Files
dota_factory/src/lib/sim/CMakeLists.txt

52 lines
1.9 KiB
CMake

SET(HDRS
${HDRS}
${CMAKE_CURRENT_SOURCE_DIR}/Simulation.h
${CMAKE_CURRENT_SOURCE_DIR}/Command.h
${CMAKE_CURRENT_SOURCE_DIR}/CommandManager.h
${CMAKE_CURRENT_SOURCE_DIR}/CommandSerializer.h
${CMAKE_CURRENT_SOURCE_DIR}/ReplayRecorder.h
${CMAKE_CURRENT_SOURCE_DIR}/ReplayReader.h
${CMAKE_CURRENT_SOURCE_DIR}/ReplayPlayer.h
${CMAKE_CURRENT_SOURCE_DIR}/TickDriver.h
${CMAKE_CURRENT_SOURCE_DIR}/BeltSlot.h
${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/Building.h
${CMAKE_CURRENT_SOURCE_DIR}/BuildingConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/EntityHitTest.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayout.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprint.h
${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsCalculator.h
${CMAKE_CURRENT_SOURCE_DIR}/StateChecksum.h
${CMAKE_CURRENT_SOURCE_DIR}/ThreatCostCalculator.h
${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.h
PARENT_SCOPE
)
SET(SRCS
${SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/Simulation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/CommandManager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/CommandSerializer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ReplayRecorder.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ReplayReader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ReplayPlayer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/TickDriver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BeltSlot.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BeltSystem.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BuildingConfig.cpp
${CMAKE_CURRENT_SOURCE_DIR}/BuildingSystem.cpp
${CMAKE_CURRENT_SOURCE_DIR}/EntityHitTest.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ShipStatsCalculator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/StateChecksum.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ThreatCostCalculator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/WaveSystem.cpp
PARENT_SCOPE
)
set(LIB_INCLUDE_PATH
${LIB_INCLUDE_PATH}
${CMAKE_CURRENT_SOURCE_DIR}
PARENT_SCOPE
)