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dota_factory/src/ui/selection/BeltContent.h

31 lines
914 B
C++

#pragma once
#include <vector>
#include "BuildingId.h"
#include "SelectionContent.h"
#include "SelectionContentFactory.h"
// The card for a belt, a tunnel entry or a tunnel exit
// (REQ-UI-SELECTION-CONTENT). These carry no configuration and no buffers of their own;
// their card is the clear action alone (REQ-UI-BELT-CLEAR).
//
// Because that action already operates on the whole selection, several of them aggregate
// into this one card with the count in the header (REQ-UI-SELECTION-AGGREGATE) -- the
// splitter is not among them, as its output filters are per-object.
class BeltContent : public SelectionContent
{
Q_OBJECT
public:
BeltContent(const SelectionContext& context, const SelectionRequest& request,
QWidget* parent = nullptr);
protected:
void refreshConfiguration() override;
void refreshRuntime() override {}
private:
std::vector<BuildingId> m_ids;
};