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dota_factory/src/lib/sim/ThreatCostCalculator.h

23 lines
533 B
C++

#pragma once
#include <map>
#include <string>
#include <vector>
#include "ShipLayout.h"
struct GameConfig;
struct ThreatCostTable
{
std::map<std::string, double> itemThreat;
double scrapThreat = 0.0;
};
ThreatCostTable computeThreatCostTable(const GameConfig& config);
double calculateShipThreatCost(const ThreatCostTable& table,
const GameConfig& config,
const std::string& shipId,
const std::vector<PlacedModule>& modules);