Files
dota_factory/src/test/FloatingPanelPlacementTest.cpp
Malte Langkabel 997cbc65d3 place the selection panel beside what it describes
The panel was anchored to the right edge of the view, which is nowhere near
whatever the player just clicked. It now stands beside the selection: right of
it where it fits, otherwise left, otherwise the roomier side pushed inside the
view -- the one case where it covers part of what it describes.

Nothing told the panel where the selection was. The selection events carry ids
only, and the mode that separates a fresh selection from an expanded one is
consumed inside SelectionController before they are built, so the view now
publishes the selection's screen bounds itself, immediately before selecting and
only when the selection is starting. Freezing that rectangle is what holds the
panel still: it does not chase a scrolling view, a ship flying off, or a
selection being added to. Only the panel's own size still moves it, and even
then it keeps its side and the edge facing the selection.

The rectangles come from what the renderer was already computing for the
selection outlines, now shared rather than duplicated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
2026-08-08 19:18:58 +02:00

157 lines
6.8 KiB
C++

#include "catch.hpp"
#include <vector>
#include <QRect>
#include "FloatingPanelPlacement.h"
// The band every case below places into: 1000x600, so a bottom edge of 599.
static QRect makeBand()
{
return QRect(0, 0, 1000, 600);
}
static const int kMarginPx = 8;
TEST_CASE("With nothing in the way a widget may use the whole band", "[layout]")
{
// REQ-UI-SELECTION-PANEL: the band's own bottom is the limit when no other floating
// widget has been placed yet.
REQUIRE(getAvailableBottomPx(makeBand(), {}, 0, 999, kMarginPx) == 599);
}
TEST_CASE("A widget in the same column pushes the bottom above it", "[layout]")
{
// The build button bar sitting at the bottom center leaves the space above it, less
// the margin kept between the two (REQ-UI-BUILD-BAR).
const std::vector<QRect> occupied = { QRect(400, 520, 200, 72) };
REQUIRE(getAvailableBottomPx(makeBand(), occupied, 350, 650, kMarginPx) == 511);
}
TEST_CASE("A widget beside the column does not shorten it", "[layout]")
{
// The controls panel in the bottom-left corner is not in the way of a panel standing
// at the right edge, however tall it is (REQ-UI-CONTROLS-PANEL).
const std::vector<QRect> occupied = { QRect(0, 100, 200, 499) };
REQUIRE(getAvailableBottomPx(makeBand(), occupied, 700, 999, kMarginPx) == 599);
// Touching columns do count as meeting: the panel starts exactly where the widget
// ends, which is an overlap of one pixel.
REQUIRE(getAvailableBottomPx(makeBand(), occupied, 199, 999, kMarginPx) == 91);
}
TEST_CASE("The topmost widget in the column decides", "[layout]")
{
// Several widgets meet the column: the one that reaches highest is the binding one,
// whatever order they are given in.
const std::vector<QRect> occupied = { QRect(400, 520, 200, 72),
QRect(0, 300, 500, 299),
QRect(900, 560, 100, 40) };
REQUIRE(getAvailableBottomPx(makeBand(), occupied, 450, 550, kMarginPx) == 291);
}
TEST_CASE("An empty rectangle occupies nothing", "[layout]")
{
// A floating widget that is hidden contributes a null rect rather than being left
// out of the pass.
const std::vector<QRect> occupied = { QRect(), QRect(400, 520, 200, 0) };
REQUIRE(getAvailableBottomPx(makeBand(), occupied, 0, 999, kMarginPx) == 599);
}
TEST_CASE("A widget filling the column leaves nothing", "[layout]")
{
// The caller is expected to notice that the space left is not positive rather than
// being handed a floor of its own.
const std::vector<QRect> occupied = { QRect(0, 0, 1000, 600) };
REQUIRE(getAvailableBottomPx(makeBand(), occupied, 0, 999, kMarginPx) == -9);
}
// ---------------------------------------------------------------------------
// Which side of the selection the panel takes
// ---------------------------------------------------------------------------
TEST_CASE("The panel stands to the right of the selection where it fits", "[layout]")
{
// REQ-UI-SELECTION-PANEL: right of the anchor is the first choice.
REQUIRE(chooseSide(makeBand(), QRect(100, 100, 60, 60), 300, kMarginPx)
== PanelSide::Right);
}
TEST_CASE("The panel goes left when the right cannot hold it", "[layout]")
{
// A selection near the right edge leaves 100 px there, not enough for a 300 px
// panel, and the left is wide open.
REQUIRE(chooseSide(makeBand(), QRect(880, 100, 20, 60), 300, kMarginPx)
== PanelSide::Left);
}
TEST_CASE("Fitting on neither side, the panel takes the roomier one", "[layout]")
{
// A bounding box spanning most of the view: 192 px free on the left, 92 on the
// right, and a 300 px panel fits in neither. It covers as little as it can.
REQUIRE(chooseSide(makeBand(), QRect(200, 100, 700, 200), 300, kMarginPx)
== PanelSide::Left);
REQUIRE(chooseSide(makeBand(), QRect(100, 100, 700, 200), 300, kMarginPx)
== PanelSide::Right);
}
// ---------------------------------------------------------------------------
// Where it then stands
// ---------------------------------------------------------------------------
TEST_CASE("The panel sits beside the anchor with its top edges aligned", "[layout]")
{
// REQ-UI-SELECTION-PANEL: separated by the margin, growing away from the selection,
// top edge on the anchor's top edge.
const QRect placed = placeBesideAnchor(makeBand(), QRect(100, 120, 60, 60),
PanelSide::Right, QSize(300, 200), {},
kMarginPx);
REQUIRE(placed == QRect(168, 120, 300, 200));
const QRect placedLeft = placeBesideAnchor(makeBand(), QRect(500, 120, 60, 60),
PanelSide::Left, QSize(300, 200), {},
kMarginPx);
REQUIRE(placedLeft == QRect(192, 120, 300, 200));
}
TEST_CASE("A panel that would hang below the view is lifted", "[layout]")
{
// Top-aligning with a selection low in the view would put the panel's bottom past
// the band, so it rises until it fits rather than overrunning it.
const QRect placed = placeBesideAnchor(makeBand(), QRect(100, 500, 60, 60),
PanelSide::Right, QSize(300, 200), {},
kMarginPx);
REQUIRE(placed == QRect(168, 400, 300, 200));
}
TEST_CASE("A panel standing over another widget rises above it", "[layout]")
{
// The controls panel in the bottom-left is in the way of a panel placed to the left
// of a selection: it clears the top of it by the margin (REQ-UI-CONTROLS-PANEL).
const std::vector<QRect> occupied = { QRect(0, 300, 260, 300) };
const QRect placed = placeBesideAnchor(makeBand(), QRect(500, 250, 60, 60),
PanelSide::Left, QSize(300, 200), occupied,
kMarginPx);
REQUIRE(placed == QRect(192, 92, 300, 200));
}
TEST_CASE("A panel taller than the space left is capped", "[layout]")
{
// Capping is the caller's cue to scroll: it asked for 700 and got what there was.
const QRect placed = placeBesideAnchor(makeBand(), QRect(100, 100, 60, 60),
PanelSide::Right, QSize(300, 700), {},
kMarginPx);
REQUIRE(placed == QRect(168, 0, 300, 600));
}
TEST_CASE("A panel that fits on neither side is pushed inside the view", "[layout]")
{
// The one case where it covers part of the selection (REQ-UI-SELECTION-PANEL): it
// stands as far from the anchor as the band allows, not off the edge of it.
const QRect placed = placeBesideAnchor(makeBand(), QRect(100, 100, 700, 200),
PanelSide::Right, QSize(300, 200), {},
kMarginPx);
REQUIRE(placed == QRect(700, 100, 300, 200));
}