Files
dota_factory/src/lib/ecs/component/ShipIdentityComponent.h

12 lines
244 B
C++

#pragma once
#include <string>
struct ShipIdentityComponent
{
std::string schematicId;
// Scrap dropped on destruction, derived from the ship's as-built threat cost
// at spawn time (REQ-RES-SCRAP-DROP).
int scrapDrop = 0;
};