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dota_factory/src/lib/eventsystem/event/BeamFiredEvent.h

32 lines
970 B
C

#pragma once
#include "Event.h"
#include "Tick.h"
#include "entt/entity/entity.hpp"
// The kind of tool that produced a beam. Used by the renderer to choose the
// beam color (REQ-SHP-FIRING-BEAM).
enum class BeamKind
{
Weapon,
Repair,
Salvage,
};
// Transient record emitted whenever a weapon fires, a repair tool starts a heal
// cycle, or a salvage module starts a collection cycle (REQ-SHP-FIRING,
// REQ-SHP-FIRING-BEAM). Buffered in a sim-owned vector during the tick, then
// drained and re-emitted via EventManager by the UI frame handler.
struct BeamFiredEvent : public Event
{
BeamFiredEvent() = default;
BeamFiredEvent(BeamKind kind, entt::entity shooter, entt::entity target, Tick emittedAt)
: kind(kind), shooter(shooter), target(target), emittedAt(emittedAt) {}
BeamKind kind = BeamKind::Weapon;
entt::entity shooter = entt::null;
entt::entity target = entt::null;
Tick emittedAt = 0;
};