Files
dota_factory/src/ui/selection/ItemChip.h

52 lines
1.5 KiB
C++

#pragma once
#include <string>
#include <QPixmap>
#include <QString>
#include <QWidget>
#include "SelectionContext.h"
class ItemTooltip;
class QEvent;
class QLabel;
class QTimer;
// One buffered item: its icon, its count in a larger type, and a sub-line beneath the
// count (REQ-UI-SINGLE-SELECTION). Boxed so a row of them reads as separate quantities
// rather than as a run of text.
//
// Hovering it explains where its item comes from (REQ-UI-ITEM-TOOLTIP).
class ItemChip : public QWidget
{
Q_OBJECT
public:
// An empty icon leaves the icon off and the chip laid out around the text alone.
ItemChip(const SelectionContext& context, const std::string& itemId,
const QPixmap& icon, QWidget* parent = nullptr);
void setCount(const QString& count);
// Left empty for an item with nothing to say beneath its count.
void setSubLine(const QString& subLine);
protected:
void enterEvent(QEvent* event) override;
void leaveEvent(QEvent* event) override;
private:
void showTooltip();
SelectionContext m_context;
std::string m_itemId;
QLabel* m_iconLabel;
QLabel* m_countLabel;
QLabel* m_subLineLabel;
// Held back so a cursor crossing the chip on its way elsewhere does not flash the
// tooltip, the way an ordinary tooltip is.
QTimer* m_hoverTimer;
// Built on the first hover, because most chips are never hovered at all.
ItemTooltip* m_tooltip = nullptr;
};