Files
dota_factory/src/lib/core/EntityAdmin.h

143 lines
4.0 KiB
C++

#ifndef ENTITY_ADMIN_H
#define ENTITY_ADMIN_H
#include <string>
#include <vector>
#include <QPoint>
#include <QSize>
#include <QVector2D>
#include "Tick.h"
#include "entt/entity/registry.hpp"
class EntityAdmin
{
public:
EntityAdmin() = default;
EntityAdmin(const EntityAdmin&) = delete;
EntityAdmin& operator=(const EntityAdmin&) = delete;
// -- Queries / iteration ------------------------------------------------
template <typename... Ts, typename Func>
void forEach(Func&& f);
template <typename... Ts, typename Func>
void forEach(Func&& f) const;
template <typename... Ts>
bool hasAll(entt::entity entity);
template <typename T>
T& get(entt::entity entity);
template <typename T>
const T& get(entt::entity entity) const;
bool isValid(entt::entity entity) const;
void destroy(entt::entity entity);
void clear();
// -- Public component attachment ----------------------------------------
// Used by systems (e.g. ShipSystem) to attach optional components after
// a factory method has created the base entity.
template <typename T, typename... Args>
void addComponent(entt::entity entity, Args&&... args);
template <typename T>
void removeComponent(entt::entity entity);
// -- Factory methods ----------------------------------------------------
entt::entity spawnShip(QVector2D position, float hp, float maxHp,
float maxSpeed_tpt, float mainAcceleration_tptt,
float maneuveringAcceleration_tptt, float maxAngularAcceleration_rptt,
float maxRotationSpeed_rpt, float sensorRange_tiles,
const std::string& schematicId, bool isEnemy);
entt::entity spawnStation(QPoint anchor, QSize footprint,
const std::vector<QPoint>& bodyCells,
float hp, float maxHp, bool isEnemy);
entt::entity spawnScrap(QVector2D position, int amount, Tick despawnAt);
entt::entity spawnHqProxy(QVector2D position, float hp, float maxHp);
// Creates a bare entity for module child entities (weapons, salvage, repair).
// Caller is responsible for attaching all required components.
entt::entity createModuleEntity();
private:
entt::entity createEntity();
template <typename T, typename... Args>
void add(entt::entity entity, Args&&... args);
entt::registry m_registry;
};
// ---------------------------------------------------------------------------
// Template implementations
// ---------------------------------------------------------------------------
template <typename... Ts, typename Func>
void EntityAdmin::forEach(Func&& f)
{
// Avoid view.each() — MSVC 2017 ICEs on the extended_storage_iterator it instantiates.
for (entt::entity entity : m_registry.view<Ts...>())
{
f(entity, m_registry.get<Ts>(entity)...);
}
}
template <typename... Ts, typename Func>
void EntityAdmin::forEach(Func&& f) const
{
entt::registry& reg = const_cast<entt::registry&>(m_registry);
for (entt::entity entity : reg.view<Ts...>())
{
f(entity, reg.get<Ts>(entity)...);
}
}
template <typename... Ts>
bool EntityAdmin::hasAll(entt::entity entity)
{
return m_registry.all_of<Ts...>(entity);
}
template <typename T>
T& EntityAdmin::get(entt::entity entity)
{
return m_registry.get<T>(entity);
}
template <typename T>
const T& EntityAdmin::get(entt::entity entity) const
{
return m_registry.get<T>(entity);
}
template <typename T, typename... Args>
void EntityAdmin::addComponent(entt::entity entity, Args&&... args)
{
m_registry.emplace<T>(entity, std::forward<Args>(args)...);
}
template <typename T>
void EntityAdmin::removeComponent(entt::entity entity)
{
m_registry.remove<T>(entity);
}
template <typename T, typename... Args>
void EntityAdmin::add(entt::entity entity, Args&&... args)
{
m_registry.emplace<T>(entity, std::forward<Args>(args)...);
}
#endif // ENTITY_ADMIN_H