13 lines
519 B
C++
13 lines
519 B
C++
#pragma once
|
|
|
|
#include "Event.h"
|
|
|
|
// Asks the owner of the widgets floating over the game world view to re-run its placement
|
|
// pass (see ui/FloatingPanel.h). Published by a floating widget whose content or
|
|
// visibility changed: what space that widget may take depends on the ones placed before
|
|
// it, so it cannot re-place itself alone (REQ-UI-BUILD-BAR, REQ-UI-CONTROLS-PANEL,
|
|
// REQ-UI-SELECTION-PANEL). Carries no payload -- the pass re-reads every widget.
|
|
class FloatingLayoutInvalidatedEvent : public Event
|
|
{
|
|
};
|