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dota_factory/bin/app/data/config/ships.toml
2026-05-18 08:54:26 +02:00

155 lines
2.5 KiB
TOML

[[ship]]
id = "fighter"
available_from_start = true
layout = ["XOX", "OOO", "XOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "10"
[ship.health]
hp_formula = "3"
[ship.movement]
speed_formula = "4"
[ship.sensor]
sensor_range_formula = "15"
[ship.combat]
damage_formula = "2"
attack_range_formula = "5"
attack_rate_formula = "2.0"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "sniper"
available_from_start = true
layout = ["XOOX", "OOOO", "XOOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "10"
[ship.health]
hp_formula = "8"
[ship.movement]
speed_formula = "1"
[ship.sensor]
sensor_range_formula = "25"
[ship.combat]
damage_formula = "10"
attack_range_formula = "20"
attack_rate_formula = "0.5"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "gunship"
available_from_start = true
layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}]
player_production_level = 1
production_time_seconds = 10
[ship.threat]
cost_formula = "10"
[ship.health]
hp_formula = "12"
[ship.movement]
speed_formula = "1"
[ship.sensor]
sensor_range_formula = "20"
[ship.combat]
damage_formula = "1"
attack_range_formula = "10"
attack_rate_formula = "5"
[ship.loot]
scrap_drop = 2
[[ship]]
id = "salvage_ship"
available_from_start = true
layout = ["OOO", "OOO"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}]
player_production_level = 3
production_time_seconds = 10
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "40 + 4*x"
[ship.movement]
speed_formula = "110"
[ship.sensor]
sensor_range_formula = "250"
[ship.salvage]
collection_range = 50
cargo_capacity = 10
[ship.loot]
scrap_drop = 2
[[ship]]
id = "repair_ship"
available_from_start = false
layout = ["XOX", "OOO", "XOX"]
[ship.schematic]
materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
player_production_level = 3
production_time_seconds = 15
[ship.threat]
cost_formula = "0"
[ship.health]
hp_formula = "60 + 5*x"
[ship.movement]
speed_formula = "130"
[ship.sensor]
sensor_range_formula = "250"
[ship.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "80"
[ship.loot]
scrap_drop = 2