Files
dota_factory/src/app/main.cpp
Malte Langkabel d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00

93 lines
2.4 KiB
C++

#include <memory>
#include <optional>
#include <random>
#include <string>
#include <QApplication>
#include <QDir>
#include "ConfigLoader.h"
#include "ConsoleLogger.h"
#include "logging.h"
#include "LogManager.h"
#include "MainWindow.h"
#include "ReplayReader.h"
#include "ReplayRecorder.h"
#include "Simulation.h"
int main(int argc, char *argv[])
{
LogManager::getInstance()->addLogger(std::make_shared<ConsoleLogger>());
LogManager::getInstance()->setLoggingEnabled(true);
LOG_INFO("Logging enabled");
QApplication::setApplicationName("DotaFactory");
if (QSysInfo::windowsVersion() != QSysInfo::WV_None)
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
}
QApplication application(argc, argv);
const QDir dataDir("data");
if (!dataDir.exists())
{
QDir().mkdir(dataDir.dirName());
}
// Optional "--replay <file>" launches view-only playback of a recorded run.
std::optional<std::string> replayPath;
for (int i = 1; i + 1 < argc; ++i)
{
if (std::string(argv[i]) == "--replay")
{
replayPath = argv[i + 1];
break;
}
}
GameConfig config = ConfigLoader::loadFromDirectory(CONFIG_DIR);
unsigned int seed = 0;
std::shared_ptr<ParsedReplay> replay;
if (replayPath.has_value())
{
std::optional<ParsedReplay> parsed = readReplayFile(*replayPath);
if (!parsed.has_value())
{
LOG_ERROR("Failed to read replay file: " + *replayPath);
return 1;
}
// Warn (but proceed) on identity mismatches: a different config or build
// can desync playback (see docs/replay_design.md).
if (parsed->header.version != 1)
{
LOG_WARNING_STREAM(<< "Replay format version " << parsed->header.version
<< " differs from 1; playback may fail");
}
if (computeReplayConfigHash(CONFIG_DIR) != parsed->header.configHash)
{
LOG_WARNING("Replay config hash mismatch; playback may desync");
}
seed = parsed->header.seed;
replay = std::make_shared<ParsedReplay>(std::move(*parsed));
}
else
{
// Random seed generated outside the sim so the Simulation stays a pure
// function of (seed, config, commands); written to the replay header
// (see docs/replay_design.md "Seed and config").
seed = std::random_device{}();
}
std::unique_ptr<Simulation> sim = std::make_unique<Simulation>(std::move(config), seed);
MainWindow window(sim.get(), std::string(CONFIG_DIR), replay);
window.show();
const int ret = application.exec();
return ret;
}