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dota_factory/src/ui/selection/ClearBeltControl.h

32 lines
939 B
C++

#pragma once
#include <vector>
#include <QWidget>
#include "BuildingId.h"
#include "SelectionContext.h"
// The "Clear stuck items" action of the card's runtime group (REQ-UI-BELT-CLEAR): it
// removes every item from the selected belt, splitter and tunnel tiles, which is how a
// stalled line is resolved.
//
// It acts on the whole selection rather than on one tile, which is why a selection of
// belts and tunnel ends aggregates into a single card instead of a count summary
// (REQ-UI-SELECTION-AGGREGATE), and why the count summary shows the action too when a
// belt is among the selected buildings.
class ClearBeltControl : public QWidget
{
Q_OBJECT
public:
ClearBeltControl(const SelectionContext& context,
const std::vector<BuildingId>& ids, QWidget* parent = nullptr);
private:
void clearSelectedTiles() const;
SelectionContext m_context;
std::vector<BuildingId> m_ids;
};