/ai/RepairExecutor.h
2026-06-15 09:16:56 +02:00

13 lines
345 B
C++

#pragma once
class EntityAdmin;
// When Repair wins, moves the ship toward its target and assigns that target to
// each repair tool that has it in range. RepairSystem applies the healing and
// does fallback acquisition for tools whose preferred target is out of range.
class RepairExecutor
{
public:
void execute(EntityAdmin& admin);
};