69 lines
2.9 KiB
CMake
69 lines
2.9 KiB
CMake
SET(HDRS
|
|
${HDRS}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/BehaviorTargeting.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/Centroid.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/OrbitAndAssignExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyEvaluator.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyExecutor.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodySystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentSystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/RepairSystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/SalvagerSystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/DebrisSystem.h
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.h
|
|
PARENT_SCOPE
|
|
)
|
|
|
|
SET(SRCS
|
|
${SRCS}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AdvanceExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/AttackExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/BehaviorTargeting.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/DeliverScrapExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RallyExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RepairExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/RetreatExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/SalvageScrapExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyEvaluator.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai/StandbyExecutor.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/AiSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/CombatSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodySystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/RepairSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/SalvagerSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/DebrisSystem.cpp
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ShipSystem.cpp
|
|
PARENT_SCOPE
|
|
)
|
|
|
|
set(LIB_INCLUDE_PATH
|
|
${LIB_INCLUDE_PATH}
|
|
${CMAKE_CURRENT_SOURCE_DIR}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/ai
|
|
PARENT_SCOPE
|
|
)
|