60 lines
2.3 KiB
TOML
60 lines
2.3 KiB
TOML
[world]
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height_tiles = 40
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refund_percentage = 100
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starting_building_blocks = 200
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scrap_despawn_seconds = 120
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scrap_per_threat = 0.25
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tile_size_m = 10
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belt_speed_mps = 20
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tunnel_max_distance_tiles = 10
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departure_interval_seconds = 20
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orbit_factor = 0.8
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rally_orbit_radius_tiles = 5.0
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building_blocks_tooltip = "Building blocks are the currency for construction. Spend them to place buildings and to expand the asteroid. Produce building blocks in your assemblers and deliver them to the HQ on a belt to grow your stock."
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artifact_tooltip = "Artifacts are the key to victory. Earn one by choosing the artifact reward when you destroy a set of enemy defence stations. Collect enough of them to win the game."
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[regions]
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asteroid_width_tiles = 60
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player_buffer_width_tiles = 20
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contest_zone_width_tiles = 60
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enemy_buffer_width_tiles = 20
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[scroll]
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# View pan speed (REQ-UI-SCROLL-SPEED): slow near the asteroid, fast across the
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# contest zone, with a linear ramp of the given width straddling each boundary.
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pan_speed_slow_tiles_per_second = 16.0
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pan_speed_fast_tiles_per_second = 32.0
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pan_ramp_band_width_tiles = 16
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[expansion]
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columns_per_expansion_tiles = 10
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# x = expansions already purchased; ~1 per cycle mid-game, decelerating
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# to 2-3 cycles late (docs/balancing/derived.md).
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cost_building_blocks_formula = "300 + 50*x + 10*x*x"
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[push]
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push_expand_columns_tiles = 10
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boss_advance_seconds = 60
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[targeting]
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target_score_formula = "1 / (1 + x)" # x = distance / max weapon range; higher = better, clamped to >=0
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overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1]
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target_hysteresis = 0.40 # keep current target unless a challenger beats it by >10%
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[artifacts]
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artifact_chance_formula = "0.05 * x" # 5% chance per station level
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artifact_win_count = 5
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[waves]
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# Tuned against the factory-size curve (docs/balancing/targets.md, balancing
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# targets): stays below the player's achievable military output early,
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# crosses it around the late boundary (~cycle 15), overwhelms by ~24.
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threat_rate_formula = "2*x + 0.15*x*x"
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gap_min_seconds = 15
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gap_max_seconds = 45
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spawn_duration_seconds = 10
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boss_countdown_seconds = 300
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boss_threat_duration_seconds = 60
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boss_quiet_before_seconds = 20
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boss_quiet_after_seconds = 20
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