25 lines
646 B
C
25 lines
646 B
C
#pragma once
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#include "WorldConfig.h"
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#include "BuildingsConfig.h"
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#include "RecipesConfig.h"
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#include "ShipsConfig.h"
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#include "StationsConfig.h"
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#include "ModulesConfig.h"
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#include "UnlocksConfig.h"
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#include "ThreatCostCalculator.h"
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// Aggregate of all simulation config files. Loaded at startup and reloaded
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// from disk on each game restart (REQ-CFG-RELOAD). See architecture.md "Config Loading".
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struct GameConfig
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{
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WorldConfig world;
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BuildingsConfig buildings;
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RecipesConfig recipes;
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ShipsConfig ships;
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StationsConfig stations;
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ModulesConfig modules;
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UnlocksConfig unlocks;
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ThreatCostTable threatCosts;
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};
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