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dota_factory/docs
Malte Langkabel 9a21506b5c Never rotate tunnels in place (REQ-BLD-ROTATE-IN-PLACE)
Exclude Tunnel Entry and Tunnel Exit from findRotateInPlaceTarget, so a
tunnel ghost coinciding with an existing tunnel is treated as an ordinary
occupied-tile placement (invalid in builder mode; skipped in blueprint
placement) rather than rotating the tunnel. Re-orienting a tunnel now
requires demolishing and re-placing it. Covers all callers (placement,
blueprint, validity check) at one point.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-21 19:10:14 +02:00
..
2026-07-02 21:36:42 +02:00