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dota_factory/src/lib/ecs/system/ai/RallyEvaluator.h
2026-06-15 09:16:56 +02:00

13 lines
296 B
C++

#pragma once
class EntityAdmin;
// Scores the rally behavior so player combat ships gather at the rally point
// until an enemy appears (Attack outscores it) or the departure timer removes
// the RallyBehavior component.
class RallyEvaluator
{
public:
void evaluate(EntityAdmin& admin);
};